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Glass bug fix

7 replies to this topic
GinoPinoy
  • GinoPinoy

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#1

Posted 14 July 2012 - 03:02 AM

this is the glitch always happens when you mod a hatchback car and put it in the game.

when you move the camera to the top, the glass will make the whole back disappear

can anyone tell me how to fix this glitch ones and for all please!

i have 3ds max 9 and kams script and gta san andreas lol.gif



MG3
  • MG3

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#2

Posted 16 July 2012 - 07:00 PM

The same happen to me, but I use Zmod2

I think there is no solution for it.

GinoPinoy
  • GinoPinoy

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#3

Posted 17 July 2012 - 01:40 PM Edited by GinoPinoy, 17 July 2012 - 01:49 PM.

finally figure it out on how to fix the stupid glass glitch
for 3dsmax

please wait i'll make a tutorial

it's very easy to do happy.gif happy.gif happy.gif happy.gif

i'll post it in tutorials

GinoPinoy
  • GinoPinoy

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#4

Posted 24 July 2012 - 06:05 AM

this is how i fixed it for 3ds max


>>> for the hatch back door glitch

1. select all the interior parts of the car (or the part only where the windows sees the glitch)
2. detach and name it your liking (ex. Gino_interior) (do not change the position of the pivot)
3. open click new schematic scene under graphics editor
4. connect the interior part to the chassis dummy
5. and tada!! it's fixed


>>> for other window glitch (headlight and taillights glass, or any glass part connected to the chassis)
1. select the the glass part
2. detach and name it to your liking (ex. GLAASS) (do not change the position of the pivot)
3. open click new schematic scene under graphics editor
4. connect the glass part to the chassis dummy
5. and tada!! it's fixed


Important notes:

1. backup your work or you save first
2. do not change the position of the pivot
3. if i'm right don't name your part as the names identical to the SA parts


if you don't get it
please wait i will make this tutorial with pictures






ghost of delete key
  • ghost of delete key

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#5

Posted 28 July 2012 - 03:29 AM

*giggles* this used to drive me nuts in Zmod - the heirarchy trick works, but as I recall, you may be able to get teh same effect by fiddling with the render order of the faces in the glass.

GinoPinoy
  • GinoPinoy

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#6

Posted 20 April 2013 - 01:11 PM

how do you fiddle the render order of the faces ?

RanxeroX
  • RanxeroX

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#7

Posted 21 April 2013 - 08:14 AM

QUOTE (GinoPinoy @ Saturday, Apr 20 2013, 07:11)
how do you fiddle the render order of the faces ?

You do it by selecting all polys related to glass, then either detach them as a new element or object. Then re-add them back to the original object. This will add the polys/triangles last in the object's render order.

And supposedly, it can also help to have glass textures assigned last to a vehicle model when creating it in 3ds Max. And possibly, added to the bottom of the .txd list too.

GinoPinoy
  • GinoPinoy

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#8

Posted 31 May 2014 - 09:58 AM

here's a video tutorial:





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