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how to make collision for cars?

4 replies to this topic
GinoPinoy
  • GinoPinoy

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#1

Posted 10 July 2012 - 11:11 AM

how to make new collision files for gta san andreas cars???

i have 3dsmax 9 and kams script

fireguy109
  • fireguy109

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#2

Posted 11 July 2012 - 12:06 AM

I assume there's other ways to do this, but this is the only one I know:

1. Export the chassis_vlo (low quality model) as a DirectX file mesh (*.x)
2. Open it in notepad and delete everything above Frame Main and everything below MeshNormals
3. Run it through Steve M's Collmaker

You should now have a working COL you can use. If you want, you can tweak it in CollEditor 2 by adding spheres and such.

_CP_
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#3

Posted 11 July 2012 - 04:17 PM

Import vehicle DFF by Collision IO. You can find it with Kam's GTA Scripts.

mirak
  • mirak

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#4

Posted 13 July 2012 - 04:37 AM

yes, in tha Kam's Script you have to choose COL, then you just need a general shape of the car, therefore you can use the chassis_vlo, once you have it you can export it, the file needs somethings as boundin sphere and some other materials or something like that.

What i do is to open a .col for an existing car (in the COL tool you select open col and select a dff file.) and then i reshape it, once i'm done i export it as a .col file.

Now you can export the .dff by selecting your new .col file.

hope it works for you.

GinoPinoy
  • GinoPinoy

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#5

Posted 14 July 2012 - 06:18 AM

thanks guys!! it worked lol.gif




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