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[IV-EFLC][WIP] GTA: Vice City HD

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_CP_
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#61

Posted 13 August 2012 - 02:45 PM

QUOTE (terreur69 @ Saturday, Aug 11 2012, 19:16)
user posted image

What? 300 000 polys for one small building?

Terreur69
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#62

Posted 13 August 2012 - 04:36 PM

QUOTE (City_Poke912 @ Monday, Aug 13 2012, 16:45)
QUOTE (terreur69 @ Saturday, Aug 11 2012, 19:16)
[IMG]http://gta-stunt.com...s/dwm201qqq.png[/IMG

What? 300 000 polys for one small building?

lol no , there all the maps that is not visible in this screen , it must have ~4000 poly

@blaster nice , possible to have screen with the poly view ?

aoxsystems
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#63

Posted 13 August 2012 - 09:01 PM

QUOTE (Alber2gt @ Monday, Aug 13 2012, 14:19)
aoxsystems-Do this if u want to kill your game and your fps.Awersome models are more detailed then in IV.Keep it up!!But not do very big poligonality for buildings,try to deytalise only parts of buildings ,what are visible,otherwise its unnecessary use of memory.Awersome job!!!

If u analyze posted screenshot mashsmooth was already applied on building,but in improper way.....look before u post

Jestic
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#64

Posted 13 August 2012 - 09:29 PM

QUOTE (aoxsystems @ Monday, Aug 13 2012, 23:01)
QUOTE (Alber2gt @ Monday, Aug 13 2012, 14:19)
aoxsystems-Do this if u want to kill your game and your fps.Awersome models are more detailed then in IV.Keep it up!!But not do very big poligonality for buildings,try to deytalise only parts of buildings ,what are visible,otherwise its unnecessary use of memory.Awersome job!!!

If u analyze posted screenshot mashsmooth was already applied on building,but in improper way.....look before u post

I didn't apply any meshsmooth !! cry.gif

Bzdun
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#65

Posted 13 August 2012 - 09:38 PM

QUOTE (aoxsystems @ Monday, Aug 13 2012, 21:01)
QUOTE (Alber2gt @ Monday, Aug 13 2012, 14:19)
aoxsystems-Do this if u want to kill your game and your fps.Awersome models are more detailed then in IV.Keep it up!!But not do very big poligonality for buildings,try to deytalise only parts of buildings ,what are visible,otherwise its unnecessary use of memory.Awersome job!!!

If u analyze posted screenshot mashsmooth was already applied on building,but in improper way.....look before u post

Wut?

aoxsystems
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#66

Posted 14 August 2012 - 02:17 AM Edited by aoxsystems, 15 August 2012 - 09:09 PM.

Lol...guess its my bad,but this looked like mashsmooth at least to me,maybe im going blind confused.gif

user posted image

Terreur69
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#67

Posted 15 August 2012 - 08:46 PM Edited by terreur69, 15 August 2012 - 08:50 PM.

user posted image

user posted image

user posted image

aoxsystems
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#68

Posted 15 August 2012 - 09:10 PM

Wow thats nice,great progress terreur

Garju67
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#69

Posted 15 August 2012 - 09:11 PM

Amazing job terreur ! wow.gif

Bzdun
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#70

Posted 15 August 2012 - 09:47 PM

user posted image
user posted image
user posted image
user posted image

aoxsystems
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#71

Posted 15 August 2012 - 10:03 PM

Not bad,but textures are too clean....add some dirt,and irregular shape normal map,and it ll look more realistic not like some lego hause..
I dont think ur and blasers's model are on same detail level of terreur and solom....they wont fit

solom
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#72

Posted 15 August 2012 - 10:06 PM

QUOTE (aoxsystems @ Thursday, Aug 16 2012, 01:03)
Not bad,but textures are too clean....add some dirt,and irregular shape normal map,and it ll look more realistic not like some lego hause..
I dont think ur and blasers's model are on same detail level of terreur and solom....they wont fit

Later we add some effects like dirt and shaders.
P.S. project is on alpha stage, but progress is fast at the moment.

RoadRunner71
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#73

Posted 15 August 2012 - 10:15 PM

Holy crap! Looks awesome, this + Tony Montana ped mod + m16 with M203 = f*cking badass!

Garju67
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#74

Posted 15 August 2012 - 10:16 PM

Awesome pics Bzdun ! icon14.gif

Bzdun
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#75

Posted 15 August 2012 - 10:17 PM Edited by Bzdun, 15 August 2012 - 10:21 PM.

QUOTE (aoxsystems @ Wednesday, Aug 15 2012, 22:03)
Not bad,but textures are too clean....add some dirt,and irregular shape normal map,and it ll look more realistic not like some lego hause..
I dont think ur and blasers's model are on same detail level of terreur and solom....they wont fit

That's because of low screenshot quality. These buildings has good detail.

Thx all smile.gif

Death2Drugs
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#76

Posted 15 August 2012 - 10:32 PM

QUOTE (Bzdun @ Wednesday, Aug 15 2012, 22:17)
QUOTE (aoxsystems @ Wednesday, Aug 15 2012, 22:03)
Not bad,but textures are too clean....add some dirt,and irregular shape normal map,and it ll look more realistic not like some lego hause..
I dont think ur and blasers's model are on same detail level of terreur and solom....they wont fit

That's because of low screenshot quality. These buildings has good detail.

Thx all smile.gif

IF you do add grit, etc, please don't do it on the level of SRT.

Sebianoti
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#77

Posted 15 August 2012 - 10:58 PM

Wow awesome progress, lovely to see pics!

GTARandom
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#78

Posted 15 August 2012 - 11:08 PM



user posted image


user posted image


user posted image



Sebianoti
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#79

Posted 15 August 2012 - 11:13 PM

Holy cow, GTA Random awesome pics/progress

Squirlkiller
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#80

Posted 15 August 2012 - 11:19 PM

Is the store texture a light source? Its confusing me cause theres no light emitted on the floor near it. If not, what is it? Also, is it a 3d interior? or a texture.

Also, yay for reviving this. Caught me off guard. Last time I was here, it only had one page.

Garju67
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#81

Posted 15 August 2012 - 11:26 PM

You joined team Random ? biggrin.gif
Anyway nice pics, this project didn't interested me first but it seems to be a good mod. I just hope you guys won't destroy atmosphere like GTA3 RAGE. Good luck ! icon14.gif

PS : Timecyc is very nice. smile.gif

Mega
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#82

Posted 16 August 2012 - 01:39 AM

Wow, Vice City is looking real good with those HD models, keep it up! I knew following this for 3 years would be worth... biggrin.gif

solom
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#83

Posted 16 August 2012 - 10:55 AM Edited by solom, 16 August 2012 - 11:26 AM.

All works are nice cool.gif

od_bigshops2 progress:
Original:
user posted image

Remaded by me (from scratch of course):
user posted image

Also od_bphq is fully finished and it is ingame.

Garju67
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#84

Posted 16 August 2012 - 03:05 PM

Nice job solom icon14.gif

gtasadude
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#85

Posted 17 August 2012 - 05:21 PM

Awesome models biggrin.gif . As others said, the textures don't look very realistic, but I see that it will change. Nice smile.gif

dragon20
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#86

Posted 18 August 2012 - 11:26 AM

QUOTE (GTARandom @ Wednesday, Aug 15 2012, 23:08)


http://img12.imagesh...945/odacne1.png


http://img4.imagesha...413/odacne2.png


http://img7.imagesha...200/odacne3.png



you guys will improve the road texture too???

DjMunchkin
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#87

Posted 18 August 2012 - 02:48 PM

any betas available yet?

Squirlkiller
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#88

Posted 19 August 2012 - 01:46 AM

QUOTE (DjMunchkin @ Saturday, Aug 18 2012, 06:48)
any betas available yet?

Yes, theres five already released, thats why you see download links -_-

Kalvin
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#89

Posted 19 August 2012 - 10:04 AM

What? I think you're in the wrong topic dude. It's Vice City HD, there is no releases/betas of this..

Sebianoti
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#90

Posted 19 August 2012 - 11:36 AM

it's called Sarcasm




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