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[IV-EFLC][WIP] GTA: Vice City HD

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RAGE Modding Studio
  • RAGE Modding Studio

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#1

Posted 09 July 2012 - 07:52 PM Edited by RAGE Modding Studio, 17 November 2012 - 06:49 PM.

user posted image



This mod takes you back to '86 with a completely renewed Vice City on Rockstar Advanced Game Engine for GTAIV & EFLC. High Quality models and textures are the main aim for this mod.

This project uses Vice City Rage by Rage Team as a base to work upon.

We are looking for motivated modders:
- SCO Coders

- Modellers:
Vehicles, Peds, & Buildings.

- Texture Artist

VCHD development team:

- Modelling
Bzdun
Blaster_nl
Terreur69
Solom
Death Cab
ManDog\ChasedMDee

- Textures
Gazanfar
T777
DeMaxmeister

- Characters
King Shady

- Coding
Frank.S
Yurban

- Fonts and tools
Flitskikker

- Sound
cornflakes4u


Thanks to:

bammargera/RAWTalent: Project founder
Revolution Team - Vice City 2
microsnakey: Texture Artist
johnathon956: VC Anim /Audio Converter/ HD Cars
MinnieMan121249: Weapon Modeler
quechus13: Textures
_F_: HD Pedestrians
gtadedan: Character textures
OnePiece: HD Cars/HUD Icons
Vakooja - Tommy textures
Frank.S - Basic SCO Script
Rage Team - VCR (RussianCJ, Deaglos, Quantum, legiz, Grimones, Den89)

Progress:

- Map:
Docks - Done by 'Rev Team'
Airport(n) - Done by 'Rev Team'
Little Havana - WIP by 'Rev Team'
Oceandrv - WIP by 'VCHD'
Oceandn - WIP by 'VCHD'

- Vehicles:
BF Injection
Hunter
Deluxo
Cabby
Moonbeam
Sabre Turbo
List is incomplete!

- Weapons:
Soon.

- Characters & Peds:
Tommy Vercetti - WIP

Screenshots:

user posted image

user posted image

user posted image


Progress map:

user posted image

Limiter
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#2

Posted 09 July 2012 - 08:02 PM

I was meaning to ask this, are the trees custom modeled or are they a part of another mod?

Triple Penetration
  • Triple Penetration

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#3

Posted 09 July 2012 - 08:02 PM

This looks pretty nice, but the textures look pretty low-quality on the screens. Maybe it's the size of the screenshots and I can't see the detail?

Anyway, I absolutely love VC and can't wait for this.

DB10
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#4

Posted 09 July 2012 - 08:06 PM

Nice! A couple of questions; will the cars also be remodelled or will you use the cars of the GTA VC Xbox version? And will the layout of the map be the same or do you guys plan to make Vice City bigger? A bigger Fort Baxter for example would be great, to make it an actual Air Force Base wink.gif Looking forward to the progress!

l911
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#5

Posted 09 July 2012 - 08:08 PM

dont use GTA IV fake company names (VC is in the 80's IV in 08 also IV is a restart of the seriess )

_Rob_
  • _Rob_

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#6

Posted 09 July 2012 - 08:48 PM

QUOTE (DB10 @ Monday, Jul 9 2012, 21:06)
Nice! A couple of questions; will the cars also be remodelled or will you use the cars of the GTA VC Xbox version? And will the layout of the map be the same or do you guys plan to make Vice City bigger? A bigger Fort Baxter for example would be great, to make it an actual Air Force Base wink.gif Looking forward to the progress!

Remodeled, and exactly the same, the idea is to make it as close as possible but with the added detail that the modern RAGE can handle. So no extra map pieces, and if for whatever reason they are added, it will be a separate addon.

DB10
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#7

Posted 09 July 2012 - 09:08 PM

QUOTE (bammargera @ Monday, Jul 9 2012, 20:48)
QUOTE (DB10 @ Monday, Jul 9 2012, 21:06)
Nice! A couple of questions; will the cars also be remodelled or will you use the cars of the GTA VC Xbox version? And will the layout of the map be the same or do you guys plan to make Vice City bigger? A bigger Fort Baxter for example would be great, to make it an actual Air Force Base wink.gif Looking forward to the progress!

Remodeled, and exactly the same, the idea is to make it as close as possible but with the added detail that the modern RAGE can handle. So no extra map pieces, and if for whatever reason they are added, it will be a separate addon.

Thanks Bam for the reply wink.gif Still great, VC is still my favourite GTA and it's nice to see it in HD with the same feeling!

Tadzik
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#8

Posted 09 July 2012 - 09:15 PM

How timecyc will looks like? A'la Vice City or VCStories?

MajesticNL
  • MajesticNL

    Chris

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#9

Posted 09 July 2012 - 09:16 PM

QUOTE (Ridd1cK @ Monday, Jul 9 2012, 23:15)
How timecyc will looks like? A'la Vice City or VCStories?

Mixture from VC, VCS, VisualIV & Miami!

nkjellman
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#10

Posted 09 July 2012 - 10:58 PM

QUOTE (Blaster_nl @ Monday, Jul 9 2012, 21:16)
QUOTE (Ridd1cK @ Monday, Jul 9 2012, 23:15)
How timecyc will looks like? A'la Vice City or VCStories?

Mixture from VC, VCS, VisualIV & Miami!

If were remodeling vehicles, maybe the VCS exclusive vehicles could also be included.

Again sorry about not being able to do the port right now.

Limiter
  • Limiter

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#11

Posted 10 July 2012 - 12:05 AM

Are the trees the same as IV:SA, they look similar or are they custom built for this mod? Also, will there be more interiors in this HD rendition. I know that might not be the priority yet though, just curious.

msvu
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#12

Posted 11 July 2012 - 03:37 PM

I know that it's too early for these questions, but is there going to be a closed beta and can I be a tester ?

MajesticNL
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#13

Posted 11 July 2012 - 03:46 PM

QUOTE (msvu @ Wednesday, Jul 11 2012, 17:37)
I know that it's too early for these questions, but is there going to be a closed beta and can I be a tester ?

2 times no.

DB10
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#14

Posted 11 July 2012 - 04:15 PM

QUOTE (Blaster_nl @ Monday, Jul 9 2012, 21:16)
QUOTE (Ridd1cK @ Monday, Jul 9 2012, 23:15)
How timecyc will looks like? A'la Vice City or VCStories?

Mixture from VC, VCS, VisualIV & Miami!

Nice, although the timecyc of VC Rage is beautiful! Is the mod built upon VC Rage or even Vice IV or did you convert the city yourself to Rage?

Squirlkiller
  • Squirlkiller

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#15

Posted 12 July 2012 - 01:49 AM

Is the [map] scale the same as all other III-RAGE map ports? (bigger)

da_truth34
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#16

Posted 12 July 2012 - 07:49 AM

Really wonderful news, I can't wait to see this when it is finished. Do you plan to re-create any of the original VC missions?

MajesticNL
  • MajesticNL

    Chris

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#17

Posted 12 July 2012 - 02:30 PM

QUOTE (Squirlkiller @ Thursday, Jul 12 2012, 03:49)
Is the [map] scale the same as all other III-RAGE map ports? (bigger)

I explained two times before, I believe you were on of the times. the scale is good. It's bascially old game design that the proportions are not right. If we would scale it down, other things would be too small, it's somewhat 'balanced now'.

nkjellman
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#18

Posted 12 July 2012 - 07:30 PM

QUOTE (Blaster_nl @ Thursday, Jul 12 2012, 14:30)
QUOTE (Squirlkiller @ Thursday, Jul 12 2012, 03:49)
Is the [map] scale the same as all other III-RAGE map ports? (bigger)

I explained two times before, I believe you were on of the times. the scale is good. It's bascially old game design that the proportions are not right. If we would scale it down, other things would be too small, it's somewhat 'balanced now'.

Yes, things that are small, like trash cans, mail boxes, ect would be off. Also all the cords would have to be redone.

However if you don't change the model scale, and leave it alone, then once you have things like cars, weapons, character, they are also off scale vs the normal game. So the model scale on everything is bigger, and it looks normal.


PS: I think GTA IV needs some sort of depth perception hack to increase the depth perception. There are a few reasons why this would be a nice thing for GTA IV.
1. On III to IV TC's, the camera won't seem closer to everything than normal. Everything is bigger, so the camera will just look closer. However this would fix it.
2. I noticed if you go in the cinematic camera, the depth perception changes. So when your flying in a helicopter, you can see some crazy ass z-fighting on shallow shore lines. Don't belive me, fly a heli above Happiness Island or Fire Fly Island. You will see what I'm talking about. However when I go in the cinematic camera, the depth perception change causes the z-fighting to not be there, and the coast lines look like their supposed to.
3. The Xbox 360 and PS3 versions have slightly better depth perception than the PC version does. This may be the reason why they don't have the z-fighting issue when your flying above the city.

Sebianoti
  • Sebianoti

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#19

Posted 16 July 2012 - 12:02 AM Edited by Sebianoti, 28 July 2012 - 08:53 PM.

Was wondering about that...lets see if you can keep us updated better than GTA 3 RAGE




Apparently i was wrong,

Severe
  • Severe

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#20

Posted 30 July 2012 - 09:32 PM

QUOTE (Sebianoti @ Monday, Jul 16 2012, 02:02)
Apparently i was wrong,

Impatient, are we? It's hardly been two weeks - in the middle of summer.

Anyhoo, while I would very much like to help with this mod, I am rather inexperienced, to say the least.
But good luck regardless.

solom
  • solom

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#21

Posted 10 August 2012 - 04:15 PM

My new progress on Ocean Beach. I made this model from zero. Textures made by me too.
Model - od_bphq

Original:
user posted image
High Quality:
user posted image

Original:
user posted image
High Quality:
user posted image


SNAKE DOC
  • SNAKE DOC

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#22

Posted 10 August 2012 - 04:27 PM

Amazing. Well done!

MajesticNL
  • MajesticNL

    Chris

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#23

Posted 10 August 2012 - 04:28 PM

Some news,

terreur69
cornflakes4u
solom

All joiend to help VCHD. Terreur and Solom will model and improve overall map. cornflakes will take care of sound converting.


Frank.s
  • Frank.s

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#24

Posted 10 August 2012 - 06:44 PM Edited by Frank.s, 10 August 2012 - 06:47 PM.

Solom, that 3d model looks great, keep up the good work. icon14.gif Are you going to add any more detail to the building? Like glue etc. That would increase it's quality to match IV's
Blaster, does the team want some basic sco script(s)? You'know the deal: re-spawns, start point, set certain clothing to spawn at game start, the usual. tounge.gif

MajesticNL
  • MajesticNL

    Chris

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#25

Posted 10 August 2012 - 06:48 PM

QUOTE (Frank.s @ Friday, Aug 10 2012, 20:44)
Solom, that 3d model looks great, keep up the good work. icon14.gif Are you going to add any more detail to the building? Like glue etc. That would increase it's quality to match IV's
Blaster, does the team want some basic sco script(s)? You'know the deal: re-spawns, start point, set certain clothing to spawn at game start, the usual. tounge.gif

Yes, that would be good, i'll ask bzdun for a invite.

Frank.s
  • Frank.s

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#26

Posted 10 August 2012 - 06:49 PM

'Kay man.

solom
  • solom

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#27

Posted 10 August 2012 - 07:11 PM

QUOTE (Frank.s @ Friday, Aug 10 2012, 21:44)
Solom, that 3d model looks great, keep up the good work. icon14.gif Are you going to add any more detail to the building? Like glue etc. That would increase it's quality to match IV's

Thanks all for comments. So I finished this model, and then I need to make a door texture. It will tomorrow.

MajesticNL
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    Chris

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#28

Posted 10 August 2012 - 07:45 PM

2 HQ vehicles:

Hunter

user posted image

BF Injection


user posted image

legiz
  • legiz

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#29

Posted 10 August 2012 - 08:05 PM

QUOTE (Blaster_nl @ Friday, Aug 10 2012, 19:45)
2 HQ vehicles:

Hunter

user posted image

BF Injection


user posted image

BF Injection from TriPack?

MajesticNL
  • MajesticNL

    Chris

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#30

Posted 10 August 2012 - 08:11 PM

Yes it is,

Logo size is a bit off in the first one. blush.gif




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