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GTA SA - Facial Animations Mod/Fix

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mcsim2401
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#1

Posted 04 July 2012 - 02:28 PM

This is a topic for my first animation mod for GTA San Andreas that improves all facial animations in GTA San Andreas. 1.0 Fix has new speech animation with opening mouth and almost synced moves with audio, new chewing animation, also edited surprising, angry and curios emotions. If you have any suggestions about animations (but not too hard, because I'm new at animating) or just report about any issues, write here.
Also this mod should be friendly with multiplayers.

Screenshots:
user posted image
user posted image

Video (contains foul language!):

_CP_
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#2

Posted 04 July 2012 - 02:35 PM

Hah, that's real good, respect smile.gif

badboy_zay
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#3

Posted 04 July 2012 - 03:25 PM

WOW! your work is mind-blowing wow.gif

TheD94
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#4

Posted 04 July 2012 - 03:32 PM

Looks interesting... *downloading* icon14.gif
smile.gif

aStiffSausage
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#5

Posted 04 July 2012 - 10:38 PM Edited by oksa8, 04 July 2012 - 11:05 PM.

I'll be downloading too, I guess you'd be a great animation modder after a bit of practising... (Hell, I've got hundreds of ideas already.) biggrin.gif

EDIT: I like dat. cookie.gif
By the way, what's going on with PnG?

mcsim2401
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#6

Posted 05 July 2012 - 07:53 AM

QUOTE (oksa8 @ Wednesday, Jul 4 2012, 22:38)
I'll be downloading too, I guess you'd be a great animation modder after a bit of practising... (Hell, I've got hundreds of ideas already.) biggrin.gif

EDIT: I like dat. cookie.gif
By the way, what's going on with PnG?

Most of scripts is ready, need to make ability for player to show gang sings and fix some bugs. Thanks for reminding smile.gif maybe I release this scripts in nearest time.

Dingleman
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#7

Posted 05 July 2012 - 11:21 AM

Awesome work! I completely lost it during that video footage. "My GOD you Stink!" "My GOD you one ugly bitch.."

mcsim2401
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#8

Posted 05 July 2012 - 03:14 PM

Talking animation updated. Now jaw rotates while talking, not moving.

aStiffSausage
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#9

Posted 05 July 2012 - 03:32 PM

New link in video description?

Kalvin
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#10

Posted 05 July 2012 - 03:44 PM

Is there a way you can cut off the arm swinging animation via script? Because it's kind of weird that CJ is still swinging his arms like he's still talking, when he's not.

mcsim2401
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#11

Posted 05 July 2012 - 05:13 PM Edited by mcsim2401, 05 July 2012 - 05:16 PM.

QUOTE (ManDog)
Is there a way you can cut off the arm swinging animation via script? Because it's kind of weird that CJ is still swinging his arms like he's still talking, when he's not.

It's not included in this mod.
QUOTE (oksa8)
New link in video description?

Yep.

Methical
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#12

Posted 07 July 2012 - 05:07 AM

QUOTE (ManDog @ Thursday, Jul 5 2012, 15:44)
Is there a way you can cut off the arm swinging animation via script? Because it's kind of weird that CJ is still swinging his arms like he's still talking, when he's not.

+1 for this ..

@OffTopic
So is PnG the next step for Talk With Passers?

Death2Drugs
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#13

Posted 07 July 2012 - 07:53 AM

Does this work even with modded peds?

BTW, nice work. cookie.gif

Ivars
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#14

Posted 07 July 2012 - 10:45 AM

Looks really nice, can't wait to test it in MP.
You should upload this mod on mediafire or something, GTAG moderators ain't aproving any files for about 4 month.

mcsim2401
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#15

Posted 09 July 2012 - 12:04 PM

QUOTE
@OffTopic
So is PnG the next step for Talk With Passers?

Yeah.

QUOTE
Does this work even with modded peds?

Yeah, it shoulda work. But it depends on how ped model made. Even some original SA peds don't support mimic animations or support, but it works with bugs. Mainly, model should support jaw and eyebrow moves.

QUOTE
You should upload this mod on mediafire or something, GTAG moderators ain't aproving any files for about 4 month.

Link already attached to YouTube video.

DJQuaie
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#16

Posted 21 August 2012 - 04:36 PM

Useful mod. But i'm already using a custom ped.ifp (the one which repairs the animations of parachutes). Do you know an ifp. editor/program, to allow me to proper add your fix in the ifp.file??? I would like to have both working. THANKS>>>

Deji
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#17

Posted 21 August 2012 - 06:08 PM

So wait, surely it needs script to constantly change the anims to actually work? Or is this something R* originally intended but messed up (again)?

QUOTE
Video (contains foul language!):

OMG, I CANT BELIEVE IT. FOUL LANGUAGE ON A GTA VIDEO?! tounge2.gif

riquenunes
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#18

Posted 21 August 2012 - 10:09 PM

QUOTE (Deji @ Tuesday, Aug 21 2012, 15:08)
OMG, I CANT BELIEVE IT. FOUL LANGUAGE ON A GTA VIDEO?! tounge2.gif

I know, right? If only it was rated "Adults Only". sarcasm.gif

Convetors
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#19

Posted 23 August 2012 - 08:26 AM

Its a Great mod defenitly Really Great smile.gif .

i Wanna share an opinion here if thats ok ^^
if i created new Dummy on a Ped ? i mean new Rigged part . new hands part new eyes part (Rigged) they can move with animation . is is going to Crash or somthing If no i can creat a new rigged player with this abilitys it only need animation smile.gif

STiLLThuGGiN
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#20

Posted 24 August 2012 - 04:36 PM

haha amazing work, btw that b*tch got knocked the fug out! lol.gif

SideStunt
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#21

Posted 24 August 2012 - 07:08 PM

QUOTE (ivars @ Saturday, Jul 7 2012, 10:45)
Looks really nice, can't wait to test it in MP.
You should upload this mod on mediafire or something, GTAG moderators ain't aproving any files for about 4 month.

lol I have actually tested it in Multiplayer , it works perfectly , well except for the ammunation dude because his moving jaw looks scary ph34r.gif anyways I love this mod Shifty41s_beerhatsmilie2.gif

mcsim2401
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#22

Posted 29 September 2012 - 04:25 PM Edited by mcsim2401, 29 September 2012 - 04:30 PM.

QUOTE
lol I have actually tested it in Multiplayer , it works perfectly , well except for the ammunation dude because his moving jaw looks scary  anyways I love this mod

All scary moves already fixed in 2.0 WIP version. It was because I used Jaw Movement instead of Jaw Rotation first time. I just started to learn all stuff in 3DS Max. In total, I worked there less than a week. Now all jaw moves is removed and replaced to rotations so talk anims is now compatible and works good with any model.

BTW, version 2.0 is under development. Here some new features shown in this video (but, sorry, not if perfect quality):


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#23

Posted 29 September 2012 - 05:44 PM

Interesting Work, Keep going.

Andreas
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#24

Posted 29 September 2012 - 05:45 PM

Yeah, that's actually a great job you've made there! I love this mod already before I have used it. tounge.gif

SideStunt
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#25

Posted 29 September 2012 - 09:16 PM

QUOTE (mcsim2401 @ Saturday, Sep 29 2012, 16:25)
QUOTE
lol I have actually tested it in Multiplayer , it works perfectly , well except for the ammunation dude because his moving jaw looks scary  anyways I love this mod

All scary moves already fixed in 2.0 WIP version. It was because I used Jaw Movement instead of Jaw Rotation first time. I just started to learn all stuff in 3DS Max. In total, I worked there less than a week. Now all jaw moves is removed and replaced to rotations so talk anims is now compatible and works good with any model.

Cool Shifty41s_beerhatsmilie2.gif




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