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[CLEO3/4] SAVE 256 CARS garages incl. Tuningparts

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ZAZ
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#1

Posted 01 July 2012 - 06:15 PM Edited by ZAZ, 19 January 2014 - 10:31 PM.

SAVE 256 Cars inclusiv Tuningparts and Paintjobs

save256cars5.jpg

This mod stores total 256 cars and their tuningparts, paintjobs, colors
This mod stores the car data in catchfiles inside of cleo folder
no need to make a savegame

This mod contain 8 Carsave-Missionscripts to save cars at 8 different locations
Each Carsave-Missionscripts can store 32 cars at specified location



DOWNLOAD AUTO-EXE-INSTALLER-VERSION AT MY HOMEPAGE

save256carareas.jpg

==========================================

I made one more savecar mission as template with source script to store the cars at SF Airport
DOWNLOAD SAVE_32Cars_SFAirport and source text

initialize the savecar mission at 2 spots:
1. behind autom. gate at airport front
2. at the northest building of airport
small red markers appear to quit the mission

park your car anywhere at airport but not where the red spot was
and leave it to store it

all restored cars will be available as long as You Stay at the airport

leave the airport or go into small red markers to quit the mission, to can bring the next car for saving


The savecar mission creates a catchfile in cleo folder to store the data: SAVE_32Data_SFAirport.caz

==========================================

TheGodfather.
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#2

Posted 02 July 2012 - 02:04 AM

Nice Mod. Have you uploaded it to GTA Garage too ??

toddlar
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#3

Posted 04 July 2012 - 11:40 PM

Another nice mod!! .. although i was wondering if you have the stand alone "Park 10 cars mod" from your pimp my car final edition available for download?

I'd like to be able to park lots of nice cars outside my house in grove street without editing the ipl files. Unfortunately the pimp my car doesn't seem compatible with most my custom models :\ Cheers.

ha! ha! ha!
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#4

Posted 05 July 2012 - 07:56 AM

I appriciate for offering great mod!
by the way, this is little bit different talk but....
I wanna try one of your mod, but downloading is now un-avilable due to the closure of mega upload.
what can I do?
the mod I want to try is barbeque party mod. I've found it on your web site and became curious about it.
would you help me to play your mod?

TheGodfather.
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#5

Posted 05 July 2012 - 08:55 AM

QUOTE (ha! ha! ha! @ Thursday, Jul 5 2012, 07:56)
I appriciate for offering great mod!
by the way, this is little bit different talk but....
I wanna try one of your mod, but downloading is now un-avilable due to the closure of mega upload.
what can I do?
the mod I want to try is barbeque party mod. I've found it on your web site and became curious about it.
would you help me to play your mod?

GTA ACID PARTY Mod of ZAZ also has that Barbeque mod you can download that . icon14.gif

ZAZ
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#6

Posted 05 July 2012 - 05:50 PM

QUOTE (arijitsen @ Thursday, Jul 5 2012, 09:55)
QUOTE (ha! ha! ha! @ Thursday, Jul 5 2012, 07:56)
I appriciate for offering great mod!
by the way, this is little bit different talk but....
I wanna try one of your mod, but downloading is now un-avilable due to the closure of mega upload.
what can I do?
the mod I want to try is barbeque party mod. I've found it on your web site and became curious about it.
would you help me to play your mod?

GTA ACID PARTY Mod of ZAZ also has that Barbeque mod you can download that . icon14.gif

with barbeque party mod, he means S_Acid
there are 5 different download mirrors, not only the dead megaupload
it just needs to open the eyes

*~CNR4806~*
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#7

Posted 05 July 2012 - 07:01 PM

Awesome mod as usual, ZAZ. Too bad I'm not on SA anymore. whatsthat.gif

gtafan113
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#8

Posted 17 November 2012 - 08:22 PM

This mod looks really awesome! I have a couple of questions though before I download it:

Does a partial scan only scan for paintjobs, nitro, radio, wheels, and hydraulics?

If so, then does this mean that if a car can only have like spoilers as a modification, then the spoiler can't be saved?

I was also wondering if it would be possible for me to change the location of the car parks by changing the coordinates in the script.

ZAZ
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#9

Posted 17 November 2012 - 11:48 PM

QUOTE (gtafan113 @ Saturday, Nov 17 2012, 21:22)
This mod looks really awesome! I have a couple of questions though before I download it:

Does a partial scan only scan for paintjobs, nitro, radio, wheels, and hydraulics?
yes

QUOTE
If so, then does this mean that if a car can only have like spoilers as a modification, then the spoiler can't be saved?
not with partial scan but with full scan is it possible

QUOTE
I was also wondering if it would be possible for me to change the location of the car parks by changing the coordinates in the script.
normally not or can you decompile the *.cm scripts?

gtafan113
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#10

Posted 18 November 2012 - 06:08 AM

I tested the mod yesterday and it crashed shortly after I drove away with a modded car that I added to the game. It worked fine up until that point though.

And after reading that I tried to decompile them and Sanny Builder just stopped responding. confused.gif

ZAZ
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#11

Posted 18 November 2012 - 09:23 AM Edited by ZAZ, 18 November 2012 - 10:24 AM.

QUOTE (gtafan113 @ Sunday, Nov 18 2012, 07:08)
I tested the mod yesterday and it crashed shortly after I drove away with a modded car that I added to the game. It worked fine up until that point though.

You mean, you stored an added car inclusiv tuningpart (which tuningpart?)
then you came back to take the stored car, the car appeared inclusiv tuningpart
then it crashed as you left the savearea with this car?
Does it happen again when you take again the same stored car?

gtafan113
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#12

Posted 19 November 2012 - 03:28 AM

It was a car that I added to the game. I also added the front bumper and rear bumper that I added in the tuning shop. I parked the car, left, came back, and drove the car away pressing the keys said to take it out. I drove away for about 10 seconds and then the game crashed.

Also, does that mean I can not change the locations of the car parks?

2069mathias
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#13

Posted 30 December 2012 - 04:15 PM

Hello i dont know what is wrong my cleo 3 works perfectly but i installed this and go in to the red marker then it say spawn 32 vehicles or something and then 10 sec later its say all the cars was terminated why??

zmudziak32
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#14

Posted 01 January 2013 - 01:43 PM

Can you include Las Venturas Parking Lot to your mod?

ZAZ
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#15

Posted 03 January 2013 - 07:14 AM

QUOTE (2069mathias @ Sunday, Dec 30 2012, 17:15)
Hello i dont know what is wrong my cleo 3 works perfectly but i installed this and go in to the red marker then it say spawn 32 vehicles or something and then 10 sec later its say all the cars was terminated why??

when you leave the savecar area, then it says "savecar mod terminated"

2069mathias
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#16

Posted 11 January 2013 - 08:41 PM

iknow but im not leaveing it its just say it 10 sec after then i stand still.

2069mathias
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#17

Posted 11 January 2013 - 09:05 PM

okay i got it normal in now but its only spawn 1 car (cheetah) that car i drived in to

ZAZ
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#18

Posted 11 January 2013 - 10:19 PM

QUOTE (2069mathias @ Friday, Jan 11 2013, 22:05)
okay i got it normal in now but its only spawn 1 car (cheetah) that car i drived in to

maybe to much cleoscripts? please test it with an umodded game, only cleo library installed and this mod

2069mathias
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#19

Posted 13 January 2013 - 01:35 AM

i only have this 1 script in right now please check my youtube video mabye make it better sence for you


2069mathias
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#20

Posted 13 January 2013 - 01:43 AM

i found out it only spawn that car im sitting in then im going in to the red marker its say saved car data then i drive away its say terminated im going back and go in to it Again and it only spawn that 1 car.

ZAZ
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#21

Posted 13 January 2013 - 07:38 AM

QUOTE (2069mathias @ Sunday, Jan 13 2013, 02:43)
i found out it only spawn that car im sitting in then im going in to the red marker its say saved car data then i drive away its say terminated im going back and go in to it Again and it only spawn that 1 car.


What's your OS?
I can see in your video that a motorbike was spawned under your current car, because you left your vehicle at red marker, same like now with your current cheetah.
So 2 savecars was spawned and your current car would be the 3th with index 2
Delete the Cleo\SaveCar_missions\SAVE_32DATA_LSBEACH.CAZ and do it from new.
But then don't exit your vehicle while in red marker, drive away from red marker and park the vehicle inside the save area

mkthetimelord
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#22

Posted 04 June 2013 - 05:58 PM

Does it work on missions?

ZAZ
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#23

Posted 04 June 2013 - 07:00 PM

no, the savescript itself is already a missionscript

Jaybog
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#24

Posted 19 January 2014 - 10:12 AM

Great mod, Zaz. I like to have my 20 most beautyful cars in the desert save area.

Now i would like to can save a car collection on the airports and tried to modify the script but i couldn't open the files with sannybuilder

can you help?


ZAZ
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#25

Posted 19 January 2014 - 10:26 PM

You're right, i think i should post the sourcetext
I made one more savecar mission as template to store the cars at SF Airport
DOWNLOAD SAVE_32Cars_SFAirport and source text

initialize the savecar mission at 2 spots:
1. behind autom. gate at airport front
2. at the northest building of airport
small red markers appear to quit the mission

park your car anywhere at airport but not where the red spot was
and leave it to store it

all restored cars will be available as long as You Stay at the airport

leave the airport or go into small red markers to quit the mission, to can bring the next car for saving


The savecar mission creates a catchfile in cleo to store the data: SAVE_32Data_SFAirport.caz 
 

Below the scripts
 
1. the missionstarter script (must have the mission script name in mission start code)
Spoiler


 
2. the missionscript must be named to SAVE_32Cars_SFAirport.cm and placed in cleo folder
Spoiler


3. the fxt
Spoiler

Jaybog
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#26

Posted 01 February 2014 - 08:41 AM

Thanks Zaz, the script for the Airport works great and sorry for the late reply
i have a question i wnted to make the save area at Las Venturas Airport and changed the coords in the mission starter but then is says mission terminated so i changed it also in the cm script where i found this
80FE: not actor $PLAYER_ACTOR 1 (in-sphere)near_point -1526.4872 -400.5164 7.08 radius 1.5 1.5 1.5
80FE: not actor $PLAYER_ACTOR 1 (in-sphere)near_point -1275.4133 30.9535 14.1484 radius 1.5 1.5 1.5
00A3: actor $PLAYER_ACTOR sphere 0 in_rectangle_cornerA -1623.6 -694.8 cornerB -1076.6464 415.95
but it says still mission terminated
i have not good skill in coding and don't know how to edit in_rectangle_cornerA
i tried different changes but without success, please could you help me?

ZAZ
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#27

Posted 01 February 2014 - 11:33 AM Edited by ZAZ, 01 February 2014 - 11:39 AM.

Ok, edit the *.cm script is not so easy
the starter *.cs instead have only a conditional check to check if Player stopped at one of these small location for initializing the mission

1.)
location check
the *.cm script must check if player is still in the save area, therefor the rectangle code
also should it check if player is at a small location beside of the start location to can terminate the mission without leaving the large save area
if and
80FE: not actor $PLAYER_ACTOR 1 (in-sphere)near_point -1526.4872 -400.5164 7.08 radius 1.5 1.5 1.5
80FE: not actor $PLAYER_ACTOR 1 (in-sphere)near_point -1275.4133 30.9535 14.1484 radius 1.5 1.5 1.5
00A3: actor $PLAYER_ACTOR sphere 0 in_rectangle_cornerA -1623.6 -694.8 cornerB -1076.6464 415.95
jf @SAV32MISS_pass_1
 

so these codes
80FE: not actor $PLAYER_ACTOR 1 (in-sphere)near_point -1526.4872 -400.5164 7.08 radius 1.5 1.5 1.5
80FE: not actor $PLAYER_ACTOR 1 (in-sphere)near_point -1275.4133 30.9535 14.1484 radius 1.5 1.5 1.5

must have coordinates beside of the start location (2 locations for 2 different start locations)

if you have only 1 startlocation, then you need also just 1 of the
80FE: not actor $PLAYER_ACTOR 1 (in-sphere)near_point

and also only 1 start location in the initialzie cs, but one for check while on foot and one to check while in car
0103: actor $PLAYER_ACTOR in_sphere -1526.4872 -412.5164 7.0852 radius 7.5 7.5 15.5 sphere 1 stopped_in_car
0102: actor $PLAYER_ACTOR in_sphere -1526.4872 -412.5164 7.0852 radius 7.5 7.5 15.5 sphere 1 stopped_on_foot

Now the rectangle check
00A3: actor $PLAYER_ACTOR sphere 0 in_rectangle_cornerA -1623.6 -694.8 cornerB -1076.6464 415.95
it have 4 parameter for coords:
in_rectangle_cornerA X coord Y coord cornerB X coord Y coord
Z-COORD isn't necessary

go to the SOUTH WEST corner of the save area to get cornerA X coord Y coord
(SOUTH WEST corner of the whole game is at -3000.0 -3000.0)

go to the NORTH EAST corner of the save area to get cornerB X coord Y coord
(NORTH EAST corner of the whole game is at 3000.0 3000.0)

This conditional check is in 3 places in the script
in the source text SAVE_32Cars_SFAirport.txt can you find it by linenumbers
46
248
330
 
2.)
save file
the data of saved cars is stored in an extra save file
it needs to insert the file path to store and read data
 
1. a check if the save file exist at line number 52
if
0AAB:   file_exists "CLEO\SAVE_32Data_SFAirport.caz"
jf @SAV32MISS_50_inCar_check
2. the code to open the save file
if 0A9A: 0@ = openfile "CLEO\SAVE_32Data_SFAirport.caz" mode 0x6272  // binary read
This codes is in 4 places in the script
in the source text SAVE_32Cars_SFAirport.txt can you find it by linenumbers
62
271
382
478
your save file can have any name you like, for example mycars.grg
you can write it in sub folders but it must be in cleo folder

3.)
script name
the mission starter *.cs contains the code to start the mission
it needs to insert the *.cm script NAME into this code
0A94: start_custom_mission "SAVE_32Cars_SFAirport"
 

as well a check if this file exist
needs to insert the file path
0AAB:   file_exists "CLEO\SAVE_32Cars_SFAirport.cm"
 
My Advice:
Keep Save_32_car_initialize.cs and SAVE_32Cars_SFAirport.cm as i made it
 
Open Save_32_car_initialize.txt and SAVE_32Cars_SFAirport.txt and save it as
LVair-start.txt and LVair_M.txt
 
edit LVair-start.txt :
                    if
                    0AAB:   file_exists "CLEO\LVair_M.cm"
                    then
                    03E6: remove_text_box 
                    00BA: text_styled 'SV32_38'  2000 ms  6
                    0001: wait  500 ms
                    00BE: text_clear_all
                    0004: $ONMISSION =  1  // integer values
                    0A94: start_custom_mission "LVair_M"
edit the location check:
0103: actor $PLAYER_ACTOR in_sphere -1526.4872 -412.5164 7.0852 radius 7.5 7.5 15.5 sphere 1 stopped_in_car
0102: actor $PLAYER_ACTOR in_sphere -1526.4872 -412.5164 7.0852 radius 7.5 7.5 15.5 sphere 1 stopped_on_foot

edit LVair_M.txt
if
0AAB:   file_exists "CLEO\LVair.caz"
jf @SAV32MISS_50_inCar_check
if 0A9A: 0@ = openfile "CLEO\LVair.caz" mode 0x6272  // binary read
edit the location checks:
80FE: not actor $PLAYER_ACTOR 1 (in-sphere)near_point -1275.4133 30.9535 14.1484 radius 1.5 1.5 1.5
00A3: actor $PLAYER_ACTOR sphere 0 in_rectangle_cornerA -1623.6 -694.8 cornerB -1076.6464 415.95

then compile and test the scripts




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