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[WIP|III] GTA III HD Version

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TJGM
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#541

Posted 11 April 2014 - 02:43 AM Edited by TJGM, 24 October 2014 - 03:08 PM. Removed images and put links instead.

I know the mod is pretty much dead at this point. But I thought users of the mod would be interested in this.

Thanks to _DK's tool, it's now possible to mipmap textures for III and add some other nice features. I've already mipmapped some of the textures for the mod and it looks a lot better now, if anyone is interested in getting the files send me a pm, I can't post it here since I haven't got permission. :p

Some mipmapped roads and vegetation.

http://111.imagebam....03-21-15-28.png
 
http://109.imagebam....03-08-08-12.png

http://110.imagebam....03-39-42-92.png

http://109.imagebam....03-39-22-94.png

http://112.imagebam....03-39-05-70.png

EDIT: Mipmapped some other stuff.

Stadium before:
http://110.imagebam....04-33-16-15.png
Stadium after:
http://109.imagebam....04-44-59-20.png

Street + bushes before:
http://110.imagebam....04-14-14-50.png
Street + bushes after:
http://101.imagebam....04-31-06-17.png

Casino:
http://112.imagebam....04-13-28-23.png
http://110.imagebam....04-13-48-92.png

Billboard:
http://112.imagebam....04-13-10-58.png

Skyscrappers:
http://111.imagebam....04-13-01-57.png

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AedanClarke
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#542

Posted 17 June 2014 - 09:44 AM Edited by AedanClarke, 17 June 2014 - 02:35 PM.

Just for the sake of making this all easier for anyone stumbling across this...

 

Mod download: http://www.4shared.c...ith_Patch.html?

Do not forget to apply the patch. This will allow you to load any saves in Portland, and some other minor things were fixed. It's nice. So use it.

 

To install, I recommend copying a fresh install into its own folder, completely separate from your normal GTA III installation. Then copy the mod and then the patch into the folder, overwriting anything and everything. Start it up. If you are receiving a crash, then make an exception for the .exe in Data Execution Prevention (Google it if you don't know how. It's really simple, though). If that's not working, then, of course, try compatibility mode and running as administrator. Yes, that works sometimes.

 

I then recommend that you hit Shift+F12 as soon as you load your game or start a new game or whatever. This will turn off the ENB, but will make the game more normal-ish in terms of lighting, which isn't saying too terribly much because the lighting in this mod is awful, and to get good performance... and to see your damned targeting reticule.

 

My thoughts on the mod are that it's a curiosity piece and nothing more. Claude looks really damned stupid, IMO, but that may just be me and my being used to Claude's look and disliking it when mods try to pull some, "OH, LOOK HOW COOL WE'VE MADE HIM," sh*t because it only ever ruins him. OnePiece's HD Claude is the best Claude we're ever going to get. Why anyone uses any other Claude, I'm not sure. It won't be received well. Anyway, to stop bitching about Claude... the lighting is, as I mentioned, pretty sh*t. Even in broad daylight, Claude looks like he's standing in the dark, and cars look washed out in an abundance of light (which is really confusing when your jacket is darker than Satan's asshole's asshole in comparison). The crosshairs are near-impossible to see with the ENB on and speaking of the ENB, well. Aha, the ENB tanks your performance, especially around the Bistro in Saint Mark's (I tested the game in Portland). ENB lighting is INCREDIBLY dark, even with brightness pushed up to max and the look of the ENB itself is so overwrought as to actually look flat and incredibly boring. It attempts to look so gritty, but instead, it just comes out as  looking like they wanted an almost-but-not-quite kind of sepia tone going on, which is obviously very unattractive. Vehicle handling has changed and is sluggish in both turning and in speed. The Banshee feels like you're driving, say, the Idaho now and all the vehicles fight you when trying to turn a corner. Oh, the radio stations are different. No Chatterbox and the stations that aren't new don't keep the same music. Not bad music, mind you, but still. And the mod is buggier than Joe's apartment (yay, references!) What I will say, though, is that the reflections going on with the downscaled GTA IV textures look really nice, if perhaps a bit too grey and depressing to be used in a dedicated manner. Like I said, it's a curiosity piece. You play it to drive around the city once, looking at the nice reflections and textures. And then that's it. It doesn't perform as well as other graphical enhancements, is buggier, is more depressing, makes Claude look stupid, etc.

 

It's a shame this thing never got completed and likely never will get completed. I'm sure feedback would've been followed and we'd have eventually gotten the ultimate graphical enhancement mod for GTA III. But unfortunately, we're left with a proof of concept that took too long to come to fruition, and that's most likely all we're ever going to get. Check it out, drive about if you like, just take in how good GTA III looks for its age in some places. And then never play it again. That's my recommendation.

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Usman55
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#543

Posted 14 July 2014 - 01:29 AM

Why is the mod still in "alpha" stage? Is development still going on? If so, what is remaining?


CrazyWare
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#544

Posted 21 July 2014 - 10:50 AM Edited by Arcade-kids, 21 July 2014 - 11:07 AM.

Why is the mod still in "alpha" stage? Is development still going on? If so, what is remaining?

Well, since it's been 5 years (going back to the original topic), and nothing much went on, except for the fixes/patches being released, it's dead. From the looks of it seems like nobody's working on this anymore. 

 

And for some reason, the mod hardly looks like anything I've seen in the screenshots in the first topic. Or on the 1st page on this one. I might have missed it already, but what happened?

 

The player model was changed, and things look too much like the original. I'm just curious, not concerned or mad.

 

*sigh* I guess I'll be removing this signature, now. Though I'm keeping it, to remember.


DK22Pac
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#545

Posted 22 July 2014 - 01:05 AM Edited by _DK, 22 July 2014 - 01:16 AM.

Is development still going on?

No.
y4dilSV.png
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A.V.K.
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#546

Posted 22 July 2014 - 11:35 AM

Can someone reupload torrent?


Young_M
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#547

Posted 12 September 2014 - 03:01 PM

Soo much better without the ugly Enb Series :lol: Its working without a damn crash :beerhat:


DK22Pac
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#548

Posted 24 October 2014 - 03:04 PM

There's some guy still working on remodelling map parts into 'HD'. Check it there:
http://www.libertyci...aceuticals.html
The progress is really slow, but anyway.
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MGgames100
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#549

Posted 10 November 2014 - 04:34 PM

I'm pretty sure that mod is dead but could someone upload Hellenbah HD here? I really want this car!

Davve95
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#550

Posted 07 March 2015 - 10:38 PM

Sorry for bumping but better then creating a new topic about the same thing?.

 

Plus I haven't been around so much on this forum.

 

Anyway: Now to the thing! I'm having a crash while the game loads it loads fast but then it stops when it's almost finished.

Somone talked about the ENB's falut.

 

How can I disable it if that's the case?.

Please tell exactly as I'm a really beginner.


Mateos
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#551

Posted 08 March 2015 - 09:29 AM

To disable ENB, just remove the ENB's files from the game directory.

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Davve95
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#552

Posted 09 March 2015 - 04:53 PM

To disable ENB, just remove the ENB's files from the game directory.

 

Thanks! I tried that, but it still occur a crash. Anyone knows whats wrong?.


TiTAN_AI
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#553

Posted 09 March 2015 - 05:45 PM

I have the same issue when i start a game,

i think its a issue with one of the soundfile, because few cars have also strange sounds for me.

but the game runs well, no issues so far.

where did you get the file from ? What link you used ?

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Davve95
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#554

Posted 20 March 2015 - 09:46 PM

I have the same issue when i start a game,

i think its a issue with one of the soundfile, because few cars have also strange sounds for me.

but the game runs well, no issues so far.

where did you get the file from ? What link you used ?

 

That one on the first post. Not the torrent verison that one under.


TiTAN_AI
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#555

Posted 21 March 2015 - 07:29 AM

i got the files from here:

http://gtaforums.com...n/?p=1065608080

and it also have that issue.


weej
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#556

Posted 30 April 2015 - 05:50 AM

Hi all,

Sorry for bumping an old topic but I'm interested in using just the reworked textures and models Pearcy has made (except not the claude model). I'm not interested in the ENB or Audio etc how exactly do I get just those? Which files should I go for and is there an already compressed ver of it? I ask because a few pages back there's a 600+MB mega.co.nz link and I have the patch/fixes files that DimZet made already.

 

I ask because I have very limited bandwidth and the 1.73GB rar file with EVERYTHING (from DimZet fixes to Audio to ... well the whole game) on the main page and the 4shared link is massive for me, If you guys can guide me on what to get (or what process to follow to insert stuff myself) I'd appreciate it! Thanks!


4NT1R3KL4M4
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#557

Posted 12 October 2015 - 08:06 PM

Spoiler


universetwisters
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#558

Posted 19 January 2016 - 06:14 PM

Is there anyone who posted a song list for the new stations? I really don't want to install this again just to get some songs.

Zendyzer
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#559

Posted 13 March 2016 - 07:13 PM Edited by Zendyzer, 13 March 2016 - 07:16 PM.

Good day PearCyp! Can you upload early type of ENBsettings like on this screenshot:

3fc27a589bddeaf4980094f3fa0a64a8.jpeg

and Hellenbach GT from this video





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