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GTA III HD Version [WIP]

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  • TJGM

    James May is the best May!

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Posted 11 April 2014 - 02:43 AM Edited by TJGM, 11 April 2014 - 03:52 AM.

I know the mod is pretty much dead at this point. But I thought users of the mod would be interested in this.

Thanks to _DK's tool, it's now possible to mipmap textures for III and add some other nice features. I've already mipmapped some of the textures for the mod and it looks a lot better now, if anyone is interested in getting the files send me a pm, I can't post it here since I haven't got permission. :p

Some mipmapped roads and vegetation.





EDIT: Mipmapped some other stuff.

Stadium before:
Stadium after:

Street + bushes before:
Street + bushes after:



  • theNGclan, Tadzik, TommyCJFaann and 2 others like this

  • AedanClarke

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Posted 17 June 2014 - 09:44 AM Edited by AedanClarke, 17 June 2014 - 02:35 PM.

Just for the sake of making this all easier for anyone stumbling across this...


Mod download: http://www.4shared.c...ith_Patch.html?

Do not forget to apply the patch. This will allow you to load any saves in Portland, and some other minor things were fixed. It's nice. So use it.


To install, I recommend copying a fresh install into its own folder, completely separate from your normal GTA III installation. Then copy the mod and then the patch into the folder, overwriting anything and everything. Start it up. If you are receiving a crash, then make an exception for the .exe in Data Execution Prevention (Google it if you don't know how. It's really simple, though). If that's not working, then, of course, try compatibility mode and running as administrator. Yes, that works sometimes.


I then recommend that you hit Shift+F12 as soon as you load your game or start a new game or whatever. This will turn off the ENB, but will make the game more normal-ish in terms of lighting, which isn't saying too terribly much because the lighting in this mod is awful, and to get good performance... and to see your damned targeting reticule.


My thoughts on the mod are that it's a curiosity piece and nothing more. Claude looks really damned stupid, IMO, but that may just be me and my being used to Claude's look and disliking it when mods try to pull some, "OH, LOOK HOW COOL WE'VE MADE HIM," sh*t because it only ever ruins him. OnePiece's HD Claude is the best Claude we're ever going to get. Why anyone uses any other Claude, I'm not sure. It won't be received well. Anyway, to stop bitching about Claude... the lighting is, as I mentioned, pretty sh*t. Even in broad daylight, Claude looks like he's standing in the dark, and cars look washed out in an abundance of light (which is really confusing when your jacket is darker than Satan's asshole's asshole in comparison). The crosshairs are near-impossible to see with the ENB on and speaking of the ENB, well. Aha, the ENB tanks your performance, especially around the Bistro in Saint Mark's (I tested the game in Portland). ENB lighting is INCREDIBLY dark, even with brightness pushed up to max and the look of the ENB itself is so overwrought as to actually look flat and incredibly boring. It attempts to look so gritty, but instead, it just comes out as  looking like they wanted an almost-but-not-quite kind of sepia tone going on, which is obviously very unattractive. Vehicle handling has changed and is sluggish in both turning and in speed. The Banshee feels like you're driving, say, the Idaho now and all the vehicles fight you when trying to turn a corner. Oh, the radio stations are different. No Chatterbox and the stations that aren't new don't keep the same music. Not bad music, mind you, but still. And the mod is buggier than Joe's apartment (yay, references!) What I will say, though, is that the reflections going on with the downscaled GTA IV textures look really nice, if perhaps a bit too grey and depressing to be used in a dedicated manner. Like I said, it's a curiosity piece. You play it to drive around the city once, looking at the nice reflections and textures. And then that's it. It doesn't perform as well as other graphical enhancements, is buggier, is more depressing, makes Claude look stupid, etc.


It's a shame this thing never got completed and likely never will get completed. I'm sure feedback would've been followed and we'd have eventually gotten the ultimate graphical enhancement mod for GTA III. But unfortunately, we're left with a proof of concept that took too long to come to fruition, and that's most likely all we're ever going to get. Check it out, drive about if you like, just take in how good GTA III looks for its age in some places. And then never play it again. That's my recommendation.

  • Usman55 and theNGclan like this

  • Usman55

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Posted 14 July 2014 - 01:29 AM

Why is the mod still in "alpha" stage? Is development still going on? If so, what is remaining?

  • CrazyWare

    The taste of gaming. Respect!

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Posted 4 weeks ago Edited by Arcade-kids, 4 weeks ago.

Why is the mod still in "alpha" stage? Is development still going on? If so, what is remaining?

Well, since it's been 5 years (going back to the original topic), and nothing much went on, except for the fixes/patches being released, it's dead. From the looks of it seems like nobody's working on this anymore. 


And for some reason, the mod hardly looks like anything I've seen in the screenshots in the first topic. Or on the 1st page on this one. I might have missed it already, but what happened?


The player model was changed, and things look too much like the original. I'm just curious, not concerned or mad.


*sigh* I guess I'll be removing this signature, now. Though I'm keeping it, to remember.

  • _DK

    gta3 cleo

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Posted 4 weeks ago Edited by _DK, 4 weeks ago.

Is development still going on?

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  • A.V.K.

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Posted 4 weeks ago

Can someone reupload torrent?

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