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[WIP|SA] HRT 1.4

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Poll: HRT 1.4 (129 member(s) have cast votes)

Is HRT 1.4 the best texture mod for GTA SA?

  1. Yes, the best! (49 votes [26.49%])

    Percentage of vote: 26.49%

  2. Yes, the best of the best! (60 votes [32.43%])

    Percentage of vote: 32.43%

  3. Yes, excellent mod! (28 votes [15.14%])

    Percentage of vote: 15.14%

  4. Yes, brilliant work! (48 votes [25.95%])

    Percentage of vote: 25.95%

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Ηeath
  • Ηeath

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#241

Posted 21 November 2012 - 03:21 PM

Very nice work! Loving everything you have accomplished. inlove.gif

MrMateczko
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#242

Posted 21 November 2012 - 05:57 PM

I hope you realize, that the limit for "gta3.img" is 4GB?
Anyways, new screenshots are great, good job, and keep it up!

flame1251
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#243

Posted 21 November 2012 - 07:14 PM

Thanks for the nice wishes.

QUOTE (MrMateczko @ Wednesday, Nov 21 2012, 17:57)
I hope you realize, that the limit for "gta3.img" is 4GB?

Yes, and I've already exceeded the limit. (But my gta3.img do not rebuild after more than 3 GB - I try with Alci's IMG Editor). So, HRT 1.4 will be use more then one IMG-archive for the textures.

MrMateczko
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#244

Posted 21 November 2012 - 08:42 PM

That's nice to hear, Flame.

TheD94
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#245

Posted 21 November 2012 - 08:58 PM

Already 4GB+ in use in gta3.img? You "only" got parts of LS finished and already 3GB big mod? Man, when it's going to be finished, then it's going to be around 12GB if I am not wrong. Man, respect for this effort. Those GB's will be worth downloading. icon14.gif

Gramps
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#246

Posted 22 November 2012 - 08:49 AM

Fastman92 has created IMG Limit Adjuster; so you could have as many as you wanted icon14.gif

You could even have each IMG in one of your parts if you wanted .. have LAe2 as one IMG, LAw as another IMG.. etc

flame1251
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#247

Posted 22 November 2012 - 12:07 PM

LAw2, part 12.
The pier


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QUOTE (methodunderg @ Thursday, Nov 22 2012, 08:49)
Fastman92 has created IMG Limit Adjuster; so you could have as many as you wanted  icon14.gif

You could even have each IMG in one of your parts if you wanted .. have LAe2 as one IMG, LAw as another IMG.. etc

Thanks for the tip about IMG Limit Adjuster, this program should help me. It will be interesting to check all this. Later I check out all the variants - with IMG Limit Adjuster or without it.

QUOTE (TheD94 @ Wednesday, Nov 21 2012, 20:58)
Man, when it's going to be finished, then it's going to be around 12GB if I am not wrong. Man, respect for this effort. Those GB's will be worth downloading. icon14.gif

Thank you; yes, loading will be worth it. cool.gif

Death2Drugs
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#248

Posted 22 November 2012 - 07:28 PM

The "from-scratch" textures are awesome! Keep up the good work!

flame1251
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#249

Posted 23 November 2012 - 12:28 PM

LAw2, part 13.
The pier


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HPro
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#250

Posted 23 November 2012 - 02:46 PM

it's called: GTA San Andreas HD biggrin.gif

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#251

Posted 23 November 2012 - 03:17 PM

QUOTE (HPro @ Friday, Nov 23 2012, 14:46)
it's called: GTA San Andreas HD biggrin.gif

No, it's called HRT 1.4 tounge.gif

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#252

Posted 23 November 2012 - 03:34 PM

QUOTE (Dumbass-Productions @ Friday, Nov 23 2012, 15:17)
QUOTE (HPro @ Friday, Nov 23 2012, 14:46)
it's called: GTA San Andreas HD biggrin.gif

No, it's called HRT 1.4 tounge.gif

I know but it's SA in HD

TheD94
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#253

Posted 23 November 2012 - 05:07 PM

Flame1251, You should try to make the wooden sidewalks on the pier a bit dirtier and old looking. Would add a bit more details and will look much more realistic. The textures you already use for it would look better on "new built houses" of wood or something.
Just some tips from me.

aStiffSausage
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#254

Posted 23 November 2012 - 05:16 PM

Agree'd with TheD94, they are walked on with sandy and wet shoes, they should defineately look dirtier. tounge.gif

So far, looks really nice! Keep it up! smile.gif

flame1251
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#255

Posted 24 November 2012 - 01:14 PM Edited by Flame1251, 25 November 2012 - 02:12 PM.

LAw2, part 14

Okay, guys, I remade this texture and made it more "dirt" (surface has become more dirty, trampled). Thank you for your opinion, it is important. If I do texture more dirt, than now, will be lost seamless.

Comparative picture. Original texture, new texture, and more dirt variant of new texture. Which is better?

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In-game screenshots.

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*

LODs replacing helped bring that the textures aren't blurred if we are far from objects. However, on big distance are visible some "blocks" of textures, but it's better than blurring.

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And few other screens with stone pavement and lighthouse.

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MrMateczko
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#256

Posted 24 November 2012 - 07:30 PM

Now it looks great! Great job!

flame1251
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#257

Posted 25 November 2012 - 01:59 PM Edited by Flame1251, 25 November 2012 - 02:10 PM.

Because no one has any objection, I left the second variant of texture (with more "dirt"). New screenshots soon. smile.gif

Gramps
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#258

Posted 26 November 2012 - 04:25 AM

QUOTE (Flame1251 @ Thursday, Nov 22 2012, 12:07)
Thanks for the tip about IMG Limit Adjuster, this program should help me. It will be interesting to check all this. Later I check out all the variants - with IMG Limit Adjuster or without it.

Maybe also look into his IMG Organizer : http://www.gtagarage...ow.php?id=22125

Also, I have no objections. You made the right choice. icon14.gif

aStiffSausage
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#259

Posted 26 November 2012 - 05:02 AM

Agree'd, much better now! Thanks. smile.gif

And, as I was going through the pages until I decided to read first post, what does this mean?
QUOTE
* Most of LODs are replacing too;

What kind of changes are to be expected? You mean you'll change LOD-textures to match new HD-textures?

flame1251
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#260

Posted 26 November 2012 - 09:08 PM

LAw2, part 15
Tennis court


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QUOTE (oksa8 @ Monday, Nov 26 2012, 05:02)
Agree'd, much better now! Thanks. smile.gif

And, as I was going through the pages until I decided to read first post, what does this mean?
QUOTE
* Most of LODs are replacing too;

What kind of changes are to be expected? You mean you'll change LOD-textures to match new HD-textures?

I mean that I replacing some (not all) LOD-textures. For example, old LOD-texture in 32x32 or 64x64 pixels and I am making a new LOD-texture in 256x256, 512x512 and even 1024x1024 pixels resolution - smaller than the main variant, but bigger than old LOD-texture. This is done so that replacement (small LOD-texture on the big main texture) was not so noticeable. Is I correctly expressed? You can correct me.

QUOTE (methodunderg @ Monday, Nov 26 2012, 04:25)
Maybe also look into his IMG Organizer : http://www.gtagarage...ow.php?id=22125

Okay, I try it later. smile.gif

Death2Drugs
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#261

Posted 27 November 2012 - 01:58 AM

Does the higher resolution .lod cause any FPS problems?

flame1251
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#262

Posted 27 November 2012 - 04:33 PM Edited by Flame1251, 27 November 2012 - 08:40 PM.

LAw2, part 16
Tennis court


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My work on LAw2 section is finished*.

Next section LAhills, the last part of Los Santos. Soon it will be time to move to the next city.


* - but, perhaps, I come back later for enhance some textures (my tradition)

QUOTE (Death2Drugs @ Tuesday, Nov 27 2012, 01:58)
Does the higher resolution .lod cause any FPS problems?

I did not notice. But do not forget that if there are any problems, all them will be fixed. smile.gif

Gramps
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#263

Posted 27 November 2012 - 10:12 PM

After LAHills; will you release Los Santos?

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#264

Posted 27 November 2012 - 10:51 PM

I remember back when I tried to retexture my GTA SA with the Snow mod.
I used MEd to know the txd names, copy+paste the name, search and export that txd
and start replacing textures.
Most of the roads uses some sort of global road textures, so by a little mistake
you have replaced that txd you editted with the original txd.
It was a very huge pain in the ass to retexture the map.

flame1251
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#265

Posted 28 November 2012 - 09:35 AM

QUOTE (methodunderg @ Tuesday, Nov 27 2012, 22:12)
After LAHills; will you release Los Santos?

No. I think that is not productive and mod is not what has been old HRT Pack. For example, that I could place version with Los Santos, I already must sort out with several IMG-archives, but I'm not ready now. It will be easier to do when the whole mod is completed.

QUOTE (SnowySA @ Tuesday, Nov 27 2012, 22:51)
It was a very huge pain in the ass to retexture the map.

At times, this work is depressing.

flame1251
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#266

Posted 30 November 2012 - 12:56 PM Edited by Flame1251, 30 November 2012 - 03:44 PM.

LAhills, part 1
The landscape of section


I came back to show you new screenshots from HRT 1.4, screenshots from the next and last section of Los Santos - LAhills. This section is very big, it literally runs along few other parts of the city, but (that I was very surprised) I almost finish my work on it! I am very tired, this work took a lot of effort, but perhaps there was some sense.

Some statistics. Unique (not repeated in the previous sections of the texture): more them 250 (and hundreds of textures that already are made). My folder with BMP textures for section is weight 603 Mb. TXD-files of this section are weights 409 Mb. HRT 1.4 gets "fat" on the eyes, textures in 2048x2048 pixels resolution are ubiquitous.

This time will be just a few reports, not 10 or 15, and we move on to the next city. In first report I show you (first of all) landscape of LAhills - rocks, grass and other.

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And do not forget: this is not final result.

flame1251
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#267

Posted 30 November 2012 - 12:58 PM Edited by Flame1251, 30 November 2012 - 01:03 PM.

On Mod DB in this time voting for best mods, so you can vote for my mod.

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Press on "Vote for this mod". Thanks.

***

Also I made this userbar. You can put this into your sign if you want. I would be glad.

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CODE
[url=http://www.gtaforums.com/index.php?showtopic=513742][img]http://wintermod.ucoz.ru/hrt/bbar1.png[/img][/url]



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#268

Posted 30 November 2012 - 05:00 PM

http://www.imagebam....67a517223296987
I think the dirt tracks need to be a bit more visible (by that I mean the lines - darker)
Because right now it looks too, clean. People have ridden over it, so there would be deep tracks.

(Had to post just a link because I can't get the thumbnail working)

flame1251
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#269

Posted 01 December 2012 - 07:36 AM Edited by Flame1251, 01 December 2012 - 07:39 AM.

LAhills, part 2
The Vinewood Sign


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ManDog, okay, I tried to do lines more darker. Is this variant better?

Death2Drugs
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#270

Posted 01 December 2012 - 10:24 PM

New screens look great!





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