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[WIP|SA] HRT 1.4

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Poll: HRT 1.4 (134 member(s) have cast votes)

Is HRT 1.4 the best texture mod for GTA SA?

  1. Yes, the best! (52 votes [27.37%])

    Percentage of vote: 27.37%

  2. Yes, the best of the best! (60 votes [31.58%])

    Percentage of vote: 31.58%

  3. Yes, excellent mod! (30 votes [15.79%])

    Percentage of vote: 15.79%

  4. Yes, brilliant work! (48 votes [25.26%])

    Percentage of vote: 25.26%

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Kalvin
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#211

Posted 10 November 2012 - 05:37 PM

I prefer the 2nd one to the 1st, use them.
Great job, man! cookie.gif

Death2Drugs
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#212

Posted 10 November 2012 - 07:15 PM

QUOTE (ManDog @ Saturday, Nov 10 2012, 17:37)
I prefer the 2nd one to the 1st, use them.
Great job, man! cookie.gif

Same thing here. Much more seamless!

flame1251
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#213

Posted 11 November 2012 - 01:34 PM

Okay, guys. In mod will be second variant of the texture. Thanks for your opinion. icon14.gif New screenshots tomorrow.

QUOTE (ManDog @ Saturday, Nov 10 2012, 17:37)
cookie.gif

tounge2.gif

flame1251
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#214

Posted 12 November 2012 - 10:07 AM

LAw2, part 5

Santa Maria pier sign

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Stone surface on the side area with lighthouse.

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Tomorrow will be new pics. wink.gif

Death2Drugs
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#215

Posted 12 November 2012 - 06:16 PM

Looks great as usual, keep up the good work! smile.gif

flame1251
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#216

Posted 13 November 2012 - 05:41 PM Edited by Flame1251, 13 December 2012 - 11:26 PM.

LAw2, part 6

Hill

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Afternoon and evening.

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Stones, grass and plants on the hill.

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New texture vs old.

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Also film studio textures are released as separete mini-mod; 13 Mb; English readme included).

SnowySA
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#217

Posted 13 November 2012 - 06:26 PM

Nice!!
A question, how did you added mipmaps? Or are the mipmaps possible?

flame1251
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#218

Posted 14 November 2012 - 05:08 PM

QUOTE (SnowySA @ Tuesday, Nov 13 2012, 18:26)
Nice!!
A question, how did you added mipmaps? Or are the mipmaps possible?

Mipmaps are possible, I add mipmaps in G-TXD.

d3jan
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#219

Posted 15 November 2012 - 12:25 AM

QUOTE (Flame1251 @ Tuesday, Nov 13 2012, 19:41)
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the textures are great biggrin.gif nice progress, but that bush looks awful, no disrespect bored.gif

SnowySA
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#220

Posted 15 November 2012 - 02:50 AM

QUOTE (d3jan @ Thursday, Nov 15 2012, 00:25)
QUOTE (Flame1251 @ Tuesday, Nov 13 2012, 19:41)
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the textures are great biggrin.gif nice progress, but that bush looks awful, no disrespect bored.gif

Blame Rockstar Games for these ugly bushes.
They are just 4 polygones with a texture with alpha.

@Flame,
Can you help me more with the mipmaps, please?
On which textures do you recommend me to add mipmaps?
And what number of mipmaps do you recommend me?

Filesize doesn't concern me. We live in 2013 in a few weeks and there is more HDD space available out there.

Sidoarjo_Modder
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#221

Posted 15 November 2012 - 10:09 AM

HD textures with orignal SA taste? looks great icon14.gif
and how big filesize when its finished?

flame1251
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#222

Posted 15 November 2012 - 02:00 PM Edited by Flame1251, 15 November 2012 - 03:56 PM.

LAw2, part 7

Window one of the buildings on the pier. The shape is not quite the same, but quality better in a hundred times.

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Parking near the beach. Arrows I yet did not do. (Screenshots with old textures and with new textures are captured at different times of day).

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And few other screenshots.

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Thank you all for your support and comments. I remind you that everyone also can support work by making any donate.
WebMoney: Z562386371104, E376985203769, R282393993318, U634164665477.
Names or nicknames of people, who supported development, will be listed at first thread page.


QUOTE (Sidoarjo_Modder @ Thursday, Nov 15 2012, 10:09)
HD textures with orignal SA taste? looks great  icon14.gif
and how big filesize when its finished?

Thanks! It is too early to say about HRT 1.4 distributive size, but, for example, only textures from previous section (LAwn) are weighed 350 Mb.

QUOTE (SnowySA @ Thursday, Nov 15 2012, 02:50)
Can you help me more with the mipmaps, please?
On which textures do you recommend me to add mipmaps?
And what number of mipmaps do you recommend me?

I use 7 mipmaps - the optimum amount, but you must point 8 levels in G-TXD (main texture is considered as the zero). In general, I think that mipmaps not required only for small textures (less then 256x256 pixels), textures more than 512x512 pixels need them most. I hope my help was useful. If anything, you may ask me in PM. smile.gif

flame1251
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#223

Posted 16 November 2012 - 01:08 PM

LAw2, part 8

Door under the pier (if I correctly call it).

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Lighthouse.

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Grass and plants in some places.

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And:

I make new texture for stone pavement on LAw section.

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Death2Drugs
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#224

Posted 17 November 2012 - 12:24 AM

Looks amazing as usual! I like the new pavement texture for the stone pavement.

flame1251
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#225

Posted 17 November 2012 - 06:02 PM

HRT 1.4 on Mod DB

I open mod page on Mod DB site.

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If you want, you can track my mod and there. smile.gif


Death2Drugs, thanks again. smile.gif


MrMateczko
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#226

Posted 17 November 2012 - 06:28 PM

SA community will be glad, if you complete this mod. Great job, and keep it up!

aStiffSausage
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#227

Posted 17 November 2012 - 06:54 PM

@MrMateczko

What do you mean with "if"? notify.gif



@Flame1251

Great job so far! Keep that up and this will be the best re-texture for SA so far! smile.gif
Btw, if I understood right, this also has mipmaps?

MrMateczko
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#228

Posted 17 November 2012 - 06:59 PM

QUOTE (oksa8 @ Saturday, Nov 17 2012, 19:54)
@MrMateczko

What do you mean with "if"? notify.gif

What if he doesn't finish the mod?

flame1251
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#229

Posted 18 November 2012 - 01:46 PM

LAw2, part 9

In this report you can see and new places, and new screenshots with places which I already showed you earlier. One of buildings, the hill, "Sprunk" advertisement, park, detail texture of one of the roofs, lighthouse and other.

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QUOTE (MrMateczko @ Saturday, Nov 17 2012, 18:28)
SA community will be glad, if you complete this mod. Great job, and keep it up!

QUOTE (oksa8 @ Saturday, Nov 17 2012, 18:54)
Great job so far! Keep that up and this will be the best re-texture for SA so far! smile.gif
Btw, if I understood right, this also has mipmaps?

Thank you, guys! Such comments are very pleasing for me.

QUOTE (oksa8 @ Saturday, Nov 17 2012, 18:54)
What do you mean with "if"? notify.gif

I think that more correct word - "when", because I exactly will finish this project. cool.gif

About mipmaps. Yes, I use mipmaps maybe for almost all textures (and especially for HD textures).

At one time I thought is it necessary or not... Metering of FPS did not show much difference, but... I think that if I do not used mipmaps, I had to constantly deal with crashes. So, this is good think. In addition, this optimization eliminates the blinking of HD textures.

MrMateczko
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#230

Posted 18 November 2012 - 02:57 PM

QUOTE (Flame1251 @ Sunday, Nov 18 2012, 14:46)
In addition, this optimization eliminates the blinking of HD textures.

Now this is awesome. I do have modded SA right now, and it looks fabulous, but the textures blinks confused.gif .
Also, will this mod require memory512.cs CLEO script or not?

TheGodfather.
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#231

Posted 18 November 2012 - 03:05 PM

Great job..Friend..Waiting for final release..

Death2Drugs
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#232

Posted 18 November 2012 - 05:45 PM

Great screenshots, really nice to see progress is going smooth.

Is the particle system being re-made?

flame1251
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#233

Posted 19 November 2012 - 09:04 PM

LAw2, part 10.
CJ's house on the Santa-Maria beach


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And two other screenshots.

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Thanks again for your comments. icon14.gif

QUOTE (MrMateczko @ Sunday, Nov 18 2012, 14:57)
Also, will this mod require memory512.cs CLEO script or not?

I run my work version of the mod with memory512.cs. SA Stream Fix inferior to this script. Maybe HRT 1.4 will be supplied with memory512.cs.

QUOTE (Death2Drugs @ Sunday, Nov 18 2012, 17:45)
Is the particle system being re-made?

Yes, particle system definitely will be the new, but it's hard to say anything for sure. But I know that everything will look cool.

MrMateczko
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#234

Posted 19 November 2012 - 09:17 PM

Is vehicle.txd also gonna be new, with like 2048x2048 textures?
Anyways, nice job, as always, keep it up! CJ will be proud of you. biggrin.gif

Gramps
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#235

Posted 19 November 2012 - 09:20 PM

Nice work there Flame! Looking really good icon14.gif

I've tried those 'mini-mods' that you have released so far relating to this mod .. the Film Studio, and the Hospital in LS. Looks very very good ingame icon14.gif

Just a quesiton, are you going to release further mini-mods for this? For example, when you finish retexturing all of LAw2, will you release it?

TheD94
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#236

Posted 19 November 2012 - 09:33 PM

Looks very good man. It's going to be better than SRT3 in my opinion because you keep the orginal "San Andreas world colors", if you know what I mean. icon14.gif

What about vegetation like palms, trees, bushes, grass, flowers, etc...? Any plans for that?

HPro
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#237

Posted 20 November 2012 - 09:53 PM

Really good man.

Send me a message when u've released it with All San Andreas retexturing Finished.

flame1251
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#238

Posted 20 November 2012 - 10:00 PM

Thanks for comments again. wink.gif

QUOTE (MrMateczko @ Monday, Nov 19 2012, 21:17)
Is vehicle.txd also gonna be new, with like 2048x2048 textures?
Anyways, nice job, as always, keep it up! CJ will be proud of you. biggrin.gif

Yes, textures for vehicle.txd I also plan to replace. Maybe not all textures in this file will be in 2048x2048 pixels, but them will be look good.

QUOTE (methodunderg @ Monday, Nov 19 2012, 21:20)
Just a quesiton, are you going to release further mini-mods for this? For example, when you finish retexturing all of LAw2, will you release it?

Yes, I plan to release some mini-mods, but do not think that is worth to release separate releases of the cities or sections. Old versions of HRT (HRT Pack) are released in this style: at first - version with only one city, then - version with new city (and previous city is included) etc. Some users were muddled.

QUOTE (TheD94 @ Monday, Nov 19 2012, 21:33)
What about vegetation like palms, trees, bushes, grass, flowers, etc...? Any plans for that?

Flowers - sometimes improves, when there are in the file with the building. Completely change not think; everything are looks tolerable.
Shrubs - full replacing. So far I replace bushes, found in the files of the buildings. At the previous screens you can see some of them, also agave and mini-palms.
Grass. Grass textures are fully new, but about 3D (sprite) grass (almost invisible in original SA) I have not decided.
Trees will be completely replaced. Not the models, but only the textures. This provides stability, in contrast to the incorporation of third-party trees mods.

HPro
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#239

Posted 20 November 2012 - 10:05 PM

I advise you to give the download only when you've finish all the work.

Can you please tell me why my SA:MP is crashing when i edit my gta_int.img?

flame1251
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#240

Posted 21 November 2012 - 01:25 PM Edited by Flame1251, 21 November 2012 - 02:05 PM.

LAw2, part 11.
Santa Maria beach


user posted image user posted image user posted image

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I remind you that everyone also can support work by making any donate.
WebMoney: Z562386371104, E376985203769, R282393993318, U634164665477.
Names or nicknames of people, who supported development, will be listed at first thread page.

Also visit HRT 1.4 page on Mod DB.



QUOTE (HPro @ Tuesday, Nov 20 2012, 22:05)
I advise you to give the download only when you've finish all the work.

Can you please tell me why my SA:MP is crashing when i edit my gta_int.img?

I do not know what caused crash. If SA-MP correctly works when you use the original gta_int.img, try add new files gradually and run game after each file.




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