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[WIP|SA] HRT 1.4

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Poll: HRT 1.4 (129 member(s) have cast votes)

Is HRT 1.4 the best texture mod for GTA SA?

  1. Yes, the best! (49 votes [26.49%])

    Percentage of vote: 26.49%

  2. Yes, the best of the best! (60 votes [32.43%])

    Percentage of vote: 32.43%

  3. Yes, excellent mod! (28 votes [15.14%])

    Percentage of vote: 15.14%

  4. Yes, brilliant work! (48 votes [25.95%])

    Percentage of vote: 25.95%

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Zera
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#151

Posted 18 September 2012 - 03:30 AM

Impressive progress, you sure work fast. Especially considering you're going solo on this.




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#152

Posted 18 September 2012 - 04:58 AM

Thanks all for your comments!

LAwn. Part 8

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TehTacoGuy
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#153

Posted 18 September 2012 - 10:20 AM

looks really nice. Im sure gonna keep updated on this.

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#154

Posted 18 September 2012 - 06:10 PM Edited by flame1251, 26 December 2013 - 06:35 PM.

All Saints General Hospital textures are released as separate mini-mod


Separate mods - pieces of HRT 1.4 - allow the quality of textures, but before the end of the development of many can still change.

You can download it here.

Screenshots of hospital and details about it, let me remind, you can see (read) here and here.

The question of a guy on the Russian forum about trees reminded me something and I now ready to tell you about the trees. So, in mod will be new trees and plants textures in HD, but the new models can be expected - I don't want make alternative to Project Oblivion (new trees models). However, with new HD textures trees will look great. Some textures of plants (such as shrubs and mini palm) by the way, you've already seen.

I also wanted to ask a question to the experienced users on the forum. How do you think it is possible to open a common theme delicates to my little (not global) mods? As I see, there seems to be no one else did.

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#155

Posted 19 September 2012 - 06:42 AM

Are you talkin' about your spring/summer/autumn/winter mods?

I was a fan of the spring version; loved the timecyc too icon14.gif
Can you release a pack of your timecyc's please from the weather seasons please ^

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#156

Posted 20 September 2012 - 08:51 AM

LAwn. Part 9


Here is some new screens. First sсreen - mini-palm on one of street at evening; second screenshot - just one of buildings (near the hospital). On third, comparative image shows the one of roofs texture.

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This image shows again what I said - some buildings in the HRT 1.4 change not only the textures, but also texture mapping. Often I fix strange texture mapping - very little elements or excessive stretching etc.

In this screenshot, you can see that the original model use the same texture and for roof, and for wall. But in HRT 1.4 I added the new texture for wall. Thus, HRT 1.4 is the one (the sole) mod that contains even more unique materials than the original game.

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QUOTE (methodunderg @ Wednesday, Sep 19 2012, 06:42)
Are you talkin' about your spring/summer/autumn/winter mods?

I was a fan of the spring version; loved the timecyc too  icon14.gif
Can you release a pack of your timecyc's please from the weather seasons please ^

No, spring/summer/autumn/winter mods - are global mods (by the way, soon I open thread for summer and for autumn mods), I want open one thread for my little mods such as Cosmonautics Day (one topic because to create many individual topics I do not want). But I see that it seems no one here did a common theme about the mods, and in the rules section of this seems not. About timecyc's. I do not know, maybe I release it, but frankly I would like them to be part of the mods were only in those mods. Just these are the things that create a unique mood in the mods, like ENBSeries settings. smile.gif

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#157

Posted 20 September 2012 - 11:20 PM

Loving that mini palm!

I also like how you're in general trying to improve the texture any way you can! Good luck, I wish the best!

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#158

Posted 21 September 2012 - 07:39 AM

Death2Drugs, thanks, mate. smile.gif

Hey, I have an one very important question.

"HRT 1.4 - HD Remastered Graphics Modification" - is it correctly from the point of view of English grammar?

Sounds cool, I think. smile.gif

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#159

Posted 21 September 2012 - 10:42 PM

QUOTE (Flame1251 @ Friday, Sep 21 2012, 07:39)
Death2Drugs, thanks, mate. smile.gif

Hey, I have an one very important question.

"HRT 1.4 - HD Remastered Graphics Modification" - is it correctly from the point of view of English grammar?

Sounds cool, I think. smile.gif

I think "HRT 1.4 - Remastered Graphics Modification for San Andreas" is good.

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#160

Posted 22 September 2012 - 09:14 AM Edited by Flame1251, 22 September 2012 - 10:16 AM.

HRT 1.4 exactly a year!
Well things!


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Today - september 22, modification HRT 1.4 celebrates its first anniversary (birthday date - the date when opened topic on Russian forum and made the announcement).

When I started doing this mod, I was sure that I am doing it in a new quality with comparative with old versions, but for the year I got a great deal, I enhance my skills and... already reworked several times made earlier places. I understand that I can not delayed, because the longer I do it, the more there will be a desire to pass something anew. But believe me, I aspire to a remarkable result.

LAwn. Part 10:
Market Station


Today we talk about Market Station. I do not just redid the textures, but redid also mapping. I fix some bad places (see comparative screens bellow); I added reflections to the textures and added pretty reflection to 3D letters on the facade of station.

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And now... first video of the mod.




Do not forget that this is not the end result. I hope you enjoy.

QUOTE (Death2Drugs @ Friday, Sep 21 2012, 22:42)
QUOTE (Flame1251 @ Friday, Sep 21 2012, 07:39)
Death2Drugs, thanks, mate. smile.gif

Hey, I have an one very important question.

"HRT 1.4 - HD Remastered Graphics Modification" - is it correctly from the point of view of English grammar?

Sounds cool, I think. smile.gif

I think "HRT 1.4 - Remastered Graphics Modification for San Andreas" is good.

But... I just can not without "HD". tounge.gif

Gramps
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#161

Posted 23 September 2012 - 01:40 AM

I reckon to smooth out the edges of the 3D letters .. specifically the 'S' and 'O' .. make them more curved, and smooth.

Happy Birthday to HRT !

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#162

Posted 23 September 2012 - 12:00 PM

LAwn. Part 11:
Market Station


And few screenshots of this station. On last screen you can see night prelight - it makes the station more grim than in the original game, it is better, in my opinion. On second picture with comparing you can see skewed tile on original game, it fixed in HRT 1.4. On a rails in the original game had no textures; in HRT 1.4 it have new texture.

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QUOTE (methodunderg @ Sunday, Sep 23 2012, 01:40)
I reckon to smooth out the edges of the 3D letters .. specifically the 'S' and 'O' .. make them more curved, and smooth.

Happy Birthday to HRT !

I have finished station and now working on other objects, but maybe I'll improve letters, thank you. Tomorrow I will post a few more screenshots of the station, and the next day will be something interesting.

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#163

Posted 24 September 2012 - 01:37 PM

LAwn. Part 12

And a few more compare pictures with Market Station, which you could see in the end of video.

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Car parking near, seems, the hotel.

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And yet another building with new texture mapping - in original model wall uses texture of pavement, in HRT 1.4 this wall have a new texture. Last picture - one of the wooden fences.

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#164

Posted 25 September 2012 - 10:32 AM Edited by flame1251, 26 December 2013 - 06:41 PM.

Jefferson Motel (interior).
Part 1


Let us digress from Los Santos. This is textures of Jefferson Motel interior.

Exterior (you can find it's screens here; see links after "Other screenshots") I already remade, although it has since been improved; also exterior was released as separete mini-mod.

Almost all textures of interior are made in resolution 2048x2048 pixels.

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To be continued.


Gramps
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#165

Posted 25 September 2012 - 11:00 AM

Great progress man !

I don't mind textures being in high resolution for interiors; as it won't lag all that much.

Screens look great, keep it up !

Garju67
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#166

Posted 25 September 2012 - 07:47 PM

This mod is getting better each time you post new pics. Nice job ! icon14.gif

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#167

Posted 25 September 2012 - 10:39 PM

Mod just gets better and better.

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#168

Posted 26 September 2012 - 12:06 PM


Sprunk logo; soda machines and advertisement
Slurp slurp! Mmmm!


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Death2Drugs
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#169

Posted 26 September 2012 - 10:42 PM

New logos look great!

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#170

Posted 27 September 2012 - 07:29 PM Edited by flame1251, 03 July 2014 - 09:42 AM.

Two years as began work on the project:
A brief history of modification


September 27, 2010 was released first version of mod, HRT Pack, full title — San Andreas HRT Pack (v1.0 LV). Mod (the name, by the way, accidentally almost coincided with SRT) was born from the idea to collect all my little mods to replace textures, which I made in that year. When mod has become a global project, I continued to work on him, occasionally release separate «pieces», mini-mods with textures from future versions of HRT Pack. I still do that.

During the 2010 I release next versions of mod: San Andreas HRT Pack (v1.1 LV) («LV» means that in this version I made new textures for Las Venturas, finish the job from the first version); San Andreas HRT Pack (v1.2 LS) (added new textures for Los Santos); San Andreas HRT Pack (v1.3 SF) (added new textures for San Fierro).

Next I had plans to finish with the countryside and the desert in HRT Pack 1.4, but postponed work on the mod, and then, when I started doing this version, I realized that I can do everything better then earlier, I ready to next level and new quality. So, I decided to do all anew... Mod got a new name - just HRT 1.4.

Starting work, in September 2011 I released HRT Pack 1.3: Enhanced Edition, improved version of the «old-gen» mod (recently I released it here and added English readme).

And today HRT project was two years old. Very big time... And even then, when I began work on a new version, I learned so much that I had to remake already made things. And I am ready to bring the work to completion.

P.S. Once again, sorry for my illiteracy. I hope you understand what I wanted to express. It's important.
 

Jefferson Motel (interior). Part 2

New screenshots of Jefferson Motel interior and second video.

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#171

Posted 28 September 2012 - 11:33 AM

Jefferson Motel (interior). Part 3

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Death2Drugs
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#172

Posted 28 September 2012 - 11:37 PM

Good job on the interiors. This will look nice!

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#173

Posted 03 October 2012 - 05:12 PM

Jefferson Motel (interior). Part 4

Last screenshots of Jefferson Motel interior. I remind that last (at this time) video of mod, dedicated this motel, you can see here. Despite the fact that the textures made in high resolution (most of textures - 2048 x 2048 pixels), my game does not slow down, maybe be due to mip-mapping.

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LAwn. Part 13

But return to LAwn section of Los Santos. This - one of buildings with fixed texture mapping. Pay attention to the wall of this building. In HRT 1.4 wall mapping is fixed and have quality texture.

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I also redesigned reports list (links to the development reports) on first page (probably looks better when fused, not list).

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#174

Posted 04 October 2012 - 12:10 AM

Keep up the good work!

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#175

Posted 04 October 2012 - 12:39 AM

Great work! icon14.gif icon14.gif icon14.gif

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#176

Posted 04 October 2012 - 01:56 PM

LAwn. Part 14
The Сemetery


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headmetalbanger, Death2Drugs, thanks, guys. smile.gif

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#177

Posted 04 October 2012 - 03:55 PM

Awesome progress. I see that you're not giving up smile.gif .

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#178

Posted 05 October 2012 - 02:03 PM Edited by Flame1251, 05 October 2012 - 02:06 PM.

LAwn. Part 15
The Сemetery (again). Victim logo


Few screenshots of cemetery and one comparative picture. I thought it would be better if walls are made ​​of bricks without these gray "intervals". It may seem that the texture is not seamless, but it just original mapping.

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Next few screenshots are also shows gatehouse (if I correctly call it). Pizza box have new texture too.

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Fully remade Victim logo.

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QUOTE (xXaerooff2Xx @ Thursday, Oct 4 2012, 15:55)
Awesome progress. I see that you're not giving up smile.gif .

Thank you. I intend to bring work to the end and result must be amazing.

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#179

Posted 05 October 2012 - 02:07 PM

I like your progress, but everything starts to look unrealistic. Maybe you should edit textures to be more detailed by that I mean dirty/ragged/old looking. smile.gif

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#180

Posted 05 October 2012 - 04:45 PM

QUOTE (ivars @ Friday, Oct 5 2012, 14:07)
I like your progress, but everything starts to look unrealistic. Maybe you should edit textures to be more detailed by that I mean dirty/ragged/old looking. smile.gif

Sadden your words. smile.gif The fact is that I do not add the mud (dirt) where it was not in original texture. If the original texture of the "dirty", I also do the "dirty" texture. If original texture "clean", I also do "clean". Maybe it seems that everything has become too clean because old textures have been in low resolution and because they looks muddy.




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