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[WIP|SA] HRT 1.4

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Poll: HRT 1.4 (134 member(s) have cast votes)

Is HRT 1.4 the best texture mod for GTA SA?

  1. Yes, the best! (52 votes [27.37%])

    Percentage of vote: 27.37%

  2. Yes, the best of the best! (60 votes [31.58%])

    Percentage of vote: 31.58%

  3. Yes, excellent mod! (30 votes [15.79%])

    Percentage of vote: 15.79%

  4. Yes, brilliant work! (48 votes [25.26%])

    Percentage of vote: 25.26%

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aStiffSausage
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#91

Posted 13 August 2012 - 08:24 PM

QUOTE (Flame1251 @ Aug 11 2012, 21:22)
QUOTE (Frank.s @ Saturday, Aug 11 2012, 11:22)
Very nice, but do they have mipmaps? It seems too pixelly in the distance which suggests a lack of mipmaps.

I have not decided at this moment about using MIP-maps. Previously, I wrote: "Advantage is that the high definition textures no longer blinking in the distance. The disadvantages are: size of the mod will bigger, work on the textures take a bit more time, increase of FPS will be small." Most likely I will use them.


QUOTE (Death2Drugs @ Aug 13 2012, 20:01)
By the way, did you say that mip-mapping decreases FPS? I thought it increased it!


Small increase in FPS. smile.gif

headmetalbanger
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#92

Posted 14 August 2012 - 09:02 AM

Good project, better than 1.3 version

Gramps
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#93

Posted 14 August 2012 - 10:12 AM

How do adjust the thickness of power-lines?

I like (almost love) them on Gostown Paradise; though they are slightly to thick, but original SA ones are slightly too thin. In the middle of the two would be almost perfect icon14.gif

flame1251
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#94

Posted 14 August 2012 - 04:45 PM

LAw. Part 1

I switched to the new section, LAw. Screenshots with this section from editor:

user posted image user posted image


Now turn to the comparison screenshots.

The beach. On first screen you can see stall with the glasses. In the original game, it's very blurred texture, whereas (often I forgetting that it is not necessary to do every little thing) in the HRT 1.4 whole stall is visible in all details. (Here is the separate screen with the glasses).

Second screen - sand and pier. Sand texture based on sand texture, which I used in HRT Pack 1.3 and Endless Summer (but in all these mods texture looks little different). By the way, this texture is made based on my photo too. On this sand I was standing in real life. biggrin.gif For HRT 1.4 I closer this texture to the original, but specially left more than juicy colors.

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In this screenshot you can see "junction" between the two sections - with new, and with old textures.

user posted image


P.S. Interesting, by what percentage do you understand what I'm writing?

QUOTE (methodunderg @ Tuesday, Aug 14 2012, 10:12)
How do adjust the thickness of power-lines?

Sorry, but what is power-lines?

QUOTE (headmetalbanger @ Tuesday, Aug 14 2012, 09:02)
Good project, better than 1.3 version

Thanks!

QUOTE (oksa8 @ Monday, Aug 13 2012, 18:11)
QUOTE (Flame1251 @ Monday, Aug 13 2012, 15:32)
QUOTE (oksa8 @ Monday, Aug 13 2012, 11:01)
Size-problem of gta3.img is easy to bypass, you can add one more .img-file by changing gta.dat, and even more if you are using fastman92's IMG Limit Adjuster. If size of mod is less than 2GB, then just name it gta3.img and make users rename their original gta3.img and make it load with gta.dat.

Thanks for the tip. I should be able to bypass the limits on size but if that, will have to ask for help. smile.gif

Ok, and if you need another extra 2GB then add another entry in gta.dat before original gta3.img.

Thanks for the tip, I heard about the adding new IMG archives, but never not tried to do it.

aStiffSausage
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#95

Posted 14 August 2012 - 04:54 PM

Your english is good, and so are the textures. smile.gif

And I think methodunderg means those electric wires next to streets.

flame1251
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#96

Posted 14 August 2012 - 06:26 PM

QUOTE (oksa8 @ Tuesday, Aug 14 2012, 16:54)
Your english is good, and so are the textures. smile.gif

And I think methodunderg means those electric wires next to streets.

I think you exaggerate my abilities, but I'm glad. smile.gif

About the wires. So far I've almost not engaged textures of wires in the streets. Mainly I a bit improved them. Previously the wire is not conspicuous. But in the next section will be visible wires on the pier, I'll try to make them beautiful.

flame1251
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#97

Posted 15 August 2012 - 08:56 AM

LAw. Part 2

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Afterburningwheels
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#98

Posted 15 August 2012 - 02:05 PM

This mod is getting much better each time! Much better than the sh*tty crap SRT!
You retexture the desert too?

Garju67
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#99

Posted 15 August 2012 - 03:07 PM

Amazing !! icon14.gif

flame1251
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#100

Posted 16 August 2012 - 09:47 AM

LAw. Part 3

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Afterburningwheels and Garju67, thanks, guys. smile.gif

GTAEngineTeam
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#101

Posted 16 August 2012 - 10:11 AM Edited by GTAEngineTeam, 16 August 2012 - 10:43 AM.

Hii Flame..lol

We also making GTA SA MRT-Map Re Textured..but we do not use the same textures..so we have some

original HD SAN Andreas Textures-find on net...on the very old site...for some graphics...

80 broken link....we have lucky

you can use them...enoy--good luck

We found some of it in SA...to belive____SA MAP Use 40 % of those textures...

SA

user posted image

user posted image

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I send you a pm-Link of hq...

flame1251
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#102

Posted 16 August 2012 - 10:22 AM Edited by Flame1251, 16 August 2012 - 08:19 PM.

GTAEngineTeam, hi! Amazing, you have found the original textures used developers themselves. It's very cool. icon14.gif The temptation is great to use them, but I refused. But thanks for the help, if that - I will write to you. Could you leave the links to textures, but remove the images (they can be useful to someone)? Since want to in this thread were just pics of my mod. smile.gif

QUOTE (Afterburningwheels @ Wednesday, Aug 15 2012, 14:05)
You retexture the desert too?

Oh, I forgot answer to this. But it be interested and for other people: i will retexture all location.

headmetalbanger
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#103

Posted 17 August 2012 - 04:43 AM

You have a date for beta release?

flame1251
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#104

Posted 17 August 2012 - 03:13 PM

QUOTE (headmetalbanger @ Friday, Aug 17 2012, 04:43)
You have a date for beta release?

I'm sorry, but I can't say anything about the release date (Gabe Newell's style). ph34r.gif

Kalvin
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#105

Posted 17 August 2012 - 05:19 PM

QUOTE (GTAEngineTeam @ Thursday, Aug 16 2012, 10:11)


SA

user posted image

user posted image

user posted image


I send you a pm-Link of hq...

Isn't the 2nd one a real life picture?

Death2Drugs
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#106

Posted 17 August 2012 - 07:59 PM

QUOTE (ManDog @ Friday, Aug 17 2012, 17:19)
QUOTE (GTAEngineTeam @ Thursday, Aug 16 2012, 10:11)


SA

user posted image

user posted image

user posted image


I send you a pm-Link of hq...

Isn't the 2nd one a real life picture?

Actually all of them are. The other 2 were degraded in quality (probably because of crappy rendering at the time).

I also noticed that the GTA III Xbox version had the same textures as in the PC version but in a higher resolution and more crisp and clear. GTA IV itself used a lot of GTA III textures that were in their original quality before degraded due to crappy rendering. Expect GTA V to have a lot of SA textures, just in high quality.

GTAEngineTeam
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#107

Posted 18 August 2012 - 08:52 AM

QUOTE (Death2Drugs @ Friday, Aug 17 2012, 19:59)
Expect GTA V to have a lot of SA textures, just in high quality.

___________________________________________________
nervous.gif

8 years later .. they will all use the old materials

Do not be ridiculous

Shrektastic
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#108

Posted 18 August 2012 - 09:01 AM

Yes, GTA IV also used alot of III textures but in much higher resolution

flame1251
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#109

Posted 18 August 2012 - 10:22 AM

LAw. Part 4

user posted image user posted image

user posted image user posted image user posted image


flame1251
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#110

Posted 19 August 2012 - 10:22 AM

LAw. Part 5

New screenshots of HRT 1.4: bay and beach (again).

user posted image

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Death2Drugs
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#111

Posted 20 August 2012 - 01:37 AM

Mod keeps looking better, better, and better.

Afterburningwheels
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#112

Posted 20 August 2012 - 02:45 PM

Flame, if you will release this mod with LQ installation, in which resolution will they be?

flame1251
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#113

Posted 20 August 2012 - 08:07 PM

Previous sections (LAn, LAn2, LAs, LAs2, LAe, LAe2, LAw) have been enhanced; mipmaps added

Well, I finally added mipmaps to the all previous section (also i added mipmaps to a dam from the desert).

The decision did not come immediately. Mipmaps have its pluses and minuses. On the one hand, with mipmaps lost flickering textures in the distance, on the other - the FPS increase is not as big as I expected (previously I test it: I added mipmaps to a small area, and compared FPS with using Fraps, the difference was just a couple of frames), but maybe someone because of this mod will work better.

Also, I redid some textures from all this sections.

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First screen you can compare with this old screenshot.

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QUOTE (Afterburningwheels @ Monday, Aug 20 2012, 14:45)
Flame, if you will release this mod with LQ installation, in which resolution will they be?

I don't know. I have some thoughts, but don't know, necessary to do "lite" version or not.

Garju67
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#114

Posted 20 August 2012 - 08:09 PM

Each time you post new pics, it became more better ! icon14.gif
Nice job and as i said earlier, best SA retexturing mod. Can't wait to try it on IV:SA. smile.gif

Afterburningwheels
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#115

Posted 20 August 2012 - 08:12 PM

Nice screens!

It would be a good idea to release a lite version too. You see, some ffects mods makes GTA: SA lag very much
and need to play GTA: SA on lower resolution to make the lag dissapear.
Smokes and fire are a problem too.
But also for low end PC's, not everyone can run GTA: SA with high resolutions textures mods.
High resolution textures will blink a lot in the distance.

flame1251
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#116

Posted 20 August 2012 - 08:44 PM

QUOTE (Garju67 @ Monday, Aug 20 2012, 20:09)
Each time you post new pics, it became more better ! icon14.gif
Nice job and as i said earlier, best SA retexturing mod. Can't wait to try it on IV:SA. smile.gif

Thanks. smile.gif By the way, I wrote about HRT 1.4 textures in IV:SA and similar projects.

QUOTE (Afterburningwheels @ Monday, Aug 20 2012, 20:12)
Nice screens!

It would be a good idea to release a lite version too. You see, some ffects mods makes GTA: SA lag very much
and need to play GTA: SA on lower resolution to make the lag dissapear.
Smokes and fire are a problem too.
But also for low end PC's, not everyone can run GTA: SA with high resolutions textures mods.
High resolution textures will blink a lot in the distance.

I hope that the problem of blinking textures will be completely eliminated by mipmaps and anisotropic filtering, which will be activated in ENBSeries. About fires and smokes: I may be made special menu to change effects like menu in my Winter Vacation 2.0, Autumn Sunshine, Endless Summer and Spring Season.

But the idea is to make a version with lower resolution textures attractive. More info can be said after the release.

flame1251
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#117

Posted 22 August 2012 - 09:32 AM

LAw. Part 6

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flame1251
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#118

Posted 23 August 2012 - 09:28 AM

LAw. Part 7

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flame1251
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#119

Posted 26 August 2012 - 10:47 AM

LAw. Part 8

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zmudziak32
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#120

Posted 26 August 2012 - 10:58 AM

Looking good, keep working on textures.




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