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[WIP|SA] HRT 1.4

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Poll: HRT 1.4 (137 member(s) have cast votes)

Is HRT 1.4 the best texture mod for GTA SA?

  1. Yes, the best! (53 votes [27.46%])

    Percentage of vote: 27.46%

  2. Yes, the best of the best! (61 votes [31.61%])

    Percentage of vote: 31.61%

  3. Yes, excellent mod! (30 votes [15.54%])

    Percentage of vote: 15.54%

  4. Yes, brilliant work! (49 votes [25.39%])

    Percentage of vote: 25.39%

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flame1251
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#481

Posted 14 April 2013 - 07:12 PM

QUOTE (JF-Mir2 @ Saturday, Apr 13 2013, 09:59)
Damn, that looks nice. inlove.gif is that 'Streak Brown' (only words I see) banner gonna be like that? Or is this just temporary? Texture looks to LQ. tounge.gif Looks nice though. notify.gif

Thanks. About sign. Hmm, maybe I fully redraw it later.

QUOTE (AgenBlaze @ Sunday, Apr 14 2013, 18:55)
Limit? What limit? I thought we had memory512/1024/2048.cs for that?

No. I'm talking about the limits, with which few people faced. Not limits (with blinking objects or textures etc) that fixing by memory512/1024/2048 or SA Stream Mem Fix.

In game we have also some other limits, something like limit to memory that used by a certain section or something like that. When it is violated only some objects are not loading, or loading only LOD-variant, but not main variant.

QUOTE (KawakSallas @ Saturday, Apr 13 2013, 19:43)
Pretty damn good.

Do you have a estimated release date or something?

Thanks. I have only inaccurate release date - 2013.

damiann69
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#482

Posted 14 April 2013 - 08:20 PM

@Flame1251 Do you plan release version in slightly lower resolutions? If you read SRT topic you might see that problems with stability are encountered, because game engine isn't adjusted for "memory-eater" implementations.

flame1251
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#483

Posted 14 April 2013 - 08:38 PM

QUOTE (damiann69 @ Sunday, Apr 14 2013, 20:20)
@Flame1251 Do you plan release version in slightly lower resolutions? If you read SRT topic you might see that problems with stability are encountered, because game engine isn't adjusted for "memory-eater" implementations.

While I can not answer, I just want finish the mod. The mod guaranteed will be stable enough to work on a modern and even not so powerful computers, do not worry. smile.gif

aStiffSausage
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#484

Posted 14 April 2013 - 08:44 PM Edited by oksa8, 14 April 2013 - 08:50 PM.

From what I know, the problems coming with SRT3 is caused by the Lod Mod which increases the quality of LOD's to match the same quality as original, close range models, causing huge load on the game engine and eventually crashing it. At least I can't remember that I would've had any crashes using original SRT3, but those became since Lod Mod was released.

And the limit problem is probably coming from the fact that San Andreas just won't use over ~500 MB of streaming memory, no matter how large memory size you set SA to use. Proven by Fastman92, and this may cause problems in San Fierro area as it does indeed have more complex map design and way more textures, adding to that all car mods that people are using can eat up quite a bit of the memory, causing LOD's to flash up more frequently.

MrMateczko
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#485

Posted 14 April 2013 - 08:50 PM

As long as Flame doesn't make too drastic changes to the files in "maps" folder, like LOD Mod does, it will be fine. Keeping the file structure as close to the original is essential to the stability.

flame1251
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#486

Posted 16 April 2013 - 11:38 AM

SFse, part 22
Train Station


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Benches and some other objects will be retextured later.


Ηeath
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#487

Posted 16 April 2013 - 11:46 AM

Looks good. Some textures are too 'clean' though. Add a bit more dirt and it will be perfect!

MrMateczko
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#488

Posted 16 April 2013 - 08:24 PM

I have looked at your Russian forum about this mod, and noticed that not all people are nice to you there. People are jealous, and except HD texture of original textures which can't be stolen from R*. They probably don't know how to use 3ds Max, or TXD Workshop, or G-TXD or any of the tools. Hating will always be there, just ignore it, and do your job. Of course it's not easy to ignore it, but that's their job, to keep you interested in them, to persuade you to lose motivation.
About the dirt, the train station isn't very dirty in the original game, so no need to apply excessive dirt.

flame1251
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#489

Posted 18 April 2013 - 08:11 AM

SFse, part 23
Xoomer, gas station


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Cisterns (its models) have a movable reflections that added in 3ds Max.


MrMateczko, thanks for support. smile.gif
JF-Mir2, I think too that station not very dirt in original game.

damiann69
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#490

Posted 18 April 2013 - 04:31 PM Edited by damiann69, 18 April 2013 - 07:59 PM.

Hey.
Some guy was complaing about not exact font in this banner.
user posted image
I made my own version. If you like, you know what to do with it...
user posted image

flame1251
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#491

Posted 18 April 2013 - 05:06 PM

damiann69, whoa, excellent job! The texture is great, but I can not insert it, because I did not redrew it. But I'm curious to find out what font you used.

damiann69
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#492

Posted 18 April 2013 - 05:16 PM Edited by damiann69, 18 April 2013 - 07:58 PM.

OK. I even don't know what is redrewing (redrawing) in retexturing process wink.gif . And I'm glad you like it.

flame1251
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#493

Posted 18 April 2013 - 07:37 PM Edited by Flame1251, 19 April 2013 - 06:37 AM.

QUOTE (damiann69 @ Thursday, Apr 18 2013, 17:16)
OK. I even don't know what is redrewing (redrawing) in retexturing process wink.gif . And I'm glad you like it.

Hey. What I think... Do you made this sign specially for me, right?

I have a tendency as much possible do mod by self. And despite the fact that you made perfect remake this sign, I was going to remake it.

But now I thought about it and realized that there is nothing wrong with that integrate it. Why not, this is a good texture and I can save a bit of time, because lot of work waits for me. So, I put your texture in mod and point you in ReadMe-file.

Thanks for this!

damiann69
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#494

Posted 18 April 2013 - 08:08 PM Edited by damiann69, 18 April 2013 - 08:12 PM.

Yes. It is damiann69's exlusive ZIP banner mod for HRT 1.4 by Flame1251 wink.gif .
I saw you delay work with textures with text for later, so I thought I would help with this one.
And don't mention in "readme" about me for a such small thing. It is your big project smile.gif

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#495

Posted 18 April 2013 - 08:12 PM

Looks like a cum-shot on a chicks face on the ZIP lol tounge2.gif

BLlTZ
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#496

Posted 18 April 2013 - 08:17 PM Edited by -BLITZ-, 18 April 2013 - 08:21 PM.

It looks more like simple spit to me. You can edit the text with Photoshop, depends now what program he used. Hold CTRL gives you enough angle and sideways to manipulate and stretch how you want any letter. Just to let you know that is the same font. Arial

damiann69
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#497

Posted 18 April 2013 - 08:17 PM Edited by damiann69, 18 April 2013 - 08:21 PM.

@methodunderg Yeah. That texture is from my private resources... wink.gif
EDIT:
I was joking. It is photoshop brush. smile.gif

flame1251
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#498

Posted 19 April 2013 - 06:42 AM

SFse, part 24
Railways and bridges


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MrMateczko
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#499

Posted 19 April 2013 - 02:18 PM

Funny thing is, all the textures in these photos were already shown in other photos. biggrin.gif
Anyways, it's nice to see updates on a regular bases. Keep it up. icon14.gif

KawakSallas
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#500

Posted 19 April 2013 - 02:20 PM

Looking good so far. Nice to see that the idea is still alive, more than half of the projects here are dead. It's not an easy job, but it seems that things are moving.

You can count on at least one download when the job is done. icon14.gif

MrMateczko
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#501

Posted 19 April 2013 - 10:56 PM

QUOTE (KawakSallas @ Friday, Apr 19 2013, 16:20)
You can count on at least one download when the job is done. icon14.gif

Two downloads, from me as well! Soon we'll take over SRt3 v1.7, and then we'll conquer the whole world!

KawakSallas
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#502

Posted 19 April 2013 - 11:53 PM

QUOTE (MrMateczko @ Friday, Apr 19 2013, 19:56)
QUOTE (KawakSallas @ Friday, Apr 19 2013, 16:20)
You can count on at least one download when the job is done.  icon14.gif

Two downloads, from me as well! Soon we'll take over SRt3 v1.7, and then we'll conquer the whole world!

Well, the whole San Andreas at least.

flame1251
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#503

Posted 20 April 2013 - 07:22 PM

These are the latest screenshots for the moment.

Because soon I finally finish that what about I said ("one project..."). Even more - I will release soon already two cool and BIG things! Yes, I am about mods... One of them - tomorrow. And second - a little later... ph34r.gif

After a few more days wait for new screenshots.

SFse, part 25
Railways and bridges


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aStiffSausage
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#504

Posted 20 April 2013 - 07:26 PM

Looks real nice, maybe time for new mini-release like you did with the dam in desert and that hospital? smile.gif

Oh and any hints on what the release of tomorrow will be?

KawakSallas
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#505

Posted 20 April 2013 - 07:59 PM

Well, we'll be here for the launch party tomorrow lol.gif

And nice screens, as usual.

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#506

Posted 20 April 2013 - 08:51 PM

better better better mateeeeeee releasee pls cryani.gif cryani.gif cryani.gif

flame1251
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#507

Posted 22 April 2013 - 09:54 PM Edited by Flame1251, 22 April 2013 - 10:10 PM.

QUOTE (KawakSallas @ Saturday, Apr 20 2013, 19:59)
Well, we'll be here for the launch party tomorrow  lol.gif

And nice screens, as usual.

And I again a little late. One of big projects was released - it's Spring Season 2.0 with automatic installation. But the biggest tardiness in my career in front, and I again talking about mysterious mod... ph34r.gif

QUOTE (oksa8 @ Saturday, Apr 20 2013, 19:26)
Looks real nice, maybe time for new mini-release like you did with the dam in desert and that hospital? smile.gif

No, I refused this idea (releasing mini-mods), because it slows down the main work.

Thanks for good comments again. smile.gif

MrMateczko
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#508

Posted 26 April 2013 - 01:37 PM Edited by MrMateczko, 27 April 2013 - 01:58 PM.

Where the new screenshots at? What is the mysterious project? I can't wait.
EDIT: Will you be interested in GTA III High Definition Textures after you're done with HRT 1.4? Half of the textures you've done already since some of them are the same as in San Andreas, and the rest of them are reused quite often. Plus, the map is really small, and there's not a lot of going on in gta3.img file.

flame1251
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#509

Posted 27 April 2013 - 08:55 PM

QUOTE (MrMateczko @ Friday, Apr 26 2013, 13:37)
Where the new screenshots at? What is the mysterious project? I can't wait.
EDIT: Will you be interested in GTA III High Definition Textures after you're done with HRT 1.4? Half of the textures you've done already since some of them are the same as in San Andreas, and the rest of them are reused quite often. Plus, the map is really small, and there's not a lot of going on in gta3.img file.

Do not worry, everything will be. smile.gif This project is a global modification; I planned release it in February, but still do not finish, in the next few days I release it.

Yes, I thought about retexture-mod for GTA 3 or Vice City, but... I do not think that after HRT I will to do something like that.

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#510

Posted 27 April 2013 - 10:12 PM

test for samp pleaseee i play everytimee blush.gif




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