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[WIP | SCR] HRT 1.4

1,118 replies to this topic

Poll: HRT 1.4 (114 member(s) have cast votes)

Is HRT 1.4 the best texture mod for GTA SA?

  1. Yes, the best! (44 votes [26.67%])

    Percentage of vote: 26.67%

  2. Yes, the best of the best! (53 votes [32.12%])

    Percentage of vote: 32.12%

  3. Yes, excellent mod! (24 votes [14.55%])

    Percentage of vote: 14.55%

  4. Yes, brilliant work! (44 votes [26.67%])

    Percentage of vote: 26.67%

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headmetalbanger
  • headmetalbanger

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#181

Posted 06 October 2012 - 01:09 AM Edited by headmetalbanger, 06 October 2012 - 09:57 AM.

I think this is great, keep it up! icon14.gif

EDIT: Last message for you, I don't read this , next time use PM.

BLlTZ
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#182

Posted 06 October 2012 - 07:34 AM

QUOTE (headmetalbanger @ Saturday, Oct 6 2012, 03:09)
I think this is great and better than sh*tty "SRT", keep it up! icon14.gif

Is not the first time when I notice that you debate on other threads about SRt3 so I just let you go, but this time you replayed just to post random thoughts about something that bothers you. Showing such hate towards other materials, fine I don't care, you aren't on the same level with the mod, I understand you poor fellow, but don't come here with propaganda and turn other threads here into SRt3 exclusive ones. I don't know what the f*ck SRt3 has done to you in order to affect and damage your little life so badly, more that I don't even know who the heck you are, I haven't seen a topic from you so even more that your new.

Keep it to your personal, I don't go like you to other threads just to show how in incompatible they are towards me. This forum is to be together and maybe appreciate the work that is done; NO ? you don't like something, I don't see the reason to post such garbage, so mind you own time correctly or else you want to end up with WWEFAN.

You can do this wherever you want, on clouds, buildings, rage on streets but not on forum because they aren't open and pay their bills just to accept kinds like you.

Just to a friendly reminder. You are just one guy on this entire earth, so why should I care ? I care that your throwing with turd on this forum and threads and not to me.


vans123
  • vans123

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#183

Posted 06 October 2012 - 02:14 PM

hating the work of other people is the worst atitude you can take
before you come and do lame critics over so awesome work, be sure you have the same quality of work and skills like the one you are throwing trash on

if you dont like SRT, fine stay like that but theres no need or valid point in saying it to public on every texture thread you see

flame1251
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#184

Posted 06 October 2012 - 02:33 PM Edited by Flame1251, 06 October 2012 - 02:36 PM.

Hey! Let's not fight, guys. smile.gif

I have a good news for those who wait HRT 1.4. We have taken another step to the release because work with LAwn section is finished!

Next target - LAw2, but we little digress from it in other reports.

LAwn. Part 16
Yet another Cluckin' Bell


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"Comb" on top of the building has a reflection.

tommzy2
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#185

Posted 06 October 2012 - 04:05 PM

can't wait for this sexy re-texture smile.gif

headmetalbanger
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#186

Posted 06 October 2012 - 06:14 PM

Looks amazing icon14.gif icon14.gif

flame1251
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#187

Posted 09 October 2012 - 06:39 AM Edited by Flame1251, 09 October 2012 - 09:28 AM.

Interiors: Sweet's House, Ryder's House, OG Loс's House, house of Denise, Jay's Dinner

Let distract from the city. This is new textures of some interiors.

All interiors you can see only in the cut-scenes (except house of Denise, which is not used in standard game - screenshot 1 - and Barbara's Police Station (I don't make screen) - also not used in original game, but I add enhanced textures to the mod); on second screen you can see textures of Jay's Dinner in the desert; third screenshot - OG Loс's House (shows only in one cut-scene), screenshots 4-5 - Ryder's House, screenshots 6-8 - Sweet's House.

Textures based on the textures from Hidden Interiors HQ, but have been heavy modified.

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By the way, anyone can support the development of mod and perhaps even accelerate its by making any donation (WebMoney: Z562386371104). I must say that I do not do mod for commercial gain (and it is impossible) but any donation would be the best stimulus to finish work faster.

Rage Team_old
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#188

Posted 09 October 2012 - 12:44 PM

You should fix the UV mapping on table in dinner.

Death2Drugs
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#189

Posted 10 October 2012 - 12:38 AM

Interiors look great. This will all be a good mod!

flame1251
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#190

Posted 10 October 2012 - 08:35 AM Edited by Flame1251, 10 October 2012 - 08:38 AM.

Interior: Las Venturas City Planning Department

Textures of Las Venturas City Planning Department, based on textures from Hidden Interiors HQ (to get into this building can be only in one mission or with help of Hidden Interiors HQ mod).

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Death2Drugs, thanks for support and your interest. wink.gif

Rage Team_old, of course, but given that the table shows literally seconds in the cut-scene, is not strictly necessary.

headmetalbanger
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#191

Posted 10 October 2012 - 07:31 PM

Wow, very clean, awesome, I can't wait for this, I like HRT 1.3 but this better and better each update! icon14.gif icon14.gif

flame1251
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#192

Posted 12 October 2012 - 06:45 PM Edited by flame1251, 03 July 2014 - 09:45 AM.

Vehicles: Barracks, Journey and Walton


In today development report I tell you about vehicles.

Some people would think that retexturing of vehicles - is useless venture because textures are not improve much a quality of cars, quite another thing - a new models. Someone would say that all of the already install a new cars and don't play with original cars... I partially agree with this allegations. But! Make new models, I do simply not able to. With the installation options I have not yet decided, but if there is version with manual installation, users can choose - install a new textures for cars or not. And even if the new textures will improve slightly quality of cars - why not?

At one time I redid some cars (Barracks, Journey, Marquis, Savanna, Walton) textures and release them as mini-mods. All that textures are included in HRT Pack 1.3: Enhanced Edition and released as separate pack.

For HRT 1.4 I partially use textures from that mods only for Barracks, Journey, Walton and Savanna (only some paint works). All other cars textures will be made from scratch.
 
 

Barracks

19d0d7214838078.jpg cbb2da214838167.jpg 133d4d214837905.jpg

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Journey

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Walton

(Old picture not from HRT 1.4, but from old separate mod; captured in Spring Season 2.0).

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P.S. Yesterday I post at GTAForums my another very-very cool mod - Endless Summer. Enjoy it. wink.gif

Methical
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#193

Posted 12 October 2012 - 11:14 PM

Already have those vehicles in my game from when they got released @ LibertyCity.ru ..

Do you think its possible to do for the water, what you did for the windows on the hospital? Make them reflective .. ?

flame1251
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#194

Posted 13 October 2012 - 06:51 AM

Vehicles: Marquis

Marquis, this sailboat, have a completely new texture, not as in my old mod.

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I remind that anyone can support the development of mod and perhaps even accelerate its by making any donation (WebMoney: Z562386371104).

QUOTE (methodunderg @ Friday, Oct 12 2012, 23:14)
Already have those vehicles in my game from when they got released @ LibertyCity.ru ..

Do you think its possible to do for the water, what you did for the windows on the hospital? Make them reflective .. ?

Journey and Walton now the same as in old versions but Barracks is better. Camouflage is old, but wood, "fabric" textures are new. About reflections. Will have to explain a little. Some hospital windows have just a reflection painted on texture; facade has reflection of a different type, but the meaning is the same, reflections are not moves... But reflections on some other objects (like Cluckin' Bell building) are movable. Because the moving reflection normally displays only on convex objects. So, for water these methods not suitable. But... I'm just going to use ENBSeries. I'm going to make excellent settings for it. icon14.gif

Methical
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#195

Posted 13 October 2012 - 11:04 AM

Look forward to it !

Are you going to replace every vehicle texture in HD?

Your job just seems to get bigger and bigger ..

flame1251
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#196

Posted 13 October 2012 - 02:50 PM

QUOTE (methodunderg @ Saturday, Oct 13 2012, 11:04)
Are you going to replace every vehicle texture in HD?

Your job just seems to get bigger and bigger ..

Yes, all vehicles. This mod - is terrible, giant work. It seems, you're the first user, who noticed this. Maybe that's why I'm trying to cheer up himself with the idea of ​​donations.

Triple Penetration
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#197

Posted 13 October 2012 - 07:39 PM

QUOTE (methodunderg @ Saturday, Oct 13 2012, 11:04)
Your job just seems to get bigger and bigger ..

You don't say. San Andreas is damn big for retextures. Good thing - textures are reused very often.

nabnabnabn
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#198

Posted 13 October 2012 - 11:57 PM

looks greate icon14.gif

flame1251
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#199

Posted 14 October 2012 - 08:38 AM

Vehicles: Savanna

Ordinary color of body, car interior

Because Savanna based on 1963 Chevrolet Impala, I find Impala's interior and similar steering wheel and radiator grill.

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Paint work 1 (similar to the original, but flames are new; this and second paint work from separately released in 2011 mod by me).

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Paint work 2

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Paint work 3

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nabnabnabn, thanks. smile.gif

Death2Drugs
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#200

Posted 14 October 2012 - 07:28 PM

I like that you're retexturing the interiors, which were pretty bad looking with the original game. They look much better now!

flame1251
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#201

Posted 29 October 2012 - 01:45 PM

Hmm! I don't see "any updates?" and similar questions.... Anyway, mod still in the development. In addition to working on it, I have other things to do, but I will not give my heavy burden.

LAw2. Part 1

LAw2 - this a fairly large section of Los Santos, which continues other "beach" section - LAw.

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Here are two new comparative pictures.

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New textures made in high resolution 2048x2048 pixels.

TheGodfather.
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#202

Posted 29 October 2012 - 02:06 PM

You are really an awesome texturer dude..I hope you finish the mod faster

[WC]Cloud
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#203

Posted 04 November 2012 - 09:46 PM

when do you think are you finish this mod ?
More as 1-2 months ?

Your mods are very nice , thx for making and shareing =)

cookie.gif cookie.gif

/edit: will be this mod with sa-mp compitable ?

flame1251
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#204

Posted 06 November 2012 - 07:58 PM

LAw2. Part 2

Pavement on the way to the lighthouse. Original texture made in resolution 128x128 pixels, texture in HRT 1.4 - 2048x2048.

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LOD-texture for the railways (original variant of the texture I posted earlier).

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And, for a change, roof texture not similar to the original.



QUOTE (arijitsen @ Monday, Oct 29 2012, 14:06)
You are really an awesome texturer dude..I hope you finish the mod faster

Thanks. smile.gif

QUOTE (WCCloud @ Sunday, Nov 4 2012, 21:46)
when do you think are you finish this mod ?
More as 1-2 months ?

Your mods are very nice , thx for making and shareing =)

cookie.gif   cookie.gif

/edit: will be this mod with sa-mp compitable ?

I'm trying to finish faster, but not always enough time and sometimes I even want distraction for other mods, but HRT is still constantly progressing.

I plan to do mod fully compatible with SA-MP. Thanks for cookies. tounge.gif

Radz
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#205

Posted 07 November 2012 - 07:35 AM

I am going to replay Sanandreas with this mod, Modern Day cars & some shinny ENB Effects once this Mods finish, Hope it will be finished before GTA 5 Launch

flame1251
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#206

Posted 08 November 2012 - 01:26 PM

LAw2, part 3

Warning, it's a test versions of textures. I'm not quite sure of the textures, so I decided to ask you.

Pavement. Not ideal seamless, but in general, looks not bad. Do I need to enhance this texture?

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Wooden surface on the beach. Is it suitable?

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QUOTE (Radz @ Wednesday, Nov 7 2012, 07:35)
I am going to replay Sanandreas with this mod, Modern Day cars & some shinny ENB Effects once this Mods finish, Hope it will be finished before GTA 5 Launch

Thanks for comment. Mod 100% will be released before release GTA V. smile.gif

Ηeath
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#207

Posted 08 November 2012 - 01:32 PM

Looks great, you could try and make the textures to not look 'tiled'. icon14.gif

Death2Drugs
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#208

Posted 08 November 2012 - 11:59 PM

Looks awesome, keep it up!

flame1251
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#209

Posted 10 November 2012 - 02:13 PM Edited by Flame1251, 10 November 2012 - 02:16 PM.

LAw2, part 4

So, I did another version of the texture of wooden walkway along the shops.

I propose you select one of two.

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Enhanced texture of pavement near the lighthouse. More seamless now.

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JF-Mir2, Death2Drugs, thanks for comments. smile.gif

vans123
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#210

Posted 10 November 2012 - 03:06 PM

looks way better




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