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[WIP | SCR] HRT 1.4

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Poll: HRT 1.4 (112 member(s) have cast votes)

Is HRT 1.4 the best texture mod for GTA SA?

  1. Yes, the best! (44 votes [26.99%])

    Percentage of vote: 26.99%

  2. Yes, the best of the best! (52 votes [31.90%])

    Percentage of vote: 31.90%

  3. Yes, excellent mod! (24 votes [14.72%])

    Percentage of vote: 14.72%

  4. Yes, brilliant work! (43 votes [26.38%])

    Percentage of vote: 26.38%

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flame1251
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#121

Posted 27 August 2012 - 09:09 AM

LAw. Part 9

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CCPD
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#122

Posted 27 August 2012 - 04:53 PM

Looks very good. How far is it from completion? Will you edit all environment textures, including trees and leafs?

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#123

Posted 29 August 2012 - 08:12 AM Edited by Flame1251, 29 August 2012 - 08:15 AM.

QUOTE (CCPD @ Monday, Aug 27 2012, 16:53)
Looks very good. How far is it from completion? Will you edit all environment textures, including trees and leafs?

Difficult to say when the mod will be ready. Now I almost finished work with Los Santos. And still remain: San Fierro, Las Venturas, countryside and desert region... Also all interiors. biggrin.gif But the following cities not so technically hard (number of sections far below).

I plan to replace the texture of the all trees. But so far, I only recycle plants like agaves and bushes (because they are in TXD-files with textures of the streets and buildings).

LAw. Part 10

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GTAEngineTeam
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#124

Posted 29 August 2012 - 09:01 AM

The Textures are HD..can you tell me which IMG Tool you using..

sometimes when you putt HD Textures in txd file--yoi have some bugs in game...lol

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#125

Posted 29 August 2012 - 12:49 PM

Shame, there isn't bump maps support in SA.

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#126

Posted 30 August 2012 - 06:00 PM Edited by Flame1251, 30 August 2012 - 10:07 PM.

QUOTE (erorcun @ Wednesday, Aug 29 2012, 12:49)
Shame, there isn't bump maps support in SA.

Yes, SA not support bump-mapping, but support a kind of optimization named MIP-mapping. Think you made ​​a mistake in terms.

QUOTE (GTAEngineTeam @ Wednesday, Aug 29 2012, 09:01)
The Textures are HD..can you tell me which IMG Tool you using..

sometimes when you putt HD Textures in txd file--yoi have some bugs in game...lol

I use Alci's IMG Editor for adding\replacing files in IMG-files. And... I thought, and I decided that I use the textures that you found (three original textures from GTA SA). They are useful to me. smile.gif Thank you again.

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#127

Posted 01 September 2012 - 08:57 PM

LAw. Part 11

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#128

Posted 02 September 2012 - 06:23 AM

It's amazing that you're keeping original style. Good luck mate smile.gif

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#129

Posted 02 September 2012 - 09:28 AM

LAw. Part 12

The last set of screenshots from section LAw, Los Santos. Next section (on which I working already) - LAwn.

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QUOTE (Togrul @ Sunday, Sep 2 2012, 06:23)
It's amazing that you're keeping original style. Good luck mate  smile.gif

Thank you. smile.gif

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#130

Posted 03 September 2012 - 11:29 AM

I have one technical problem, maybe someone can help me - please, see this thread.

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#131

Posted 05 September 2012 - 11:56 AM Edited by Flame1251, 06 September 2012 - 06:43 PM.

I working on next section of Los Santos - LAwn. It includes not only ordinary buildings, but some interesting places like Jim's Sticky Ring (cafe with donuts, which likes Tenpenny and Pulaski), hospital, cemetery etc.

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LAwn. Part 1:
Jim's Sticky Ring


It's time to present one of the features of mod: besides replacement of textures, some models also will be improved. This is the first mod devoted to improving graphics in GTA San Andreas with this feature.

For first, I was a little improved building of the cafe - donut is round now, also added reflection.

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The same screenshots at imgbox


Unfortunately, I could not figure out how to combine correct reflection and prelight, because of this I don't use prelight for this model (but at night the building still looks not bad), if someone can help me, see this thread.

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#132

Posted 05 September 2012 - 12:46 PM

Uh, why should you spend so much time on 3D reflection when you can use Photoshop to make reflection to donut texture, chrome, metal effects; works day and night. turn.gif

At least for me it works all the time.

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#133

Posted 05 September 2012 - 03:09 PM

QUOTE (-BLITZ- @ Wednesday, Sep 5 2012, 12:46)
Uh, why should you spend so much time on 3D reflection when you can use Photoshop to make reflection to donut texture

Yes, I often do that. But when the reflection is "drawn" on the texture, it does not change depending on the player's location. Reflection on the model looks more beautiful, it was interesting to use it.

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#134

Posted 05 September 2012 - 04:16 PM

Haha, I like the donut shop now. Good job.

Tho the hole ain't as wide as yo momma's.

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#135

Posted 05 September 2012 - 04:59 PM

QUOTE (Triple Penetration @ Wednesday, Sep 5 2012, 16:16)
Tho the hole ain't as wide as yo momma's

???

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#136

Posted 06 September 2012 - 12:18 AM

QUOTE (Flame1251 @ Wednesday, Sep 5 2012, 16:59)
QUOTE (Triple Penetration @ Wednesday, Sep 5 2012, 16:16)
Tho the hole ain't as wide as yo momma's

???

Just another stupid "your mom" joke. Personally I don't find them funny.

On Topic: I'm glad you're doing mesh-smoothing! Are you planning to do the hills and perhaps the desert formations? They look ugly as hell.

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#137

Posted 06 September 2012 - 03:11 PM

QUOTE (Death2Drugs @ Thursday, Sep 6 2012, 00:18)
QUOTE (Flame1251 @ Wednesday, Sep 5 2012, 16:59)
QUOTE (Triple Penetration @ Wednesday, Sep 5 2012, 16:16)
Tho the hole ain't as wide as yo momma's

???

Just another stupid "your mom" joke. Personally I don't find them funny.

On Topic: I'm glad you're doing mesh-smoothing! Are you planning to do the hills and perhaps the desert formations? They look ugly as hell.

Clear. In Eastern European countries such jokes are seen as a very personal and very literally, and can even serve as a reason for conflict.

But back to the modification. Yes, I plan do this for some hills in the desert. I think it would look cool. smile.gif But I hardly do it for the similar areas in the cities (Los Santos hills for example).

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#138

Posted 08 September 2012 - 03:34 PM

Managed to make it so that donut now looks not so bright at night. Thanks to Mark01 for his help.

Tomorrow I will post a new screenshots. smile.gif

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#139

Posted 09 September 2012 - 07:22 AM

LAwn. Part 2:
All Saints General Hospital


Today I post new screenshots of HRT which shows All Saints General Hospital, Los Santos. I continue to not only change the texture, but also to work with models. When I put the new textures, I was surprised that they do not look the way I thought. I did not like very small windows of a standard hospital. Therefore texture imposed by me completely from scratch, also added a reflection on the glass (reflection is "painted" on some textures, but also made ​​some other way on large front windows). (On this screenshot from 3ds Max reflection more visible).

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Also have to say that I finally began to eviscerate GTA IV resources and took out some textures from they. I found, as many have said, some textures from the old GTA games, but in a better quality (although I thought that there will be a lot more). Some other textures also useful. For example, windows of this hospital were made based on windows from GTA IV. But the textures from GTA IV will be a little bit and they will look different because the familiar textures should not throw you in the eye.

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#140

Posted 09 September 2012 - 11:28 PM

QUOTE (Flame1251 @ Sunday, Sep 9 2012, 07:22)


Today I post new screenshots of HRT which shows All Saints General Hospital, Los Santos. I continue to not only change the texture, but also to work with models. When I put the new textures, I was surprised that they do not look the way I thought. I did not like very small windows of a standard hospital. Therefore texture imposed by me completely from scratch, also added a reflection on the glass (reflection is "painted" on some textures, but also made ​​some other way on large front windows). (On this screenshot from 3ds Max reflection more visible).


Also have to say that I finally began to eviscerate GTA IV resources and took out some textures from they. I found, as many have said, some textures from the old GTA games, but in a better quality (although I thought that there will be a lot more). Some other textures also useful. For example, windows of this hospital were made based on windows from GTA IV. But the textures from GTA IV will be a little bit and they will look different because the familiar textures should not throw you in the eye.

I see you're using GTA IV textures.

That's good. I've noticed that there are a lot of similar textures in IV, if not they're the exact same textures that date back possibly as early as 1999! Good idea! I noticed IV used a lot of SA and III textures, but in their original, HD form.

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#141

Posted 10 September 2012 - 09:04 AM

Any ETA?

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#142

Posted 10 September 2012 - 09:41 AM

QUOTE (Death2Drugs @ Sunday, Sep 9 2012, 23:28)
That's good. I've noticed that there are a lot of similar textures in IV, if not they're the exact same textures that date back possibly as early as 1999! Good idea! I noticed IV used a lot of SA and III textures, but in their original, HD form.

Something tells me that Rockstar will still be using some old textures. And, if think, all textures of the San Andreas are in the their "storages" in excellent original quality... And I spend so much time to their re-create. Sad thoughts. smile.gif

QUOTE (Dragonji @ Monday, Sep 10 2012, 09:04)
Any ETA?

Estimated time of arrival? No, not yet.

New screenshots. smile.gif

LAwn. Part 3:
All Saints General Hospital


In these screenshots better view new texture mapping - windows no longer such small and hospital looks much more realistic. Model prelight also made.

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#143

Posted 14 September 2012 - 06:47 PM

LAwn. Part 4:
Film Studio


New screenshots, guys. smile.gif

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#144

Posted 14 September 2012 - 11:12 PM

Awesome!

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#145

Posted 15 September 2012 - 09:24 AM

LAwn. Part 5:
Film Studio


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Death2Drugs, thanks again. smile.gif

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#146

Posted 15 September 2012 - 01:30 PM

Hospital and Film Studio look great; keep it up icon14.gif

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#147

Posted 16 September 2012 - 04:50 AM

LAwn. Part 6

A few screenshots of quite ordinary places. On screenshots 2 and 3 you can see original tile texture, but "replicated" - more smaller and proportionate. Comparative screenshot below this text shows standard texture from SA and the same texture, but from GTA IV, in better quality.

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methodunderg, thanks. wink.gif

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#148

Posted 17 September 2012 - 01:40 PM

LAwn. Part 7

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Textures from comparative screens 1 and 2 based on textures from GTA IV.

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#149

Posted 17 September 2012 - 01:44 PM

It should be official DLC.
Great job!

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#150

Posted 17 September 2012 - 11:28 PM

This mod only gets better every day!




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