See these images on Mod DB
|QUOTE (JF-Mir2 @ Thursday, Aug 8 2013, 08:32)|
|Before gramps beats me up to it .. Maybe this'll help.|
Yes, this will be help, good work. Later I will try to generate MIP-maps with 11 level for roads.
But is has a sense generate MIP-maps with levels from this table for already "mipmapped" textures?
|QUOTE (methodunderg @ Thursday, Aug 8 2013, 02:58)|
|What size is the texture, and what level did you give it?|
|QUOTE (OmeXr @ Thursday, Aug 8 2013, 09:53)|
|i just tested 1.3 and i loved it, and i want to help you guys with something.|
i noticed that some of the dynamic objects still has the original textures. You can get HD versions of all the dynamic object textures from Manhunt, since both games are using the same dynamic objects thanks to R*'s laziness.
I plan to replace textures of dynamic objects. I do not have Manhunt game (and I do not want download or buy it, I just do not like game, I hate violence like in this game), but I have a lot of textures from GTA IV (I not often use them for location, but some of them may be useful for dynamic objects).
|QUOTE (MrMateczko @ Thursday, Aug 8 2013, 10:31)|
|All the objects that are not in any Map Editor, but appears in game, such as cranes.|
By the way, one Russian user said me texture of that crane.
Edited by Flame1251, 08 August 2013 - 06:49 PM.