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[WIP | SCR] HRT 1.4

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Poll: HRT 1.4 (104 member(s) have cast votes)

Is HRT 1.4 the best texture mod for GTA SA?

  1. Yes, the best! (38 votes [25.00%])

    Percentage of vote: 25.00%

  2. Yes, the best of the best! (50 votes [32.89%])

    Percentage of vote: 32.89%

  3. Yes, excellent mod! (22 votes [14.47%])

    Percentage of vote: 14.47%

  4. Yes, brilliant work! (42 votes [27.63%])

    Percentage of vote: 27.63%

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flame1251
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#541

Posted 11 May 2013 - 01:08 PM

SFse, part 31

Two new videos:

Gas station | Stadium


Videos have some old footage, but and some new too.


MrMateczko
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#542

Posted 11 May 2013 - 01:39 PM

Not much new footage, but still OK, the corrected models are DFF files, right?

flame1251
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#543

Posted 11 May 2013 - 03:18 PM

QUOTE (MrMateczko @ Saturday, May 11 2013, 13:39)
Not much new footage, but still OK, the corrected models are DFF files, right?

Yes. smile.gif

gordoroth
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#544

Posted 11 May 2013 - 03:45 PM

stunning master wow.gif wow.gif icon14.gif icon14.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif

flame1251
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#545

Posted 16 May 2013 - 09:08 PM

SFse, part 32. New video:
Streets of San Fierro


As you know, all works on this sections almost finished. I present new (not very long) video with new footage.


user posted image

Streets of San Fierro


Some completely new videos and screenshots soon.


MrMateczko
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#546

Posted 16 May 2013 - 09:18 PM

Play this video in 240p, and it looks like normal vanilla textures smile.gif . But that's a good thing, the atmosphere is still the same as in the original game. The screenshots will be from the new section, SFe, or SFw?

flame1251
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#547

Posted 16 May 2013 - 09:20 PM

QUOTE (MrMateczko @ Thursday, May 16 2013, 21:18)
Play this video in 240p, and it looks like normal vanilla textures smile.gif . But that's a good thing, the atmosphere is still the same as in the original game. The screenshots will be from the new section, SFe, or SFw?

From SFse. Yet I am not ready go to next section. smile.gif

flame1251
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#548

Posted 17 May 2013 - 05:00 PM

SFse, part 33
Polishing: LODs and fixing original bugs


At the end of work on the location I often replace the LOD-textures, which displaying when player located far from object instead of main object.

Here are example of some new LOD-textures (original vs texture in HRT 1.4):

user posted image user posted image

In game:

user posted image user posted image

Video with LOD-textures

***

Also in HRT 1.4 fixing glitches from original game. For example, in place from screenshots, player (in original game) can enter into the ground. In HRT 1.4 I fixed this.

user posted image user posted image

MrMateczko
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#549

Posted 17 May 2013 - 05:48 PM

Why there's no grass in the "Work in progress" within the last set of screenshots? LOD's are very important in San Fierro, good that you make them at least pleasant to the eyes. We'll see when I'll do the Supply Lines mission, as for some reason the textures doesn't load properly during the mission, just LOD's.

flame1251
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#550

Posted 17 May 2013 - 06:14 PM

QUOTE (MrMateczko @ Friday, May 17 2013, 17:48)
Why there's no grass in the "Work in progress" within the last set of screenshots?

Hmm, interesting question. Maybe I just disabled (hidden) standard grass and forgot about it.

KawakSallas
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#551

Posted 17 May 2013 - 07:35 PM

Question: How will be the installation process? Manual or you plan to make a automatic installer?

MrMateczko
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#552

Posted 17 May 2013 - 07:46 PM

I asked him about that before, he still doesn't know what the installer will be.

Zera
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#553

Posted 17 May 2013 - 09:15 PM

QUOTE (Flame1251 @ Friday, May 17 2013, 14:00)
Also in HRT 1.4 fixing glitches from original game. For example, in place from screenshots, player (in original game) can enter into the ground. In HRT 1.4 I fixed this.

user posted image user posted image

Great stuff. Are you considering fixing the floating trees as well? (some parts of the countryside has trees standing far above the ground. You can actually get CJ under them)



nkjellman
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#554

Posted 17 May 2013 - 09:32 PM

Hey I'm wondering, are you going to HRT other things besides the map?

To include:
-CJ
-Peds
-Icons
-Loading Screens
-Menu's
-Vehicles

Mateos
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#555

Posted 17 May 2013 - 09:43 PM

Since he said no for trees and that the mod isn't finished yet, I guess the answer will be again no... But who knows tounge.gif

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#556

Posted 17 May 2013 - 10:11 PM

QUOTE (nkjellman @ Friday, May 17 2013, 21:32)
Hey I'm wondering, are you going to HRT other things besides the map?

To include:
-CJ
-Peds
-Icons
-Loading Screens
-Menu's
-Vehicles

QUOTE
Hey I'm wondering, are you going to HRT other things besides the map?

To include:
-CJ
-Peds
-Icons
-Loading Screens
-Menu's
-Vehicles


CJ is retextured by navetsea
Icons, loading screens, menus are retextured, google it.
Flame plans retexture vehicles.

Zera
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#557

Posted 17 May 2013 - 11:28 PM

QUOTE (Mateos @ Friday, May 17 2013, 18:43)
Since he said no for trees and that the mod isn't finished yet, I guess the answer will be again no... But who knows tounge.gif

He did? Must have been on an earlier post. I apologize if that's the case.



Ηeath
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#558

Posted 17 May 2013 - 11:37 PM

Very nice work! Does the other areas have polished LODs too?

flame1251
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#559

Posted 18 May 2013 - 12:09 PM

QUOTE (JF-Mir2 @ Friday, May 17 2013, 23:37)
Very nice work! Does the other areas have polished LODs too?

Yes. I also plan to improve some old LODs (and already reworked sections too) later.

QUOTE (nkjellman @ Friday, May 17 2013, 21:32)
-CJ
-Peds
-Icons
-Loading Screens
-Menu's
-Vehicles

QUOTE (damiann69 @ Friday, May 17 2013, 22:11)
Flame plans retexture vehicles.

Yes, correctly, I plan to retexture vehicles. See also first post in thread.

About other things I didn't can say now.

About trees also not sure, but earlier I thought that I will remake all trees textures. Trees mods definitely will not be integrated to HRT.

damiann69
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#560

Posted 18 May 2013 - 06:29 PM

Won't be possible to run correctly HRT+BSOR?

flame1251
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#561

Posted 18 May 2013 - 06:32 PM

QUOTE (damiann69 @ Saturday, May 18 2013, 18:29)
Won't be possible to run correctly HRT+BSOR?

I decided not to do special compatibility with trees mods. But probably them will installed correctly if you install one of them over the HRT 1.4.

flame1251
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#562

Posted 20 May 2013 - 12:12 PM

SFse, part 34
Airport


Lets get back to the airport that I'm already shown for you. Now it is completely finished.

Windows and doors at the building of guard post now have transparency, as should be. Plane at the entrance to the territory now has reflection.

user posted image user posted image user posted image


user posted image user posted image user posted image


And new video!
Airport in San Fierro


Mateos
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#563

Posted 20 May 2013 - 04:26 PM

Why did you make the bottom of the building (very) different from the original one?

MrMateczko
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#564

Posted 20 May 2013 - 07:21 PM

If you can find the exact same texture in HD without it making look to repetitive, good luck! It doesn't have too different colors and it fits the new building well.

Methical
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#565

Posted 20 May 2013 - 07:43 PM

I think it is an improvement upon the old. icon14.gif

nkjellman
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#566

Posted 20 May 2013 - 09:43 PM

Impressive work.

I'm working on combining several graphical mods to bring GTA SA to more modern graphics, well preserving the original atmosphere. It includes configs for ENB Series, an increased draw distance timecyc with the flicker fix, shadow plug in, reflection fix, lens flare, etc...

Anyways, I already understand your policy about other mods using your mod. My graphical config will be its own mod, and can be installed with the default SA textures, but it should work if the user decides to install it on top of this. The two mods will go together very well.

But I have some recommendations for this mod, so people can enjoy this with 2 other mods that require texture modding.

1. In EffectsPC.txd, you should make HD textures of the PS2 lense flare textures.
2. This mod is coming out sooner or later. GTA SA Render: http://vol-gta.com/forum/41-2125-1
It has added the feature of using Spec Maps. You could add spec maps to your mod for those who want to have them.

This would give people the ability of using this mod and being able to add more modern graphical features/features that were on the PS2 version that Rockstar disabled on the PC version.

If the user can install this mod with these other mods, it would be as if Rockstar brought GTA SA onto a newer console as an HD remake.

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#567

Posted 20 May 2013 - 11:07 PM

You don't get enough credit for your work. You're doing everything. Keep it up.

Ηeath
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#568

Posted 20 May 2013 - 11:56 PM

Wow! Looks great! Keep it up. cookie.gif

flame1251
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#569

Posted 21 May 2013 - 01:14 PM

QUOTE (nkjellman @ Monday, May 20 2013, 21:43)
2. This mod is coming out sooner or later. GTA SA Render: http://vol-gta.com/forum/41-2125-1
It has added the feature of using Spec Maps. You could add spec maps to your mod for those who want to have them.

Sorry, but does it look like that I do not have other worries, except to do compatibility with unreleased (and with unknown quality) another mod?

About lens flares I plan to think, now this is not main question. Now I have a hundredths of textures, a tonnes of work, and don't have some free time and compensation for this mod. I don't know how anyone will think about these words, but it's true.

QUOTE (Mateos @ Monday, May 20 2013, 16:26)
Why did you make the bottom of the building (very) different from the original one?

On 100% same stones I did not find.


Thanks all. I, as always, glad that you like my mod.

nkjellman
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#570

Posted 21 May 2013 - 07:38 PM

QUOTE (Flame1251 @ Tuesday, May 21 2013, 13:14)
QUOTE (nkjellman @ Monday, May 20 2013, 21:43)
2. This mod is coming out sooner or later. GTA SA Render: http://vol-gta.com/forum/41-2125-1
It has added the feature of using Spec Maps. You could add spec maps to your mod for those who want to have them.

Sorry, but does it look like that I do not have other worries, except to do compatibility with unreleased (and with unknown quality) another mod?

About lens flares I plan to think, now this is not main question. Now I have a hundredths of textures, a tonnes of work, and don't have some free time and compensation for this mod. I don't know how anyone will think about these words, but it's true.

QUOTE (Mateos @ Monday, May 20 2013, 16:26)
Why did you make the bottom of the building (very) different from the original one?

On 100% same stones I did not find.


Thanks all. I, as always, glad that you like my mod.

Ok. We will just have to see about SA Render. When SA Render releases I'm going to try to configure it so it keeps the original environment, and if a feature decreases quality in any way, in my config, it goes bye bye. The config I've been working on and this mod both are striving for the same thing. GTA SA with better graphics and with the original environment. The thing Rockstar would of done if they ported the game for newer hardware. I got better shadows and reflections for ENB Series with out effecting the atmosphere, and I got enhanced draw distance with no flickering.




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