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[WIP | SCR] HRT 1.4

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Poll: HRT 1.4 (112 member(s) have cast votes)

Is HRT 1.4 the best texture mod for GTA SA?

  1. Yes, the best! (44 votes [26.99%])

    Percentage of vote: 26.99%

  2. Yes, the best of the best! (52 votes [31.90%])

    Percentage of vote: 31.90%

  3. Yes, excellent mod! (24 votes [14.72%])

    Percentage of vote: 14.72%

  4. Yes, brilliant work! (43 votes [26.38%])

    Percentage of vote: 26.38%

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AgenBlaze
  • AgenBlaze

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#511

Posted 28 April 2013 - 09:44 AM

I will go back to SA modding (again) when you release this biggrin.gif

flame1251
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#512

Posted 01 May 2013 - 04:30 PM

Hey all. Do not worry, and sorry for big delay without new information. So,

on this week:

new screenshots

and new video!

100%.

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P.S. Congratulations on the International Workers' Day. After all, this holiday is right for me. smile.gif


MrMateczko
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#513

Posted 01 May 2013 - 07:51 PM

Woo! Video! Awesome! Will it be long, like 5 minutes?

flame1251
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#514

Posted 02 May 2013 - 10:00 AM

QUOTE (MrMateczko @ Wednesday, May 1 2013, 19:51)
Woo! Video! Awesome! Will it be long, like 5 minutes?

Maybe not so long, but about 3 minutes - exactly. smile.gif

Rented
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#515

Posted 02 May 2013 - 01:09 PM

Finally a texture mod that has a good quality(and I don't mean texture or model quality but the moder's work is high quality)

flame1251
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#516

Posted 03 May 2013 - 10:23 AM Edited by Flame1251, 03 May 2013 - 10:34 AM.

SFse, part 26

Industrial areas


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One of Pay 'n' Spray garages

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And one of wood (trees) textures:

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If you want to release took place as soon as possible and if you like my work - make donate, please.

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WebMoney:
Z562386371104
E376985203769
R282393993318
U634164665477

Thanks. New screenshots will be tomorrow.


RentedH1tm4nBen, thanks, its pleasantly.

alayanrole
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#517

Posted 03 May 2013 - 10:31 AM

where will be this coming out?

flame1251
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#518

Posted 03 May 2013 - 10:34 AM

QUOTE (alayanrole @ Friday, May 3 2013, 10:31)
where will be this coming out?

In this year.

flame1251
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#519

Posted 04 May 2013 - 03:10 PM Edited by flame1251, 02 July 2014 - 08:58 AM.

SFse, part 27
Airport in San Fierro


0_cc0a3_16c3639b_M.jpg 0_cc0a5_2ca2b689_M.jpg 0_cc0a6_95397c7c_M.jpg



Comparative screenshots


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0_cc0ac_13f99fb3_M.jpg 0_cc0ad_fc8f86c4_M.jpg




Not final result, of course.

New video tomorrow. smile.gif
 


MrMateczko
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#520

Posted 04 May 2013 - 03:16 PM

Looks like works on SFse are coming to the end. Can't wait for the video!

damiann69
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#521

Posted 04 May 2013 - 03:25 PM

Thanks for screen shots, everything is awesome. You never let me down wink.gif

flame1251
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#522

Posted 05 May 2013 - 07:10 PM Edited by flame1251, 02 July 2014 - 08:56 AM.

SFse, part 28
Driving school


Here screenshots with driving school in San Fierro.

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0_cc0b2_6e06b31c_M.jpg 0_cc0b3_c8bf0e28_M.jpg 0_cc0b4_18bf7281_M.jpg

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New Brown Streak and ZIP logos were made by damiann69 special for my mod, thanks to him.

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And sorry, guys, today I did not have time for new video, I will post it tomorrow. It will be really cool.

Also I glad to say that I finished one mod, which I planed to release in February, but released only now, in May. It's Winter Mod 3.0 for GTA Vice City. Please, download and rate it. One of my best mods. My best mod for Vice City. I am proud this work.


MrMateczko
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#523

Posted 05 May 2013 - 07:21 PM

damiann69 seems to be a great help for this mod, so it's not completely one man job, good to have such a nice team. Too bad I can't draw for life.

flame1251
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#524

Posted 06 May 2013 - 08:27 PM Edited by Flame1251, 08 May 2013 - 11:44 AM.

SFse, part 29

New video dedicated to SFse section

New video from HRT 1.4 mod that dedicated to the SFse, one of sections to which spitted San Fierro.

You can see: Corvin Stadium (pay attention to the reflections on the ball and stadium roof), drugs factory (and reflections in cisterns), driving school, building with CJ's flat, fire station, construction set, Doherty Garage, train station, garages TransFender and Pay 'n' Spray, Wang Cars showroom, different buildings, Xoomer gas station (pay attention to the reflections of cisterns and fuel tanks) and other buildings and places.

This is not final result! On video were captured only new textures and models. Watch video only in HD.

aStiffSausage
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#525

Posted 06 May 2013 - 08:38 PM

Sweet video, and great work so far! Is there much left of San Fierro?

And, not sure if you know this plug-in or you want to use it, but it could help a lot when setting up mip-maps. Might not be needed, but just thought that if G-TXD doesn't generate proper mip-maps then you could use that. smile.gif

flame1251
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#526

Posted 06 May 2013 - 08:41 PM

QUOTE (oksa8 @ Monday, May 6 2013, 20:38)
Sweet video, and great work so far! Is there much left of San Fierro?

And, not sure if you know this plug-in or you want to use it, but it could help a lot when setting up mip-maps. Might not be needed, but just thought that if G-TXD doesn't generate proper mip-maps then you could use that. smile.gif

Glad you like. Works on this section are almost over, little left. Thanks for link to plug-in, I take a look it.

damiann69
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#527

Posted 06 May 2013 - 09:28 PM Edited by damiann69, 06 May 2013 - 10:29 PM.

Did anybody notice little bug in Brown Streak banner? wink.gif It was burning my eyes, but I sent to Flame fixed version.
Good job Flame!

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MrMateczko
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#528

Posted 07 May 2013 - 01:10 AM

Nice music in the video, one of my favorites in SA. icon14.gif Really nicely shown new reflections in various objects.

Ηeath
  • Ηeath

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#529

Posted 07 May 2013 - 02:15 AM

Very nice. The reflections, and all. smile.gif Some don't have mipmaps though?

MrMateczko
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#530

Posted 07 May 2013 - 11:56 AM

As Flame has said many times, he doesn't show mipmaps in screenshots (most of the time) and videos, but he WILL include them in the final release.

flame1251
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#531

Posted 07 May 2013 - 02:07 PM

QUOTE (MrMateczko @ Tuesday, May 7 2013, 11:56)
As Flame has said many times, he doesn't show mipmaps in screenshots (most of the time) and videos, but he WILL include them in the final release.

Only on first reports about SFse section screenshots are not have mip-maps. All latest screens and video are with them.

Ηeath
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#532

Posted 07 May 2013 - 02:24 PM

I notice some areas which doesn't have mipmaps though?

MrMateczko
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#533

Posted 07 May 2013 - 03:39 PM

Maybe it's because they are not at their full level, or the video was badly encoded to YouTube creating an illusion as if there are not any mipmaps.

Ηeath
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#534

Posted 07 May 2013 - 11:37 PM

Well, if Flame is interested, I've found this out while making mipmaps for BSOR.

Mipmap Level Texture Resolution
Level 111024x1024
Level 10512x512
Level 9256x256
Level 8128x128
Level 764x64
Level 632x32

MrMateczko
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#535

Posted 08 May 2013 - 09:15 AM

What about 2048x2048? Flame uses this resolution a lot.

flame1251
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#536

Posted 08 May 2013 - 11:46 AM

SFse, part 30

New screenshots. All these places you already seen in video, but in high quality screenshots you can see more details.

I uploaded them on Yandex hosting. It comfortable enough, and I like more than Imageban for some reasons. But will it be convenient for you to use it? All signs in Russian.

For full resolution click on "В другом размере" > "Оригинал".

Stadium

Ball has reflection. Stadium roof also (with sky).

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Fuel tanks with beautiful reflections

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Streets

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Train station (again), now benches have a new textures (and beautiful sign that made for me damiann69).

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New version of sign by damiann69.

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QUOTE (MrMateczko @ Tuesday, May 7 2013, 15:39)
Maybe it's because they are not at their full level, or the video was badly encoded to YouTube creating an illusion as if there are not any mipmaps.

Yes, YouTube reduces the quality of the video. It is not essential for the other clips but it is important for us, because we are considering attentively textures. tounge2.gif

Ηeath
  • Ηeath

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#537

Posted 08 May 2013 - 03:04 PM

QUOTE (MrMateczko @ Wednesday, May 8 2013, 17:15)
What about 2048x2048? Flame uses this resolution a lot.

Level 12. icon14.gif

:twitch:
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#538

Posted 08 May 2013 - 04:38 PM

Any vehicles / vegetation yet? sigh.gif

Also, what soft do you use to create mipmaps?

damiann69
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#539

Posted 08 May 2013 - 05:21 PM

Do you plan make vegetation? I think it doesn't make sense since BSOR were made

flame1251
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#540

Posted 08 May 2013 - 06:12 PM Edited by Flame1251, 08 May 2013 - 09:05 PM.

QUOTE (damiann69 @ Wednesday, May 8 2013, 17:21)
Do you plan make vegetation? I think it doesn't make sense since BSOR were made

Honestly do not know. First I thought that I will do new textures for threes. But now that the project has become so tiresome I do not know. By the way, some vegetation textures I already made (bushes, palms etc).

QUOTE (:twitch: @ Wednesday, May 8 2013, 16:38)
Any vehicles / vegetation yet?  sigh.gif

Also, what soft do you use to create mipmaps?

Vehicles will be in the mod; some cars already have new textures, some on the waiting list. For mip-maps I use G-TXD.



New videos are will be soon.




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