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[WIP | SCR] HRT 1.4

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Poll: HRT 1.4 (106 member(s) have cast votes)

Is HRT 1.4 the best texture mod for GTA SA?

  1. Yes, the best! (39 votes [24.84%])

    Percentage of vote: 24.84%

  2. Yes, the best of the best! (52 votes [33.12%])

    Percentage of vote: 33.12%

  3. Yes, excellent mod! (23 votes [14.65%])

    Percentage of vote: 14.65%

  4. Yes, brilliant work! (43 votes [27.39%])

    Percentage of vote: 27.39%

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aStiffSausage
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#451

Posted 07 April 2013 - 07:20 PM

QUOTE (MrMateczko @ Sunday, Apr 7 2013, 17:23)
Very nice, not gonna complain. Can't believe this will actually be released. Most re-textures goes dead within months.

Agree'd, looks real good! smile.gif

And the reason most re-textures die is the fact that they are actually new-comers to modding who think they can do something big with month of work put into a mod that actually needs lots of time and attention to keep the athmosphere and keep the textures look good.

flame1251
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#452

Posted 08 April 2013 - 09:13 AM Edited by Flame1251, 08 April 2013 - 09:20 AM.

SFse, part 18
Fire Station


New screenshots of first variant

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***

Second variant with more big bricks

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***

Third variant with very big bricks

But textures with bricks are blurred.

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Choose one of them.

I like first variant, but guy from Russian forum says that bricks are very small (in original game they also small).

Ηeath
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#453

Posted 08 April 2013 - 09:49 AM

First or Second is good to me. smile.gif but I prefer the 2nd one more. icon14.gif

aStiffSausage
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#454

Posted 08 April 2013 - 09:55 AM

I'd go with first variant. smile.gif

MrMateczko
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#455

Posted 08 April 2013 - 02:28 PM

First variant is the best for me as well.

damiann69
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#456

Posted 08 April 2013 - 05:22 PM Edited by damiann69, 08 April 2013 - 05:45 PM.

I like second than first variant, because on first are spots where repetable parts are more aparent.

MrMateczko
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#457

Posted 08 April 2013 - 06:41 PM

QUOTE (damiann69 @ Monday, Apr 8 2013, 19:22)
are spots where repetable parts are more aparent

Like 95% of whole San Andreas textures? You can't get away from that, without editing the whole DFF model. And believe me, there are millions of those DFF files inside San Andreas. Of course Flame does correct some of the DFF's when textures are missing, or are wrongly put by R*. But forcing him to redo pretty much the whole gta3.img is just crazy. If so, he would be doing this for at least 5 years.

damiann69
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#458

Posted 08 April 2013 - 09:43 PM

I really understand that but I just prefer second version. It looks better, I mentioned why.

Ηeath
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#459

Posted 09 April 2013 - 11:50 AM

Gonna ask a simple question, RoSA means 'Retexture of San Andreas' while SRT means 'San Andreas rextured'. What exactly does HRT means? tounge.gif

MrMateczko
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#460

Posted 09 April 2013 - 12:34 PM

"HD ReTexture", I think.

flame1251
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#461

Posted 09 April 2013 - 04:45 PM

SFse, part 19
Construction Site


Construction site is a problem place in old-gen HRT Pack - part of it is not loading, maybe because corrupted collisions or new objects in IPL limits (but, and this strange, problem disappeared if with mod installed PO, Spring Season or other The Seasons mod), by the way in HRT 1.4 this problem will not be.

I used HD-textures for this place and fixed mapping; note that in HRT 1.4 ground texture have smooth transition to the sand texture, while in the original game ground looks just like block.

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Who knows name of txd with skull cracker texture?

About fire station. On this forum: two users voted for second variant and two for first variant; on Russian forum - 2 users voted for second variant. So, you are chosen second variant. smile.gif


QUOTE (JF-Mir2 @ Tuesday, Apr 9 2013, 11:50)
Gonna ask a simple question, RoSA means 'Retexture of San Andreas' while SRT means 'San Andreas rextured'. What exactly does HRT means?  tounge.gif

QUOTE (MrMateczko @ Tuesday, Apr 9 2013, 12:34)
"HD ReTexture", I think.

Good variant, but canonical variant is high resolution textures, very simply. smile.gif Funny that now mod focused not only on textures, but textures are main part, of course.

MrMateczko
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#462

Posted 09 April 2013 - 05:04 PM

What specific texture you refer to as "skull cracker texture"? Could you show it in a photo?
Other than that, amazing work. Looks like you've done the "ZIP" banner as well. Nice work.

damiann69
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#463

Posted 09 April 2013 - 08:24 PM

I have viewed all screens in this topic and I must say that it is impressive how natural your textures look. And the smooth transition between sand wink.gif -perfection. I can't wait for more screens and final release of course wink.gif .

Ash_735
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#464

Posted 09 April 2013 - 08:40 PM

The only thing I DON'T like about this mod is the design/art stuff, stuff like the ZIP Banner above, it's not using the same fonts or arranged in the same style to the original, which is a shame considering how much effort you're putting into the actual detail textures to make sure they look close to the original but in High Quality.

MrMateczko
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#465

Posted 09 April 2013 - 08:54 PM

As long as there are not any grammar errors (like in SRt3), it's fine. Making the font slightly different, while maintaining the same colors shouldn't be a real issue to users.
Of course that doesn't mean that all of the text of building will be like this, note that some fonts used in the game may not be publicly available, or they might cost him money. Just look at the recently fire station, looks damn like the original, to me. Plus, if this really begs you, he may just re-do the texture. Or do it yourself. Here, take this:
user posted image

flame1251
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#466

Posted 09 April 2013 - 09:31 PM

QUOTE (Ash_735 @ Tuesday, Apr 9 2013, 20:40)
The only thing I DON'T like about this mod is the design/art stuff, stuff like the ZIP Banner above, it's not using the same fonts or arranged in the same style to the original, which is a shame considering how much effort you're putting into the actual detail textures to make sure they look close to the original but in High Quality.


Hey, you must not forget that I was not obliged to redraw signs or... even work on this mod.

I do this at will, I spend my time (instead watch movies, play games, which have accumulated a lot, read a books etc; and you know this because you too make mods) and not take from this any money or popularity or something like this. So, please, don't say words like "shame". smile.gif

I could not pick up correctly front for "ZIP" banner (also I hope that for other banners I select really cool fronts, for example - Sprunk logos).

If anyone know what font used there - please say this here or in PM.

MrMateczko, thanks, you're right. Skull cracker is big... metal ball which hanging on the crane, with this thing destroying buildings. I search for txd-file in game.

user posted image

damiann69, thanks. cookie.gif

MrMateczko
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#467

Posted 09 April 2013 - 10:04 PM

Well, I've loaded the SFse in every map editor I could found, and the crane simply doesn't appear. Looks like it's a dynamic object. Guesses are, you already did retexture the texture, because in Los Santos, there's the same crane.

aStiffSausage
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#468

Posted 09 April 2013 - 10:11 PM

@Flame1251

You can find the wrecking ball texture from cranes_dyn2.txd. smile.gif

65536
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#469

Posted 10 April 2013 - 10:13 AM

QUOTE (Flame1251 @ Tuesday, Jun 19 2012, 16:27)
Thanks for comments, guys!

Now, I post some screenshots of other sections of Los Santos. This is not the new footage, but we will come to absolutely new screens.

I also replace LOD-textures and re-write signs (not all, but most of them). And don't forget - on pictures you see only new textures; on final stages of development the game will look much better.

LAn2

user posted image user posted image

user posted image

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Other screens from LAn2-section: 1, 2, 3, 4, 5, 6, 7.

LAs

user posted image user posted image user posted image

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Other screens from LAs-section: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 14, 15, 16 (agave texture based on photo from Wikimedia Commons; this texture previously used in my other mod, Endless Summer).

Textures of the airport, observatory and Unity Station are released as separate mini-mods. By the way in the pages of mods you can see screenshots taken with ENB in my Endless Summer mod.

LAs2

user posted image

Screenshots (this section has been partly redone, so the screenshots are not the final result): 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 12, 13, 14, 15, 16, 17.

Hey, man...

All links to these pictures you're posted:

[center] LAn2

http://www.10pix.ru/.../5849699.th.jpg
http://www.10pix.ru/.../5849962.th.jpg

http://www.10pix.ru/.../5853081.th.jpg

http://www.10pix.ru/.../5849811.th.jpg
http://www.10pix.ru/.../5849873.th.jpg
http://www.10pix.ru/.../5849907.th.jpg

Other screens from LAn2-section:

http://www.10pix.ru/view/3845/5849696/
http://www.10pix.ru/view/3237/5849725/
http://www.10pix.ru/view/4293/5849781/
http://www.10pix.ru/.../18698/5849841/
http://www.10pix.ru/...944537/5849901/
http://www.10pix.ru/view/2148/5849941/
http://www.10pix.ru/...587159/5850199/.

LAs

http://www.10pix.ru/.../5883092.th.jpg
http://www.10pix.ru/.../5883100.th.jpg
http://www.10pix.ru/.../5883120.th.jpg

http://www.10pix.ru/.../5883110.th.jpg
http://www.10pix.ru/.../5883121.th.jpg
http://www.10pix.ru/.../5883180.th.jpg

http://www.10pix.ru/.../5883621.th.jpg
http://www.10pix.ru/.../5883696.th.jpg

Other screens from LAs-section:

http://www.10pix.ru/view/3409/5883096/
http://www.10pix.ru/view/3953/5883137/
http://www.10pix.ru/view/4849/5883157/
http://www.10pix.ru/view/3537/5883109/
http://www.10pix.ru/view/3763/5883694/
http://www.10pix.ru/view/3891/5883652/
http://www.10pix.ru/view/2963/5883614/
http://www.10pix.ru/view/3027/5883624/
http://www.10pix.ru/view/3043/5883627/
http://www.10pix.ru/view/4819/5883680/
http://www.10pix.ru/view/3523/5883617/
http://www.10pix.ru/view/2738/5883600/
http://www.10pix.ru/view/2883/5883607/
http://www.10pix.ru/view/4961/5883134/
http://www.10pix.ru/view/1342/5884109/

LAs2

http://www.10pix.ru/.../5926363.th.jpg

Screenshots (this section has been partly redone, so the screenshots are not the final result):
http://www.10pix.ru/view/3590/5926233/
http://www.10pix.ru/...372587/5926244/
http://www.10pix.ru/...569805/5926264/
http://www.10pix.ru/...686844/5926282/
http://www.10pix.ru/view/1747/5926292/
http://www.10pix.ru/...892036/5926308/
http://doxot.moy.su/...8/640468207.jpg
http://doxot.moy.su/...8/733718609.jpg
http://doxot.moy.su/...8/429458660.jpg
http://doxot.moy.su/_ph/8/46793110.jpg
http://doxot.moy.su/...8/140129111.jpg
http://doxot.moy.su/...8/464310731.jpg
http://doxot.moy.su/...8/123631614.jpg
http://doxot.moy.su/...8/218939578.jpg
http://doxot.moy.su/...8/632953639.jpg
http://doxot.moy.su/...8/212152528.jpg

...are dead... Anything hosted on this site http://www.10pix.ru/ doesn't load at all.
Everything hosted on this site http://doxot.moy.su/_ph/ only shows an error "503 Service Temporarily Unavailable" or message for restricted access... sarcasm.gif Please upload your pictures on any other image hosting, dude!

catspider.gif

Ash_735
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#470

Posted 10 April 2013 - 12:02 PM

QUOTE (Flame1251 @ Tuesday, Apr 9 2013, 21:31)
Hey, you must not forget that I was not obliged to redraw signs or... even work on this mod.

I do this at will, I spend my time (instead watch movies, play games, which have accumulated a lot, read a books etc; and you know this because you too make mods) and not take from this any money or popularity or something like this. So, please, don't say words like "shame". smile.gif

Oh yeah don't take it the wrong way or anything I know how much work goes into these and it's actually a compliment in a way, you do the rest of the textures THAT well, that these remade banners stand out by not looking as good as those, and I understand that you might not want to waste a hell of a lot of time matching this stuff up when there's more important things to do in other areas, I really do like what you've done with the grass transitions and stuff, improving on what Rockstar did but also keeping it in the style. smile.gif

flame1251
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#471

Posted 10 April 2013 - 12:09 PM

SFse, part 20
Construction Site


user posted image user posted image

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QUOTE (65536 @ Wednesday, Apr 10 2013, 10:13)
...are dead... Anything hosted on this site http://www.10pix.ru/ doesn't load at all.
Everything hosted on this site http://doxot.moy.su/_ph/ only shows an error "503 Service Temporarily Unavailable" or message for restricted access... sarcasm.gif Please upload your pictures on any other image hosting, dude!

Hey, yes, 10pix hosting was dead, and doxot.moy.su, my site, too. sad.gif

But! I reloaded these screenshots to Imagebam (see link "All screenshots from previous reports (because old image hosting doesn't work)" on first page). If you could, please edit your post, to make it more short. smile.gif

QUOTE (oksa8 @ Tuesday, Apr 9 2013, 22:11)
@Flame1251

You can find the wrecking ball texture from cranes_dyn2.txd. smile.gif

It's strange, but I did not find it in this file (I thinking that this texture - ws_sheetsteel, but not) and also in cranes_dyn2_cj.txd.

Ash_735, okay, thanks. smile.gif

65536
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#472

Posted 10 April 2013 - 03:38 PM

@Flame1251, thanks for quick respond! Actually, I found a several more your posts containing screenshots hosted on the same nonworking http://www.10pix.ru/ site: 1, 2, 3, 4, 5 and 6. All of these are located on first 2 pages on your thread.

Studio Zek
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#473

Posted 10 April 2013 - 06:06 PM

Hrt 1.3 was great.This gonna be wonderful biggrin.gif I'm waiting icon14.gif

Death2Drugs
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#474

Posted 10 April 2013 - 10:38 PM

Flame, how do you find textures?

You can find textures using Map Editor V0.32.

MrMateczko
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#475

Posted 11 April 2013 - 05:43 AM

QUOTE (Death2Drugs @ Thursday, Apr 11 2013, 00:38)
Flame, how do you find textures?

You can find textures using Map Editor V0.32.

The crane is a dynamic object, and doesn't appear on the Map Editor.

flame1251
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#476

Posted 13 April 2013 - 09:25 AM

Death2Drugs, yes, I use Med, but, how said MrMateczko, ball of crane doesn't appear in editor.
65536, I am already re-upload them too.
Studio Zek, thanks!

SFse, part 21
CJ's flat


New textures for that house, and yes, bricks are small, but I cannot use for all houses HD-textures (we remember about limits), so I compensated this by mapping in 3ds Max. Also new house has two new materials: more dark bricks on at the edges of steps, and texture for steps.

user posted image user posted image

Ηeath
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#477

Posted 13 April 2013 - 09:59 AM

Damn, that looks nice. inlove.gif is that 'Streak Brown' (only words I see) banner gonna be like that? Or is this just temporary? Texture looks to LQ. tounge.gif Looks nice though. notify.gif

KawakSallas
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#478

Posted 13 April 2013 - 07:43 PM

Pretty damn good.

Do you have a estimated release date or something?

AgenBlaze
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#479

Posted 14 April 2013 - 06:55 PM

QUOTE (Flame1251 @ Saturday, Apr 13 2013, 09:25)
Death2Drugs, yes, I use Med, but, how said MrMateczko, ball of crane doesn't appear in editor.
65536, I am already re-upload them too.
Studio Zek, thanks!

SFse, part 21
CJ's flat


New textures for that house, and yes, bricks are small, but I cannot use for all houses HD-textures (we remember about limits), so I compensated this by mapping in 3ds Max. Also new house has two new materials: more dark bricks on at the edges of steps, and texture for steps.

user posted image user posted image

Limit? What limit? I thought we had memory512/1024/2048.cs for that?

Alt
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#480

Posted 14 April 2013 - 07:11 PM

QUOTE (Flame1251 @ Saturday, Apr 13 2013, 09:25)
SFse, part 21
CJ's flat


New textures for that house, and yes, bricks are small, but I cannot use for all houses HD-textures (we remember about limits), so I compensated this by mapping in 3ds Max. Also new house has two new materials: more dark bricks on at the edges of steps, and texture for steps.

*pics*

Sorry but original looks better. R* texture(s) have some repeats but looks more natural, yours - just like it's made from the same blocks.




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