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[WIP | SCR] HRT 1.4

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Poll: HRT 1.4 (104 member(s) have cast votes)

Is HRT 1.4 the best texture mod for GTA SA?

  1. Yes, the best! (38 votes [25.00%])

    Percentage of vote: 25.00%

  2. Yes, the best of the best! (50 votes [32.89%])

    Percentage of vote: 32.89%

  3. Yes, excellent mod! (22 votes [14.47%])

    Percentage of vote: 14.47%

  4. Yes, brilliant work! (42 votes [27.63%])

    Percentage of vote: 27.63%

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Ηeath
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#421

Posted 31 March 2013 - 01:55 PM

Very nice, SMAA's better. (imo) I don't know why, but what exactly do these guys have against SRT?

flame1251
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#422

Posted 31 March 2013 - 02:05 PM

QUOTE (Alt @ Sunday, Mar 31 2013, 13:46)
And mix of standard AA & injector's is impossible

Oh... blush.gif

MrMateczko
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#423

Posted 31 March 2013 - 05:50 PM

SRt3 isn't ugly, it's just too widely used, with no real competitor as of now...until HRT is released of course. smile.gif And competition in modding GTA SA is really important.
Not mentioning using way too off colors for certain places.
Well, I don't really see the difference in any of those anti-aliasing modes, I disable it anyways , so I can have dynamic grass with no lags.
Anyways, great job Flame, still waiting for CJ's garage. biggrin.gif

flame1251
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#424

Posted 01 April 2013 - 02:53 PM Edited by Flame1251, 06 April 2013 - 10:24 AM.

SFse, part 14

Hey, guys. Of course, I understand everything... but but I'm tired of the f**ing textures, tired of I'm not getting any money! I hate this work. So, I leave this project. I handed over the development of mod to my good friend, he is big fan of Minecraft and mod goes to re-branding now.

Now it's - HRT 1.4: Minecraft Edition.

HD roads:

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CJ's garage:

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High quality new signs:

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New grass:

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HPro
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#425

Posted 01 April 2013 - 03:06 PM

Are you kidding me ? This is sh*t man!

Frank.s
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#426

Posted 01 April 2013 - 03:42 PM

^someone doesn't get the joke.

Ontopic: F UC KING LOL.

Kalvin
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#427

Posted 01 April 2013 - 03:51 PM

Minecraft looks nothing like that xD
But anyway, LOL.

April Fooooools

Death2Drugs
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#428

Posted 01 April 2013 - 04:23 PM

QUOTE (HPro @ Monday, Apr 1 2013, 15:06)
Are you kidding me ? This is sh*t man!

It's April Fool's dude....

OT: LOL.

nkjellman
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#429

Posted 01 April 2013 - 07:23 PM

I caught on to that the first second I saw those textures.

Nice try.

MrMateczko
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#430

Posted 01 April 2013 - 07:26 PM

Looks like typical modded SA from SA:MP noob. biggrin.gif

CCPD
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#431

Posted 01 April 2013 - 09:18 PM

I almost had a f*cking heart attack, before realizing the date of the post.

flame1251
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#432

Posted 03 April 2013 - 12:35 PM Edited by Flame1251, 03 April 2013 - 12:40 PM.

I am glad that you appreciated the joke. tounge.gif

P.S. Three previously unreleased Minecraft Edition screenshots added to the gallery. New screenshots from real mod soon.

flame1251
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#433

Posted 04 April 2013 - 09:20 PM Edited by Flame1251, 04 April 2013 - 09:22 PM.

SFse, part 14
Doherty Garage


Hey there. I want to show you Doherty Garage, CJ's first safehouse in San Fierro.

For first I must say that I little stepped back from the exact conformity. I know that garage is boring for many people, because one of most popular small texture mods - are the mods which replaces textures of this garage. And I decided that needed make bit new for it, and at the same time staying within original game style.

I used for this garage not only new textures in high resolution (1024x1024 and 2048x2048 pixels), but also made new texture mapping in 3ds Max for this object and fix some deficiencies of original texture mapping (for example, letter "x" from sign occurs more than once on the edges of the garage, where it should not be). I made new mapping not only for main building (workshop) but also for garage next to it.

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*

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And one very interesting thing - it's a dusty window through which you can see interior of workshop.

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Of course, it's fake interior, but I spent a lot of time (part of the day and whole evening!) to do this thing... I do not think I will do later this trick, but it looks very interesting. (By doing this I am been incredibly angry at the game; when I opened file with collisions, I realized that developers are often psyched when making the game.)

I hope that you will like this garage. smile.gif

New screenshots coming soon. Please, leave your comments.

Mateos
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#434

Posted 04 April 2013 - 09:37 PM

Well, I think it was originally thought to contrast with the building around, which are kept clean, and in the middle this old station left without nobody taking care of it and so looking abandoned with textures showing it; If you make your texture more "dirty", it would be perfect imho smile.gif

flame1251
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#435

Posted 04 April 2013 - 09:59 PM

QUOTE (Mateos @ Thursday, Apr 4 2013, 21:37)
Well, I think it was originally thought to contrast with the building around, which are kept clean, and in the middle this old station left without nobody taking care of it and so looking abandoned with textures showing it; If you make your texture more "dirty", it would be perfect imho smile.gif

Thanks for opinion. Yes, it could be more dirty... but I'm so tired of the garage and want leave it as is. If do not happen riots. smile.gif

MrMateczko
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#436

Posted 04 April 2013 - 10:40 PM

Well, we all know that keeping textures as close to the original is nearly impossible. But I don't mind the walls, I mind the "Xoomer" text, it's too clean, just a little bit more dirt, and it would be fine.
Also, it's not uncommon to see vulgar names in files, since III. It's funny biggrin.gif

flame1251
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#437

Posted 05 April 2013 - 04:30 PM

SFse, part 15
Doherty Garage


Okay, but question is - whether or not to do it more dirty. Of course, compared to the original it turned tidier, but I have not forgotten about the scratches, rust, etc.

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To be honest, I'm not quite happy with how much time I spend on each object, but that is no reason not to alter bad places.

aStiffSausage
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#438

Posted 05 April 2013 - 05:49 PM

I'd say it needs just a bit more dirt, then it would be perfect! smile.gif

flame1251
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#439

Posted 06 April 2013 - 10:30 AM Edited by Flame1251, 06 April 2013 - 12:53 PM.

SFse, part 16
Doherty Garage (more dirty variant)


I made more dirty variant of textures. Please, your opinions. smile.gif

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Also at the request member of Russian forum I made one of brick textures more dirty.


Ηeath
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#440

Posted 06 April 2013 - 12:25 PM

Everything else looks neat icon14.gif , textures are a bit 'tiled' though.

MrMateczko
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#441

Posted 06 April 2013 - 01:05 PM

QUOTE (JF-Mir2 @ Saturday, Apr 6 2013, 14:25)
Everything else looks neat  icon14.gif , textures are a bit 'tiled' though.

Texture are a bit "tiled" in the original game as well.
Well, now it looks better. Though still not like in the original game, but it's nearly impossible to make these texture in HD:
user posted imageuser posted image

flame1251
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#442

Posted 06 April 2013 - 02:49 PM

QUOTE (MrMateczko @ Saturday, Apr 6 2013, 13:05)
QUOTE (JF-Mir2 @ Saturday, Apr 6 2013, 14:25)
Everything else looks neat  icon14.gif , textures are a bit 'tiled' though.

Texture are a bit "tiled" in the original game as well.
Well, now it looks better. Though still not like in the original game, but it's nearly impossible to make these texture in HD:
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I tried to make sign texture like in original game, it lost seamless. By the way, in original game seamless of this texture is very bad.

Well, thanks to all, with the garage I finished. smile.gif Soon new screenshots.

What do you want to see first - fire-station or the construction site?

Kalvin
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#443

Posted 06 April 2013 - 03:17 PM

Construction site!

MrMateczko
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#444

Posted 06 April 2013 - 03:34 PM

Both!

Ηeath
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#445

Posted 06 April 2013 - 10:18 PM

Fire Station. tounge.gif

aStiffSausage
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#446

Posted 07 April 2013 - 07:39 AM

Both would be better, but I'd prefer Fire Station too. smile.gif

Methical
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#447

Posted 07 April 2013 - 09:31 AM

+1 Fire Station; and maybe re-texture fire trucks too?

I know somewhere in this thread you said you were going to re-texture all the vehicles as well icon14.gif

flame1251
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#448

Posted 07 April 2013 - 02:13 PM Edited by Flame1251, 07 April 2013 - 02:22 PM.


Thanks for your opinions, guys. icon14.gif

SFse, part 17
Fire Station


I spend a lot of time working on this object and made completely new texture mapping: now bricks near the windows and other bricks have same size (proportions). To avoid problems I used textures in 512x512 pixels resolution for bricks and windows (I said earlier that this section very sensitive) but with good mapping them looks like HD-textures. At the same time, I use texture for sign in 2048x1024 resolution and really HD textures for doors, roof and some other.

By the way, new fire station has two new materials (which there aren't in original model): red rusty metal and new texture for the end of downspouts

See on the second screen: in original game that fence does not has texture on the edge, in HRT 1.4 I fixed it.

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P.S. Since some time textures on the screenshots of this section with MIP-maps.

P.P.S. Today and yesterday I posted on this forum some my other mods: Improved and open stadium (for GTA 3), Monument in honor of International Civil Aviation Day and Holiday Collection (for SA). I will be glad if you look on them.


QUOTE (methodunderg @ Sunday, Apr 7 2013, 09:31)
+1 Fire Station; and maybe re-texture fire trucks too?

I know somewhere in this thread you said you were going to re-texture all the vehicles as well  icon14.gif

Yes, but firetrucks I will make later. cookie.gif

MrMateczko
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#449

Posted 07 April 2013 - 02:23 PM

Very nice, not gonna complain. Can't believe this will actually be released. Most re-textures goes dead within months.

flame1251
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#450

Posted 07 April 2013 - 02:29 PM

QUOTE (MrMateczko @ Sunday, Apr 7 2013, 14:23)
Very nice, not gonna complain. Can't believe this will actually be released. Most re-textures goes dead within months.

Thanks. I pull this mod (1.4 version) more then a year. colgate.gif




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