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[WIP | SCR] HRT 1.4

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Poll: HRT 1.4 (106 member(s) have cast votes)

Is HRT 1.4 the best texture mod for GTA SA?

  1. Yes, the best! (39 votes [24.84%])

    Percentage of vote: 24.84%

  2. Yes, the best of the best! (52 votes [33.12%])

    Percentage of vote: 33.12%

  3. Yes, excellent mod! (23 votes [14.65%])

    Percentage of vote: 14.65%

  4. Yes, brilliant work! (43 votes [27.39%])

    Percentage of vote: 27.39%

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Methical
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#331

Posted 29 December 2012 - 10:26 PM

I don't want dirty dirty .. just not clean like they have just been paved ..

Maybe a few cracks here and there, an oil drop or two .. Something to give it more character?

Maybe some drainage grates on the road? Something like this ..
user posted image

These are only suggestions btw .. if you don't like my ideas, then ignore them. No harm done.

SnowySA
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#332

Posted 30 December 2012 - 03:01 AM

QUOTE (Flame1251 @ Saturday, Dec 29 2012, 19:54)
QUOTE (methodunderg @ Wednesday, Dec 26 2012, 20:44)
Is it just me, or do the roads look too clean?

Why, why are you, guys, want a dirty textures? wow.gif I think that this texture not dirty and not clean, this texture is a full re-creating of original texture.

New screenshots soon. icon14.gif

Because we are dirty people who loves dirty things tounge.gif

flame1251
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#333

Posted 31 December 2012 - 01:27 AM Edited by Flame1251, 31 December 2012 - 01:29 AM.

SFs, part 8
Work on the section almost finished*. 2012 almost over.


* It waiting for the polishing.

This is last screenshots pack in this year.

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This year I did a lot, I have made ​​much progress in the HRT 1.4, I made many other mods (see my profile on LibertyCity.ru), but next year I will "optimize" my work and will not make small modifications, including "pieces" of HRT 1.4 (at the time it was a great experience, but now it just a distraction from the main work). Now I feels weary, and (let no one think me greedy), I regret that I do not get money from this work. So before I get back the mod, I want to relax. See you.


MrMateczko
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#334

Posted 31 December 2012 - 09:32 AM Edited by MrMateczko, 31 December 2012 - 09:42 AM.

In the Ammu-Nation picture, you forgot the "IN" between "choice" and "domestic".

Other than that, really sweet.

EDIT: I just got the best idea!
When you'll remake the facts of Gant Bridge (the easter egg showing how much polygons it has, how much disk space it takes), you should change it to show your data, and maybe a smiley face, and your nickname.

flame1251
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#335

Posted 31 December 2012 - 12:01 PM

QUOTE (MrMateczko @ Monday, Dec 31 2012, 09:32)
In the Ammu-Nation picture, you forgot the "IN" between "choice" and "domestic".

Other than that, really sweet.

EDIT: I just got the best idea!
When you'll remake the facts of Gant Bridge (the easter egg showing how much polygons it has, how much disk space it takes), you should change it to show your data, and maybe a smiley face, and your nickname.

Oh, yes, I forgot "in"... dontgetit.gif Well, I fix it later, this texture saved in PSD.

Good idea about easter egg. Maybe I'll write something another there.

After my little vacation I'll post a new screenshots. Thanks all for waiting.


HPro
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#336

Posted 31 December 2012 - 12:09 PM

QUOTE (Flame1251 @ Monday, Dec 31 2012, 12:01)
QUOTE (MrMateczko @ Monday, Dec 31 2012, 09:32)
In the Ammu-Nation picture, you forgot the "IN" between "choice" and "domestic".

Other than that, really sweet.

EDIT: I just got the best idea!
When you'll remake the facts of Gant Bridge (the easter egg showing how much polygons it has, how much disk space it takes), you should change it to show your data, and maybe a smiley face, and your nickname.

Oh, yes, I forgot "in"... dontgetit.gif Well, I fix it later, this texture saved in PSD.

Good idea about easter egg. Maybe I'll write something another there.

After my little vacation I'll post a new screenshots. Thanks all for waiting.

Write: HP is Da King biggrin.gif

Flame, i like your work continue like dat dude

CCPD
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#337

Posted 01 January 2013 - 04:12 AM

Hopefully not too long of a vacation. I MUST have this mod. mercie_blink.gif

flame1251
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#338

Posted 19 January 2013 - 12:50 PM Edited by Flame1251, 19 January 2013 - 12:54 PM.

SFs, part 9

Some time ago I back to the work on the mod after my little vacation; from this year I started working on other manner and now I'm totally focused only on HRT 1.4, it release later in this year. Still a lot of work waiting for me.

Now I finishing SFs section of San-Fierro, it needs in some polishing. I glad to show you new pack of screenshots.

Ammu-Nation sign have been reworked.

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Тonnel near the cathedral

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Golf club.

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And (again) two new screens with the cathedral.

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Don't forget that screenshots not show final quality of the mod.

Hope you will like them.

MrMateczko
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#339

Posted 19 January 2013 - 02:56 PM Edited by MrMateczko, 19 January 2013 - 03:03 PM.

Welcome back. Nice screenshots, keep it up!
Also you should make your signature a little bit smaller, as you might have it disabled.

flame1251
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#340

Posted 19 January 2013 - 04:50 PM

QUOTE (MrMateczko @ Saturday, Jan 19 2013, 14:56)
Welcome back. Nice screenshots, keep it up!
Also you should make your signature a little bit smaller, as you might have it disabled.

Thanks. I made signature smaller. Is it better now? (So hard to remove something.) colgate.gif

TheGodfather.
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#341

Posted 19 January 2013 - 05:53 PM

The new textures are real great ..Well done... icon14.gif

flame1251
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#342

Posted 20 January 2013 - 04:47 PM Edited by flame1251, 4 weeks ago.

SFs, part 10

Little Sunday screenshots pack. You can see: Ammu-Nation shop (sign texture has been redesigned), Burger Shot building and parking near it, USA flag on the hotel and some other buildings.

0_cbf81_81f348f8_M.jpg 0_cbf8a_537e532b_M.jpg

0_cbf86_16857c72_M.jpg 0_cbf87_7aa4ff16_M.jpg

0_cbf89_738390b8_M.jpg

Links to all mini-mods, "pieces" with textures from HRT 1.4

Mini-mods or "pieces" with selected textures from base mod at the time (when I did versions of HRT Pack) are were a good experience, but now, when I making HRT 1.4, this idea takes time away and no longer promotes the development (downloads are not the best, and the assembly and testing are spending the time), so I refused from idea release mini-mods (parts of HRT 1.4) to optimize my work.

[Note that all "pieces" are not actual parts of HRT 1.4, because HRT constantly refined and all these places were updated and remade in HRT, in final version they will be look better.]

See below links to all released mini-mods.

Los Santos International Airport

Verdant Bluffs

Unity Station

County General Hospital

Jefferson Motel

Glen Park

Sherman Dam

All Saints General Hospital

Film studio

[December 2013 - all links were updated.]

***

Also, because old image hosting 10pix was dead, I have re-upload some old screenshots to the gallery on Yandex.


arijitsen, thank you. smile.gif

MrMateczko
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#343

Posted 20 January 2013 - 05:09 PM Edited by MrMateczko, 20 January 2013 - 05:11 PM.

Jefferson Motel link goes to County General Hospital link, and All Saints General Hospital link doesn't work. Can you fix that?
Anyways, great screenshots, as usual.

flame1251
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#344

Posted 20 January 2013 - 05:15 PM

QUOTE (MrMateczko @ Sunday, Jan 20 2013, 17:09)
Jefferson Motel link goes to County General Hospital link, and All Saints General Hospital link doesn't work. Can you fix that?
Anyways, great screenshots, as usual.

Yes, I fixed them, try now. Thanks. smile.gif

flame1251
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#345

Posted 21 January 2013 - 03:01 PM Edited by Flame1251, 21 January 2013 - 03:30 PM.

SFs, part 11

I decided to offer you a choice between two textures of grass on golf club.

First variant you already seen, grass like in original game but "circle" on the grass not allocated.

user posted image

Second variant with "circle", but not very seems to the original game.

user posted image

On third screnshot you can see original textures.

user posted image

*

Yet another screenshot with golf club.

user posted image


MrMateczko
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#346

Posted 21 January 2013 - 05:04 PM

First variant is way better.

Death2Drugs
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#347

Posted 21 January 2013 - 08:07 PM

First variant.

Gytis-JDM
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#348

Posted 21 January 2013 - 08:58 PM

1ST

flame1251
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#349

Posted 25 January 2013 - 11:42 AM

SFs, part 12
Completed work on the section


Actually the main work on this part of the city (technically all cities in GTA San Andreas are divided on sections) was completed (seemed to have been completed, but it was misleading) in the end of 2012, but only now I can move to the next section of the city, because when I worked with «SFs» on my way appeared many technical difficulties (San Fierro is the most sensitive city in the game, all violations of the limits are immediately affects) which, however, were successfully resolved.

So, I present to you last screenshots pack with SFs.

Streets of San Fierro

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This dome has a moving reflection:

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flame1251
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#350

Posted 25 January 2013 - 11:43 AM Edited by Flame1251, 25 January 2013 - 03:49 PM.

Mountain and broadcast station

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Mountain: comparative pictures

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Fixed texture mapping:

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Original prelight is saved!

Some statics: my folder with textures in BMP format weighs 0,98 GB and has 398 files; folder with game files (in TXD (container for textures) and DFF (models) formats) weighs 441 Mb.

***

Bonus smile.gif :

Deleted from mod variant of satellite antenna with moving reflections (because real satellite antennas are not have reflections).

user posted image user posted image



And thanks to all for your opinions about grass on the golf club, we selected a first variant.

Meanwhile I moved on to the next part of San Fierro.


aStiffSausage
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#351

Posted 25 January 2013 - 11:48 AM

Looks sweet, but just a quick question.

I think you know both mods, San Andreas HQ and SA:Render. SA:Render allows the usage of bump maps, so will you make HRT 1.4 compatible with it?
And, San Andreas HQ is a mod which smoothens the whole map, but it'll pretty much replace most of the fixes you've made. Can you do some co-operation with the author of SA:HQ and make those map-fixes on smoothened models?

flame1251
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#352

Posted 25 January 2013 - 12:10 PM Edited by Flame1251, 26 January 2013 - 08:29 AM.

QUOTE (oksa8 @ Friday, Jan 25 2013, 11:48)
Looks sweet, but just a quick question.

I think you know both mods, San Andreas HQ and SA:Render. SA:Render allows the usage of bump maps, so will you make HRT 1.4 compatible with it?
And, San Andreas HQ is a mod which smoothens the whole map, but it'll pretty much replace most of the fixes you've made. Can you do some co-operation with the author of SA:HQ and make those map-fixes on smoothened models?

Thanks for your comment.

I only now read about these mods, compatibility with these mods not included in the my plans. I do not want to get involved in a new "intrigues", I would like to bring work to the end on a high level. Please understand correctly, that if I will try to make HRT 1.4 compatible with many other mods, and not even my mods, and even not released as final version mods, it will only delay the development of my HRT 1.4.

UPD. Reading the topic with SA HQ, I realized that the mod is engaged guy from the gang of creators Rosa mod; these boorish guys with high self-esteem just hate me and my work, and revile the authors of any similar mods (SRT, for example) - that's funny, especially considering that the guys came to these ideas after me and nothing new they can not offer. So here it is, in principle, our mods can not be compatible. smile.gif


I wait for your comments about screenshots; your opinions and support are important for me.

MrMateczko
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#353

Posted 25 January 2013 - 05:46 PM

Having him replace the texture on the original game engine, will make more stability, having some new stuff in the game's engine may cause trouble. So you shouldn't bother with other mods, and focus on you job.

Because it's bloody awesome, specially the corrected models. smile.gif

Death2Drugs
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#354

Posted 26 January 2013 - 12:22 AM

This is all awesome indeed. Keep up the great work!

HPro
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#355

Posted 26 January 2013 - 10:07 AM

Don't worry Flame, we still support your awesome work biggrin.gif

flame1251
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#356

Posted 27 January 2013 - 02:56 PM

MrMateczko, Death2Drugs, HPro, thanks for your posts!

Some interesting info. I calculated current size of files (TXD and DFF), created for mod. Them weight... 3246 Mb. smile.gif

MrMateczko
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#357

Posted 27 January 2013 - 03:15 PM Edited by MrMateczko, 27 January 2013 - 03:32 PM.

3GB? Final weight will be 12GB then I think. It'll be almost as big as GTA IV! It's time to use the IMG Limit Adjuster and IMG Organizer v4.
One question: How will this mod be distributed when it's finished:
*Just TXD and DFF files that user will have to put into files themselves? (Like in SRT3 v1.7)
*Precompiled gta3.img file that is copied to game's directory.
*TXD and DFF files automatically put into gta3.img and then automatically rebuilding the archive? (Like in your mini-mods)

flame1251
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#358

Posted 27 January 2013 - 03:48 PM

QUOTE (MrMateczko @ Sunday, Jan 27 2013, 15:15)
3GB? Final weight will be 12GB then I think. It'll be almost as big as GTA IV! It's time to use the IMG Limit Adjuster and IMG Organizer v4.
One question: How will this mod be distributed when it's finished:
*Just TXD and DFF files that user will have to put into files themselves? (Like in SRT3 v1.7)
*Precompiled gta3.img file that is copied to game's directory.
*TXD and DFF files automatically put into gta3.img and then automatically rebuilding the archive? (Like in your mini-mods)

Yes, but I will try IMG Limit Adjuster and IMG Organizer v4 later, when all sections will be finished.

Sorry but I do not can say now about variants distribution. This is one of the difficult issues that have to be solved. But I'll try to decide the best way for users.

By the way, do you think, which option would be more convenient? smile.gif


MrMateczko
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#359

Posted 27 January 2013 - 05:03 PM Edited by MrMateczko, 27 January 2013 - 05:07 PM.

I don't know. Each way has it's pros and cons.
And one more question, I don't know if someone asked you this before: LOD for trees will be implemented? Original game don't have them for certain trees making flying Hydra in the forest area very risky.

flame1251
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#360

Posted 27 January 2013 - 06:10 PM Edited by Flame1251, 27 January 2013 - 06:16 PM.

QUOTE (MrMateczko @ Sunday, Jan 27 2013, 17:03)
I don't know. Each way has it's pros and cons.
And one more question, I don't know if someone asked you this before: LOD for trees will be implemented? Original game don't have them for certain trees making flying Hydra in the forest area very risky.

Original trees LODs very low quality and on far distance trees looks very bad. Yes, I'll replace and LODs too, not only textures.

Soon I'm going to calculate percent of readiness mod. Decided after user's question on the Russian forum. I really hard to say how much it ready now. Funny that different users say different answers on my question about readiness; someone says "30%", someone - "50%".

Guys, what do you think about this?




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