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[WIP | SCR] HRT 1.4

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Poll: HRT 1.4 (112 member(s) have cast votes)

Is HRT 1.4 the best texture mod for GTA SA?

  1. Yes, the best! (44 votes [26.99%])

    Percentage of vote: 26.99%

  2. Yes, the best of the best! (52 votes [31.90%])

    Percentage of vote: 31.90%

  3. Yes, excellent mod! (24 votes [14.72%])

    Percentage of vote: 14.72%

  4. Yes, brilliant work! (43 votes [26.38%])

    Percentage of vote: 26.38%

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MrMateczko
  • MrMateczko

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#301

Posted 09 December 2012 - 08:43 PM

Not before, but IN 2013. Still can't wait!

flame1251
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#302

Posted 11 December 2012 - 09:14 PM

You are made your choice

user posted image

Next city which I'll rework - San Fierro.

Five people voted in favor of San Fierro; no one voted for Las Venturas; in Russian forum thread two voted for SF, two - for LV.

Wait for new screenshots.




QUOTE (TheD94 @ Sunday, Dec 9 2012, 20:08)
The countryside/desert doesn't have so many texture files. Cities require much more texture files because of the buildings.
Also don't forget that the textures in countryside/desert are repeating. R* did a very awkward job here. They could make out of 5 txd files to 1 txd file, because the textures are only repeating. So you can keep for example the desert with towns covered with your textures with only around 50 custom textures. But SF needs more than 150 I guess.

I do not think so. smile.gif Fifteen... are may only the ground and roads. But you also do not take into account dozens of buildings and various objects. Given the enhanced mountains - desert has a lot of work for me too... In San Fierro also not 100 textures. Thousand? Maybe.

Here are only textures in my folders with textures in BMP: LAhills - 261 texture, LAw2 - 292, LAw - 235, LAe2 - 614... etc. Some textures have duplicates (improved versions), also folders have some new materials, but them are not hundreds.

Always seems that the textures are less than are actually. smile.gif

QUOTE (HPro @ Sunday, Dec 9 2012, 20:36)
Will it get .LOD in it and working perfectly with SA:MP?

Do you mean .LOD like in SRT? I do not know about .LOD mod from SRT and about it realization.

But, guys, later I tell you about other interesting graphic tweaks for HRT 1.4.

About compatibility with SA-MP. I am not sure, but I'll try make compatibility mod with SA-MP.

MrMateczko
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#303

Posted 11 December 2012 - 09:26 PM

Original LOD's for San Fierro are notorious for being very low quality, and changing to normal texture way too late. This can be noticed in the mission "Supply Lines". Hope you fix one of those two problems. Looks from Big Pointy Building should be awesome, when you're done with SF. Good luck, have fun, don't forget to eat and drink, modders should also have some real-life time! biggrin.gif

flame1251
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#304

Posted 13 December 2012 - 09:41 PM Edited by flame1251, 03 July 2014 - 09:46 AM.

QUOTE (MrMateczko @ Tuesday, Dec 11 2012, 21:26)
Original LOD's for San Fierro are notorious for being very low quality, and changing to normal texture way too late. This can be noticed in the mission "Supply Lines". Hope you fix one of those two problems. Looks from Big Pointy Building should be awesome, when you're done with SF. Good luck, have fun, don't forget to eat and drink, modders should also have some real-life time! biggrin.gif



Yeah, I know. I plan to do something with LODs (not only replacing to the most quality analogs). (Do not known, same as in SRT .LOD mod or not). Already, by the example of the last video you can see that LODs are not as irritating, and this only through textures. icon14.gif

By the way, thanks for wishes (about real-life - is very useful wish), you noticed that I spend a hell of a lot of time on mod. cookie.gif

***

I reloaded the separate mini-mod with textures of film studio in LS: fixed installer bug. I apologize if anyone was unable to install a mod.

Gytis-JDM
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#305

Posted 14 December 2012 - 12:51 PM

Good work, but how about LS version? Maybe you can release HRT 1.4 Los Santos Only version? (for christmas will be really good). And i'm voting for LV (las venturas), it's nice city, looks alot better then san fierro.

Death2Drugs
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#306

Posted 14 December 2012 - 06:51 PM

QUOTE (Gytis-JDM @ Friday, Dec 14 2012, 12:51)
Good work, but how about LS version? Maybe you can release HRT 1.4 Los Santos Only version? (for christmas will be really good). And i'm voting for LV (las venturas), it's nice city, looks alot better then san fierro.

He's not releasing separate versions. He wants a fully released mod for stability reasons.

tommzy2
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#307

Posted 15 December 2012 - 03:36 AM

Would love if the mod would be compatible with sa-mp

flame1251
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#308

Posted 17 December 2012 - 06:19 PM

SFs, part 1


As is the case with previous cities - San Fierro is splitted on few sections. In contrast to the more detailed (in my opinion) Los Santos - it has 10 sections, San Fiero has five sections, but they are very large. For example, first (do not count SFn section, with Bayside) section - SFs - includes the mountain with a television station at the top, and golf club, and part of the city. Here it is.

user posted image


Lets move on to the HRT 1.4 textures.

This is one of road textures. It made in 2048x2048 pixels resolution (original - 256x256 pixels).

user posted image user posted image


Few beach screenshots.

user posted image user posted image

user posted image


Baseball stadium.

user posted image user posted image


More screenshots soon. icon14.gif

MrMateczko
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#309

Posted 17 December 2012 - 06:43 PM

2048x2048 sounds delicious, just like this cookie cookie.gif biggrin.gif .
In San Fierro, there's a lot of signs. Try to make the font as close as to the original texture. Like the Windy Street, or the Big Pointy Building signs.

CCPD
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#310

Posted 18 December 2012 - 10:22 PM

Just started to play SA again and want to use this mod so badly. Good work!

flame1251
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#311

Posted 19 December 2012 - 01:15 PM

SFs, part 2

Baseball stadium, grass texture (comparative pictures); on second picture you see the same texture, but with more zoom.

user posted image user posted image

One of the road textures. Like many (but not all) road textures, this texture made from scratch. Texture's resolution - 2048x2048 (256x256 - original texture). Second and third pictures are show same texture, but with more zoom.

user posted image user posted image user posted image

By the way, San Fierro was indeed the most "sensitive" city, which explains why the developers made it less detailed - in some places I had to lower my textures resolution to 1024x1024 (instead of the original 2048x2048).

New game screenshots soon.

MrMateczko and CCPD, thanks for comments. cookie.gif

HPro
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#312

Posted 19 December 2012 - 07:20 PM

So f*cking fresh, i'm f*cking excited to get this mod soon as you release it biggrin.gif

nkjellman
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#313

Posted 19 December 2012 - 07:42 PM Edited by nkjellman, 19 December 2012 - 07:59 PM.

So just wondering, What is the progress on the areas?

-LS (I guess you finished it or its close)
-SF (Obviously WIP)
-LV (Not started excluding if there are any textures that is used anywhere else)
-Country Side (LS)
-Country Side (SF)
-Desert (LV)

A few more questions.
-Will you update other things like vehicle, weapon, character, peds, radar, hud, effects, ect?
-Will you update cut scene interiors or mission exclusive areas?
-When do you think you might release it?
-If you release when its done, how long do you think it would take?
-When you release, are users allowed to port the textures to IV SA, and release with proper credits given?
-Will there be an optional ENB Series config?

I love these textures. They keep the game looking like San Andreas but in better quality. A lot of other HD texture mods completely change the atmosphere.

kyarashotgun
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#314

Posted 20 December 2012 - 07:10 AM

Do you plan to release the low-end specs version? Like for crappy PCs or laptops.

Jestic
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#315

Posted 20 December 2012 - 06:46 PM

QUOTE (Flame1251 @ Wednesday, Dec 19 2012, 15:15)
in some places I had to lower my textures resolution to 1024x1024 (instead of the original 2048x2048).

2048 is crazy, 1024 is more than enough, in most cases even 512 will do fine.

Kalvin
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#316

Posted 20 December 2012 - 06:48 PM

QUOTE (nkjellman @ Wednesday, Dec 19 2012, 19:42)
So just wondering, What is the progress on the areas?

-LS (I guess you finished it or its close)
-SF (Obviously WIP)
-LV (Not started excluding if there are any textures that is used anywhere else)
-Country Side (LS)
-Country Side (SF)
-Desert (LV)

A few more questions.
-Will you update other things like vehicle, weapon, character, peds, radar, hud, effects, ect?
-Will you update cut scene interiors or mission exclusive areas?
-When do you think you might release it?
-If you release when its done, how long do you think it would take?
-When you release, are users allowed to port the textures to IV SA, and release with proper credits given?
-Will there be an optional ENB Series config?

I love these textures. They keep the game looking like San Andreas but in better quality. A lot of other HD texture mods completely change the atmosphere.

Don't ask him all these questions, he most likely doesn't even know half of these things.

flame1251
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#317

Posted 20 December 2012 - 08:59 PM

QUOTE (nkjellman @ Wednesday, Dec 19 2012, 19:42)
So just wondering, What is the progress on the areas?

-LS (I guess you finished it or its close)
-SF (Obviously WIP)
-LV (Not started excluding if there are any textures that is used anywhere else)
-Country Side (LS)
-Country Side (SF)
-Desert (LV)

A few more questions.
-Will you update other things like vehicle, weapon, character, peds, radar, hud, effects, ect?
-Will you update cut scene interiors or mission exclusive areas?
-When do you think you might release it?
-If you release when its done, how long do you think it would take?
-When you release, are users allowed to port the textures to IV SA, and release with proper credits given?
-Will there be an optional ENB Series config?

I love these textures. They keep the game looking like San Andreas but in better quality. A lot of other HD texture mods completely change the atmosphere.

QUOTE (kyarashotgun @ Thursday, Dec 20 2012, 07:10)
Do you plan to release the low-end specs version? Like for crappy PCs or laptops.


I can not give all the answers at once. Better to wait with the answers on some questions because I'm afraid to tell lies or inadvertently make you wait for things, that I can not guarantee.

Los Santos is finished and waiting for final "polishing"; San Fierro - I now work on it; LV, countryside, desert - yes, not started, but I already have some textures for them.

Vehicles and trees textures will be new and enhanced, all interiors (included interiors from missions) will have new textures. On other issues I can not yet give an answer.

Thank you all for your interest and comments.

HPro
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#318

Posted 20 December 2012 - 10:01 PM

HRT 1.4 HD Texture
Optional Vehicles
Optional Trees
Optional Interiors

You understand?

Methical
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#319

Posted 21 December 2012 - 12:24 AM

Yes he does understand.

Do you not understand, that this is a MASSIVE project to be done by one person alone. ?

He said he doesn't want to GUARANTEE the suggestions above ^

flame1251
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#320

Posted 21 December 2012 - 08:58 AM Edited by Flame1251, 21 December 2012 - 09:07 AM.

SFs, part 3

Comparative pictures with the baseball stadium.

user posted image user posted image

Pay attention: in original game grass texture has bad junction with stadium grass, in HRT 1.4 this thing is fixed.

user posted image

One of grass textures (pathway to the tennis court) and roof of the cathedral.
user posted image user posted image

One of roads texture in game.

user posted image user posted image

Death2Drugs
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#321

Posted 21 December 2012 - 11:46 PM

Gets better and better! Awesome work! Keep it up!

flame1251
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#322

Posted 22 December 2012 - 10:26 AM Edited by Flame1251, 21 January 2013 - 04:20 PM.

SFs, part 4

Baseball station again, but now I show you the tribunes.

user posted image user posted image user posted image

Tennis court near the golf club in game.

user posted image user posted image user posted image

One of rocks textures with smooth passage to the grass.

user posted image


flame1251
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#323

Posted 24 December 2012 - 04:26 PM

SFs, part 5
Сathedral


user posted image

user posted image user posted image user posted image

user posted image user posted image user posted image


flame1251
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#324

Posted 25 December 2012 - 08:41 PM

SFs, part 6

A few new screenshots of cathedral.

user posted image user posted image

user posted image

... And now lets distract from San Fierro. When I did mod Monument in honor of International Civil Aviation Day, I paid attention to the fact that some textures, in the place where I plan to install the memorial (Los Santos), may be improved; and I improve them (and added to the mod with monument as little but nice bonus).

user posted image user posted image user posted image

user posted image

Tomorrow the new screenshots.

aStiffSausage
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#325

Posted 25 December 2012 - 09:15 PM

@Flame1251

Wow... I came when I saw your latest work! That's really stunning!
Oh, I forgot, does HRT 1.4 just improve original tree textures or will they be re-done completely?

flame1251
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#326

Posted 25 December 2012 - 09:19 PM

QUOTE (oksa8 @ Tuesday, Dec 25 2012, 21:15)
@Flame1251

Wow... I came when I saw your latest work! That's really stunning!
Oh, I forgot, does HRT 1.4 just improve original tree textures or will they be re-done completely?

Thanks, oksa8. cookie.gif smile.gif

Trees. In HRT 1.4 will be re-done textures for trees, see also this post for my more detail opinion about it.

flame1251
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#327

Posted 26 December 2012 - 10:13 AM

SFs, part 7

One of road textures in game and comparative picture with one of the pavement.

user posted image user posted image user posted image

user posted image

Methical
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#328

Posted 26 December 2012 - 08:44 PM

Is it just me, or do the roads look too clean?

flame1251
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#329

Posted 29 December 2012 - 07:54 PM

QUOTE (methodunderg @ Wednesday, Dec 26 2012, 20:44)
Is it just me, or do the roads look too clean?

Why, why are you, guys, want a dirty textures? wow.gif I think that this texture not dirty and not clean, this texture is a full re-creating of original texture.

New screenshots soon. icon14.gif

Death2Drugs
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#330

Posted 29 December 2012 - 10:18 PM

QUOTE (Flame1251 @ Saturday, Dec 29 2012, 19:54)
QUOTE (methodunderg @ Wednesday, Dec 26 2012, 20:44)
Is it just me, or do the roads look too clean?

Why, why are you, guys, want a dirty textures? wow.gif I think that this texture not dirty and not clean, this texture is a full re-creating of original texture.

New screenshots soon. icon14.gif

I actually agree with you. As much as I don't want to start a texture pack flame war, look at SRT. Excessive grunge filters galore.




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