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[WIP | SCR] HRT 1.4

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Poll: HRT 1.4 (109 member(s) have cast votes)

Is HRT 1.4 the best texture mod for GTA SA?

  1. Yes, the best! (42 votes [26.25%])

    Percentage of vote: 26.25%

  2. Yes, the best of the best! (52 votes [32.50%])

    Percentage of vote: 32.50%

  3. Yes, excellent mod! (23 votes [14.37%])

    Percentage of vote: 14.37%

  4. Yes, brilliant work! (43 votes [26.88%])

    Percentage of vote: 26.88%

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flame1251
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#271

Posted 02 December 2012 - 10:26 PM

LAhills, part 3
CJ's house on the hill


House that can buy the main character, located on the hills.

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Please comment and vote for a mod. smile.gif

Death2Drugs
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#272

Posted 03 December 2012 - 12:41 AM

You're using mesh smoothing on the hills?

Kalvin
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#273

Posted 03 December 2012 - 10:18 AM

Great job, love how it looks icon14.gif
And yeah, the new variant is better cookie.gif

flame1251
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#274

Posted 03 December 2012 - 10:28 AM

LAhills, part 4
Mad Dog's house


I glad to show you new textures for Mad Dog's house on the hills. (Interior will be made later).

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I remind you that everyone also can support work by making any donate. WebMoney: Z562386371104, E376985203769.
Names or nicknames of people, who supported development, will be listed at first thread page.

Also (yes, I know that difficult to win, on Mod DB hundreds, hundreds good mods) vote for HRT 1.4 on Mod DB.

New video soon.


QUOTE (Death2Drugs @ Monday, Dec 3 2012, 00:41)
You're using mesh smoothing on the hills?

No, I don't use smoothing for this hills; smoothing can change the dimensions so I might be forced to shift original objects. I plan use smoothing for rocks in the desert - it be looks wonderful. icon14.gif

QUOTE (ManDog @ Monday, Dec 3 2012, 10:18)
Great job, love how it looks icon14.gif
And yeah, the new variant is better cookie.gif

Thanks for opinion, you helped me made texture better. wink.gif


kyarashotgun
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#275

Posted 03 December 2012 - 08:55 PM

Hey Flame.

First words: The textures are looking great. I expect great potentials from this.

Second: I have a little problem with the latest HRT Pack 1.3. Remember the place where you get the RC Chopper Dude's mission? The road there is not covered with the textures, and when I try walking in, I'd just drop down the space below. I'm having trouble with that. Can you check and fix?

And I believe it is only the HRT Pack's problem, for I don't use any other modifications besides that.

Perhaps some screenshots would help.

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I hope you would look into the problem.

flame1251
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#276

Posted 03 December 2012 - 10:29 PM Edited by Flame1251, 03 December 2012 - 10:39 PM.

QUOTE (kyarashotgun @ Monday, Dec 3 2012, 20:55)
Second: I have a little problem with the latest HRT Pack 1.3. Remember the place where you get the RC Chopper Dude's mission? The road there is not covered with the textures, and when I try walking in, I'd just drop down the space below. I'm having trouble with that. Can you check and fix?

Hi. You can write me to PM, this thread only about HRT 1.4, not HRT Pack 1.3. I know the problem of "intangibility" (absence density) of some places (and interestingly that not always intangibility in the same place). This is because the limit on new objects (in IPL-files) or new collisions (COLs - because included Project Oblivion 2007) is reached (somehow it happened). Sorry for this problem; I spent a lot of time, but only came to the fact that this problem can by fixed by a complete rebuild of the mod. I decided fixed this problem in the new version, HRT Pack 1.4... which now known as HRT 1.4 and will be hellishly stable. So, wait for HRT 1.4. smile.gif Glad that you like and old version too.

You may try add objects like a walls or gates (in MEd) in these places for complete mission.

P.S. When I need to write a lot, my English is even worse...

TheD94
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#277

Posted 03 December 2012 - 10:53 PM

kyarashotgun, It's not only HRT problem. This bug happens randomly after installing any mods. This has something to do with the 2 missions in San Fierro where you put cement in a hole at the construction site behind the garage in doherty and destroy the yeyo factory from mission called yay-kaboom (or whatever called). Check out these places in a savegame where those san fierro missions are finished, you'll notice something odd and somewhere else you see flying cement in San Fierro which is either solid or not. It's a underrated bug which really annoys me, but sometime's it's funny to be honest.

kyarashotgun
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#278

Posted 04 December 2012 - 04:20 AM

@Flame: Thanks for the information. Guess I'll wait for the 1.4 pack =)

@D94: I see. Well, those RC Chopper Missions are annoying anyway, might as well find a savegame that has them completed already. haha.

flame1251
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#279

Posted 04 December 2012 - 10:16 PM

LAhills, part 5

This is the penultimate Los Santos screenshots pack. Work on the last section of Los Santos coming to an end. Section, named "LAHills", over which I almost finish all works.

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flame1251
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#280

Posted 04 December 2012 - 10:19 PM



(Image limit in previous post has been reached).

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Also I want to show you a small video, dedicated to one of places on the location — tennis court in Los Santos from section LAw2.

HRT 1.4: Tennis Сourt in LS


Methical
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#281

Posted 04 December 2012 - 10:37 PM

How did you get your hills looking so smooth if you didn't use smoothing? Especially those pics that you posted previously around the Vinewood sign. The hills look very very smooth.

flame1251
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#282

Posted 04 December 2012 - 10:41 PM

QUOTE (methodunderg @ Tuesday, Dec 4 2012, 22:37)
How did you get your hills looking so smooth if you didn't use smoothing? Especially those pics that you posted previously around the Vinewood sign. The hills look very very smooth.

I do not use smoothing for hills models, but high resolution textures do their work and make the hills more detail and not so "angular". smile.gif

Methical
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#283

Posted 04 December 2012 - 11:00 PM

Can we expect a LS release when you move onto next city?

flame1251
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#284

Posted 04 December 2012 - 11:04 PM

QUOTE (methodunderg @ Tuesday, Dec 4 2012, 23:00)
Can we expect a LS release when you move onto next city?

Sorry but no. I know that you would love to play with HRT 1.4, but the better you get "solid" (holistic), full product, not unstable piece of mod.

MrMateczko
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#285

Posted 05 December 2012 - 01:44 PM

QUOTE (Flame1251 @ Wednesday, Dec 5 2012, 00:04)
QUOTE (methodunderg @ Tuesday, Dec 4 2012, 23:00)
Can we expect a LS release when you move onto next city?

Sorry but no. I know that you would love to play with HRT 1.4, but the better you get "solid" (holistic), full product, not unstable piece of mod.

I agree 100%!
Supposed high stability of this mod, is one of the best things in this mod. Nothing more than loading a bunch of mods, then to realize one of them is crashing the game. Patience is very important.

Also SRT3 2012 Mipmap Edition has some collision problems on San Fierro, hope this one will have everything done right.
I've also voted your mod on ModDB, hope you appreciate this Flame.

HPro
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#286

Posted 05 December 2012 - 02:13 PM

I voted for your mod when will he get finished please?

Zera
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#287

Posted 05 December 2012 - 06:15 PM

QUOTE (Flame1251 @ Tuesday, Dec 4 2012, 19:19)
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That dirt wall texture needs some serious work. Looks way too clean and unrealistic, nothing at all like it looks in original game.

Your other textures are fine though.


flame1251
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#288

Posted 05 December 2012 - 06:43 PM Edited by Flame1251, 05 December 2012 - 06:47 PM.

QUOTE (MrMateczko @ Wednesday, Dec 5 2012, 13:44)
Also SRT3 2012 Mipmap Edition has some collision problems on San Fierro, hope this one will have everything done right.
I've also voted your mod on ModDB, hope you appreciate this Flame.

Yes, in HRT 1.4 will be no problem with collisions. Thanks for your vote, thanks to all for them votes. icon14.gif

QUOTE (HPro @ Wednesday, Dec 5 2012, 14:13)
I voted for your mod when will he get finished please?

In 2013, 100%.

QUOTE (Zera @ Wednesday, Dec 5 2012, 18:15)
That dirt wall texture needs some serious work. Looks way too clean and unrealistic, nothing at all like it looks in original game.

Textures in original game just very hazy (blurry) because they are in very low resolution and as result even objects visually appear to us more "dirty" and angular. Also on second image original texture is very stretched and the new texture is more accurate. But I already made one of dirt textures more dirt; you can see picture in one of previous posts.

flame1251
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#289

Posted 06 December 2012 - 05:08 PM

LAhills, part 6

Work on the latest section of Los Santos (technically called «LAHills» and dedicated to Vinewood Hills, which prototype in real life are the Hollywood Hills) came to the end. Thus, all the major work on Los Santos are finished (but later the city is still waiting for lapping and some places will be are improved).

Latest screenshot pack shows some buildings and streets of this section.

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flame1251
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#290

Posted 06 December 2012 - 05:12 PM Edited by Flame1251, 06 December 2012 - 10:00 PM.

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Also I glad to show you new video of mod, dedicated to this section and to the completion of main works on Los Santos:

HRT 1.4: Vinewood Hills

(Screenshots and video aren't show final quality of graphics).

Do not forget vote for HRT 1.4 on Mod DB.

And a question for all you.
What is next city I should rework? You can choose between San Fierro and Las Venturas and define the direction of development.


MrMateczko
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#291

Posted 06 December 2012 - 05:18 PM

QUOTE (Flame1251 @ Thursday, Dec 6 2012, 18:12)
And a question for all you. What is next city I should rework? You can choose between San Fierro and Las Venturas and define the direction of development.

I think you should start San Fierro next, since it's the smallest city.

aStiffSausage
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#292

Posted 06 December 2012 - 06:10 PM

I'd also say San Fierro.

And, also, any chance of... Private beta release for few chosen & trusted members? smile.gif

MrMateczko
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#293

Posted 06 December 2012 - 08:19 PM

QUOTE (oksa8 @ Thursday, Dec 6 2012, 19:10)
And, also, any chance of... Private beta release for few chosen & trusted members? smile.gif

That would have been great. I would have seen how big must this mod is, and how it will run on my computer.
Also are LOD's for Los Santos done as well, or they're be done another time?

flame1251
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#294

Posted 06 December 2012 - 10:07 PM

QUOTE (oksa8 @ Thursday, Dec 6 2012, 18:10)
And, also, any chance of... Private beta release for few chosen & trusted members? smile.gif

Early to tell about it. smile.gif

QUOTE (MrMateczko @ Thursday, Dec 6 2012, 20:19)
Also are LOD's for Los Santos done as well, or they're be done another time?

Yes, LODs are already replaced but not all. In the video clearly that the textures are not so suddenly replaced from LOD-variant to the main variant.

flame1251
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#295

Posted 08 December 2012 - 11:54 AM

I'll be waiting for your opinions and then we summarize and choose the next city. So, please, write your opinions. smile.gif cookie.gif

But do not think that development is stay in place - I'm working on some other things.

Death2Drugs
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#296

Posted 08 December 2012 - 05:34 PM

San Fierro, since it is so small.

Methical
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#297

Posted 09 December 2012 - 07:47 PM

Yeah, I'd go with SF as well (or Countryside/Desert)

TheD94
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#298

Posted 09 December 2012 - 08:08 PM Edited by TheD94, 09 December 2012 - 08:14 PM.

Do countryside/desert, then SF and as last you can do LV. The countryside/desert doesn't have so many texture files. Cities require much more texture files because of the buildings.

Also don't forget that the textures in countryside/desert are repeating. R* did a very awkward job here. They could make out of 5 txd files to 1 txd file, because the textures are only repeating. So you can keep for example the desert with towns covered with your textures with only around 50 custom textures. But SF needs more than 150 I guess.

Methical
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#299

Posted 09 December 2012 - 08:25 PM

Desert might take a while also, as he said he was going to try and smoothen out the rocks etc.

HPro
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#300

Posted 09 December 2012 - 08:36 PM

As he said, it will be released before 2013 wink.gif
I'm really waiting for this awesome mod!
Will it get .LOD in it and working perfectly with SA:MP?




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