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HRT 1.4

SA WIP
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Ash_735
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#1861

Posted 18 March 2017 - 01:10 PM

There's mine which is included in the latest Downgrader, which uses mobile assets and the original vehicle lights sourced from GTAV, scaled to twice the size of the original so it still fits in without being too HD if that makes sense,but i kept the originals if you'd want it higher quality.
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Flame
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#1862

Posted 18 March 2017 - 01:22 PM Edited by Flame, 18 March 2017 - 04:17 PM.

Thanks, but I think that textures from V are different from SA's. If you want, you can give me your vehicle.txd, I want to try to repeat the same result (with free textures of lights, scratches and some on).

 

UPD. Oh, you're meant latest Steam Downgrader, I did not immediately realize what is what.

Also there is a very good vehicle.txd mod that made by Junior_Djjr, textures are really great.

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LaDiDa
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#1863

Posted 18 March 2017 - 01:50 PM Edited by LaDiDa, 18 March 2017 - 01:50 PM.

ECG - Vehicle.txd hands down. The one you showed :p

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Ash_735
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#1864

Posted 18 March 2017 - 06:22 PM

Thanks, but I think that textures from V are different from SA's.

I tracked down the ones that match the closest, and really only one set of rear lights are different, the rest of the ones they used in San Andreas were there, so I was able to make a lights texture at 1024x1024, which I then scaled down to 256x256 so it wouldn't stand out that much.

As for other improvements, I used the vehicle shatter from the mobile version, which is 256x256 instead of 128x128, and the scratch texture which is 128x128 instead of 64x64.
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BobFromReboot
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#1865

Posted 09 April 2017 - 03:13 PM

Hey Flame, hope everything is going well. Might I suggest when you post your next wave of city screenshots you use the updated vehicle models and txds? Maybe even use vegetation original quality as well?

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Flame
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#1866

Posted 11 April 2017 - 09:11 PM

Hello, BobFromReboot, glad that this thread is not forgotten. :) And as always, mates - sorry, that there are not new images and news. Everything is going well. Not as well as I waited from myself, but I don't abandon the mod. I still hope that this year will be productive.

BobFromReboot, do you think that it will be better to capture the next city screenshots with enabled new cars textures? I also think so. Also I have some prepared screenshots that I want to post in the next time, when I set the mood for this. Sorry if I did not understand the question.
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Stellasin
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#1867

Posted 4 weeks ago

Really great work going on Flame. It's nice to see that you are still trying to develop a mod for so much years on a 13 year old game. 

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The Duke Of Nukes
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#1868

Posted 4 weeks ago

Hi! Did you think that I have forgotten you? Never! This looks like it's going to be a great mod when it's finished! Although I really wish that you used the PS2 textures as your base. Even though they have a lower resolution (maybe), they are less compressed than the PC ones, and they have more color to them. This is still great though!
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LaDiDa
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#1869

Posted 4 weeks ago

Just waiting for the next mindblowing progress screenies :p can't wait to see the new textures kicking the old ones asses.
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#1870

Posted 4 weeks ago

Hello, mates, it's very nice to see your activity here, and read your posts. For the last time I have a logjam (or obstruction, something like this, a dead point in my other cases - and because of this my computer work is not very productive again, but I need as faster to let go from this difficulties), I do not want to talk one and the same, but I always keep the mod in my mind, however for the last time I work with it more rather mentally, than literally. :( I think such a long development time is too large for any mod, and I feel some discomfort with this, but it will be finished one day.

About PS2 textures. If I'm not mistaken, earlier I was standing on position that it is not needed and the textures in the mod must be made with using PC textures as a base, because PC version was released later and has some improvements. But now I understand that now always changes can be really good and not always developers can be right. So it's a good idea. I want to download the mod with PS2 textures. Then, before I will make new texture, I will see at textures in both versions, and if PS2 texture will seem to me better, the new texture can be similar to the PS2 one. Will be interesting to do such little experiment. I'll write about such situation in the future, if I will do this.

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Stellasin
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#1871

Posted 4 weeks ago

Will there be any fps loss?


Flame
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#1872

Posted 4 weeks ago Edited by Flame, 4 weeks ago.

FPS lost will be if the game will run on the same computer, as listed in the official system requirements in 2005. :) But on any modern PC the game with the mod will work smoothly and with good FPS.

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ΣΓ
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#1873

Posted 4 weeks ago Edited by ΣΓ, 4 weeks ago.

If you have to ask that question then you probably need to upgrade.
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LaDiDa
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#1874

Posted 4 weeks ago

You won't notice much difference with the ps2 textures in most cases, in some however you'll see that the pc textures have censored parts (litterally a black/white bar) or have a lot less color to them due to dxt compression on very low res textures. But using both as a reference could help with a few of them.

 

Hope you overcome the difficulties and maybe when you're not sure on what to do next you could post it here, I'm sure we could be of some help to you =)

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