LAw. Part 1
I switched to the new section, LAw. Screenshots with this section from editor:
Now turn to the comparison screenshots.
The beach. On first screen you can see stall with the glasses. In the original game, it's very blurred texture, whereas (often I forgetting that it is not necessary to do every little thing) in the HRT 1.4 whole stall is visible in all details. (Here
is the separate screen with the glasses).
Second screen - sand and pier. Sand texture based on sand texture, which I used in HRT Pack 1.3 and Endless Summer (but in all these mods texture looks little different). By the way, this texture is made based on my photo too. On this sand I was standing in real life.
For HRT 1.4 I closer this texture to the original, but specially left more than juicy colors.
In this screenshot you can see "junction" between the two sections - with new, and with old textures.
P.S. Interesting, by what percentage do you understand what I'm writing?
|QUOTE (methodunderg @ Tuesday, Aug 14 2012, 10:12)|
| How do adjust the thickness of power-lines? |
Sorry, but what is power-lines?
|QUOTE (headmetalbanger @ Tuesday, Aug 14 2012, 09:02)|
| Good project, better than 1.3 version |
|QUOTE (oksa8 @ Monday, Aug 13 2012, 18:11)|
|QUOTE (Flame1251 @ Monday, Aug 13 2012, 15:32)|
|QUOTE (oksa8 @ Monday, Aug 13 2012, 11:01)|
| Size-problem of gta3.img is easy to bypass, you can add one more .img-file by changing gta.dat, and even more if you are using fastman92's IMG Limit Adjuster. If size of mod is less than 2GB, then just name it gta3.img and make users rename their original gta3.img and make it load with gta.dat. |
Thanks for the tip. I should be able to bypass the limits on size but if that, will have to ask for help.
Ok, and if you need another extra 2GB then add another entry in gta.dat before original gta3.img.
Thanks for the tip, I heard about the adding new IMG archives, but never not tried to do it.