You use lod mod???
Lod Mod by BLITZ is not included, of course. I must confess: I know nothing about BLITZ's mod. I know only that this is some manipulations with LODs (LOD-varaints of textures and models). But I do not know how it works, because I've never downloaded a modification (although I respect the work of BLITZ).
In HRT 1.4 I'm doing with LODs next: I am replacing LOD-variants of textures to more quality analogs (but, of course, LOD-textures are smaller than main variants of textures). Using of MIP-mapping also helping to do so that from a distance objects look more quality than in original game. Here one of reports
, where I have written about LODs in mod.
This mod will support Low-End Pc´s?
Hard to say something about system specs of mod, but it will be cool work on PC like my: Intel i3 2.93 Ghz, 3,5 (4 on 64-bit system) GB RAM, ASUS EAH5750 1 GB. I think, in 2014 this is not high-end PC (but I like it).
About the progress, i just wanna say, this mod is hotter than Autumn sunshine and Winter vacation.
Glad that you like HRT, but I would really like to my other works were also assessed.
Are you saying you will as well do - or any chances for - an alternate, more lightweight version?
I can not say something about other versions. I always see how much work is left to do.
I kind of agree with the IMG files idea. What I'm most worried is, about the tools used, since some tools aren't able to rebuild the archive properly, which can be seen by having random crashes. That's why I'd suggest using Mod Loader, or at least have it as an option instead of having to export everything from IMG archives.
I cannot make so many optional things for installation. It is something that will only delay the development of mod. Doing mod, I need to think about it to be high quality and worked well; I can not count on the fact that users will be convenient to install over other mods. Actually, of course, and I'll take care of it, but it's not the most important thing. Mod should not (not obliged) be designed to work with other mods.
Frankly, I strive to use as little as possible third-party things for more stability and for independence of the different factors.
Great, you fixed texture widens/be attracted..
Oh, your high poly is awesome too. I hope you remake the road to higher poly like the donut.
Roads often were made as separates models; holes (slots) for the roads were slotted in landscape models, so, if I change road model, most likely I'll have change and landscape model or street model etc. This work is unjustified.