SFe, part 23
See these images on Mod DB
About Manhunt 1-2 and textures from these games
By the way. Some time ago I said that I will not plan to use textures from Manhunt because I do not like this game (it contains a lot of violence).
Nevertheless I got this game (and second part too) and played it (them) (first part of the game, as for me, it is very poor game with monotonous gameplay and unnecessary violence, but the second part is much better - not bad story with some psychological sense, but, again, violence seems exaggerated, but this game not bad, and not good in same time; sorry for this deviation from a theme and - as always - my English); so, I played these games, but not only!
I have ripped all textures from them some time ago and carefully reconsidered them... Booth game are based on different versions of RenderWare engine, as old-gen GTA games, and have a many common textures with GTA; Manhunt 1 version of engine, most likely, based on Vice City engine build, but have some improvements as dynamic shadows; for Manhunt 2 it was too expensive to port game on RAGE because development was extremely delayed, and this game also use RenderWare engine, not one of new versions, but modified very old build, maybe even from first game: game look better than first part, it seems game use generating normal maps (because I have not seen normal-map textures).
About textures in these games. Manhunt 2 was useless for me, because this game used textures only in low 128x128 resolution (as maximum! it has only few textures with bigger resolution). But with Manhunt 1 situation is the opposite. This game has a lot of textures that used also in GTA VC and GTA SA, and maximum resolution of these textures - are 512x512 pixels. If I have texture from SA in 128x128 and have the same texture (ripped from Manhunt) in 512x512 - this is good. But frustrating is that good textures still very little.
Possible, and writing about it is not worth. Because textures from Manhunt - are just drop in the ocean of my totally new textures in really high resolution.
What about vehicles? IMO the weakest original SA's texture work.
Will there be different textures for each vehicle? (really easy to do technically)
Yes, I doing vehicle textures, but this not very easy. Glad that you like mod.