|QUOTE (alayanrole @ Saturday, May 25 2013, 01:28)|
| oh? so the detailed one depends on anisotropic filter? |
I don't know what you call "detailed", but anistrophic filter is useful addition to mipmapping technology
Mipmapping is a method which decreases specified texture's resolution as you move away from it. So if you're standing opposite to 512x512 texture on such distance that it decreases size twicely because of perspective, you can just use 256x256 texture's copy instead of.
First of, if the 512x texture decreases it's size too much because of perspective, it will look oversharped, with some visual glitches, lost details e.t.c
and second, smaller textures require less PC resources.
And anistrophic filtering increases textures and especcialy texture's mipmaps quality.I hope my english is understandable