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[WIP|IV-EFLC] GTA III Rage Classic

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Garju67
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#991

Posted 14 August 2012 - 03:34 PM

user posted image

Squirlkiller
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#992

Posted 14 August 2012 - 03:42 PM

Guys this is the GTA III Classic topic, not the "let's convert every game made in history to RAGE" topic

Sebianoti
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#993

Posted 14 August 2012 - 04:13 PM

QUOTE (Garju67 @ Tuesday, Aug 14 2012, 15:34)
user posted image

+1 for doing that with the paths,

SkylineGTRFreak
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#994

Posted 14 August 2012 - 04:22 PM

QUOTE (Blaster_nl @ Monday, Aug 13 2012, 18:55)
QUOTE (Wass @ Monday, Aug 13 2012, 19:53)
QUOTE (MegaMario1500 @ Monday, Aug 13 2012, 01:29)
QUOTE (SilentPL @ Sunday, Aug 12 2012, 21:26)
QUOTE (Sean3623 @ Monday, Aug 13 2012, 02:01)
Why not port Bully onto the rage engine?

What's with porting everything to RAGE ENGINE? You could port Chessmaster yet..

Let's port Bomberman and Sonic The Hedgehog to RAGE biggrin.gif (lol)

I think the right thing to do is porting Midnight Club L.A,cuz it's engine is very simillar to Vannilla IV'

Indeed, but only .black is able to open the resources, at least COL and Texture Archives, I don't know about models.

If anyone finds a way t extract vehicle models and textures from MC:LA, please send me a PM ASAP xD

OT: I think it's quite interesting how far IV modding is now. I can remember when car paths were just a dream^^

Sebianoti
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#995

Posted 14 August 2012 - 05:03 PM

QUOTE (SkylineGTRFreak @ Tuesday, Aug 14 2012, 16:22)
QUOTE (Blaster_nl @ Monday, Aug 13 2012, 18:55)
QUOTE (Wass @ Monday, Aug 13 2012, 19:53)
QUOTE (MegaMario1500 @ Monday, Aug 13 2012, 01:29)
QUOTE (SilentPL @ Sunday, Aug 12 2012, 21:26)
QUOTE (Sean3623 @ Monday, Aug 13 2012, 02:01)
Why not port Bully onto the rage engine?

What's with porting everything to RAGE ENGINE? You could port Chessmaster yet..

Let's port Bomberman and Sonic The Hedgehog to RAGE biggrin.gif (lol)

I think the right thing to do is porting Midnight Club L.A,cuz it's engine is very simillar to Vannilla IV'

Indeed, but only .black is able to open the resources, at least COL and Texture Archives, I don't know about models.

If anyone finds a way t extract vehicle models and textures from MC:LA, please send me a PM ASAP xD

OT: I think it's quite interesting how far IV modding is now. I can remember when car paths were just a dream^^

lets hope we won't have to wait long for the same level of modding on GTA V as we have on IV

monster875.
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#996

Posted 14 August 2012 - 05:26 PM

r there going to be a HD version of this mod? i mean, in quality that fits with IV?

Wass
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#997

Posted 14 August 2012 - 05:46 PM

QUOTE (monster875. @ Tuesday, Aug 14 2012, 18:26)
r there going to be a HD version of this mod? i mean, in quality that fits with IV?

I don't think so,it's GTA III Rage Classic after all

monster875.
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#998

Posted 14 August 2012 - 06:03 PM

QUOTE (Wass @ Tuesday, Aug 14 2012, 18:46)
QUOTE (monster875. @ Tuesday, Aug 14 2012, 18:26)
r there going to be a HD version of this mod? i mean, in quality that fits with IV?

I don't think so,it's GTA III Rage Classic after all

well, that's a shame if it's not going to fit the IV LC quality confused.gif

Garju67
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#999

Posted 14 August 2012 - 06:10 PM

QUOTE (monster875. @ Tuesday, Aug 14 2012, 20:03)
QUOTE (Wass @ Tuesday, Aug 14 2012, 18:46)
QUOTE (monster875. @ Tuesday, Aug 14 2012, 18:26)
r there going to be a HD version of this mod? i mean, in quality that fits with IV?

I don't think so,it's GTA III Rage Classic after all

well, that's a shame if it's not going to fit the IV LC quality confused.gif

A lot of people (like me) prefer to have original contents to keep GTA III feeling. Also, it fit perfectly with GTA IV (RAGE). Test the demo to see yourself.

You want HD map ? Go here : http://www.gtaforums...howtopic=480400

Also, a little note, mod is dead but anyway.

ufide24
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#1000

Posted 14 August 2012 - 06:20 PM Edited by ufide24, 14 August 2012 - 06:30 PM.

user posted image
garju,you use this cars biggrin.gif


Sebianoti
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#1001

Posted 14 August 2012 - 06:54 PM

QUOTE (Garju67 @ Tuesday, Aug 14 2012, 18:10)
QUOTE (monster875. @ Tuesday, Aug 14 2012, 20:03)
QUOTE (Wass @ Tuesday, Aug 14 2012, 18:46)
QUOTE (monster875. @ Tuesday, Aug 14 2012, 18:26)
r there going to be a HD version of this mod? i mean, in quality that fits with IV?

I don't think so,it's GTA III Rage Classic after all

well, that's a shame if it's not going to fit the IV LC quality confused.gif

A lot of people (like me) prefer to have original contents to keep GTA III feeling. Also, it fit perfectly with GTA IV (RAGE). Test the demo to see yourself.

You want HD map ? Go here : http://www.gtaforums...howtopic=480400

Also, a little note, mod is dead but anyway.

Yeah it's dead but it's not really dead... just wish they would update ugh it gets me mad

SkylineGTRFreak
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#1002

Posted 14 August 2012 - 07:02 PM

QUOTE (Sebianoti @ Tuesday, Aug 14 2012, 18:03)
QUOTE (SkylineGTRFreak @ Tuesday, Aug 14 2012, 16:22)
QUOTE (Blaster_nl @ Monday, Aug 13 2012, 18:55)
QUOTE (Wass @ Monday, Aug 13 2012, 19:53)
QUOTE (MegaMario1500 @ Monday, Aug 13 2012, 01:29)
QUOTE (SilentPL @ Sunday, Aug 12 2012, 21:26)
QUOTE (Sean3623 @ Monday, Aug 13 2012, 02:01)
Why not port Bully onto the rage engine?

What's with porting everything to RAGE ENGINE? You could port Chessmaster yet..

Let's port Bomberman and Sonic The Hedgehog to RAGE biggrin.gif (lol)

I think the right thing to do is porting Midnight Club L.A,cuz it's engine is very simillar to Vannilla IV'

Indeed, but only .black is able to open the resources, at least COL and Texture Archives, I don't know about models.

If anyone finds a way t extract vehicle models and textures from MC:LA, please send me a PM ASAP xD

OT: I think it's quite interesting how far IV modding is now. I can remember when car paths were just a dream^^

lets hope we won't have to wait long for the same level of modding on GTA V as we have on IV

I dont think so, because it's not a new engine and files may be the same... Like it was with III, VC and SA

monster875.
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#1003

Posted 14 August 2012 - 07:44 PM

QUOTE (Garju67 @ Tuesday, Aug 14 2012, 19:10)
QUOTE (monster875. @ Tuesday, Aug 14 2012, 20:03)
QUOTE (Wass @ Tuesday, Aug 14 2012, 18:46)
QUOTE (monster875. @ Tuesday, Aug 14 2012, 18:26)
r there going to be a HD version of this mod? i mean, in quality that fits with IV?

I don't think so,it's GTA III Rage Classic after all

well, that's a shame if it's not going to fit the IV LC quality confused.gif

A lot of people (like me) prefer to have original contents to keep GTA III feeling. Also, it fit perfectly with GTA IV (RAGE). Test the demo to see yourself.

You want HD map ? Go here : http://www.gtaforums...howtopic=480400

Also, a little note, mod is dead but anyway.

well, i don't have IV:SA, and wont get it because i don't like it. i would love to test this, but since it's for IV:SA only at EFLC, i wont be able (yes, i do have EFLC, but i don't mod it)

Garju67
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#1004

Posted 14 August 2012 - 07:47 PM

QUOTE (monster875. @ Tuesday, Aug 14 2012, 21:44)
QUOTE (Garju67 @ Tuesday, Aug 14 2012, 19:10)
QUOTE (monster875. @ Tuesday, Aug 14 2012, 20:03)
QUOTE (Wass @ Tuesday, Aug 14 2012, 18:46)
QUOTE (monster875. @ Tuesday, Aug 14 2012, 18:26)
r there going to be a HD version of this mod? i mean, in quality that fits with IV?

I don't think so,it's GTA III Rage Classic after all

well, that's a shame if it's not going to fit the IV LC quality confused.gif

A lot of people (like me) prefer to have original contents to keep GTA III feeling. Also, it fit perfectly with GTA IV (RAGE). Test the demo to see yourself.

You want HD map ? Go here : http://www.gtaforums...howtopic=480400

Also, a little note, mod is dead but anyway.

well, i don't have IV:SA, and wont get it because i don't like it. i would love to test this, but since it's for IV:SA only at EFLC, i wont be able (yes, i do have EFLC, but i don't mod it)

Your choice. Now you have to wait for the first public beta. smile.gif

monster875.
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#1005

Posted 14 August 2012 - 07:51 PM

QUOTE (Garju67 @ Tuesday, Aug 14 2012, 20:47)
QUOTE (monster875. @ Tuesday, Aug 14 2012, 21:44)
QUOTE (Garju67 @ Tuesday, Aug 14 2012, 19:10)
QUOTE (monster875. @ Tuesday, Aug 14 2012, 20:03)
QUOTE (Wass @ Tuesday, Aug 14 2012, 18:46)
QUOTE (monster875. @ Tuesday, Aug 14 2012, 18:26)
r there going to be a HD version of this mod? i mean, in quality that fits with IV?

I don't think so,it's GTA III Rage Classic after all

well, that's a shame if it's not going to fit the IV LC quality confused.gif

A lot of people (like me) prefer to have original contents to keep GTA III feeling. Also, it fit perfectly with GTA IV (RAGE). Test the demo to see yourself.

You want HD map ? Go here : http://www.gtaforums...howtopic=480400

Also, a little note, mod is dead but anyway.

well, i don't have IV:SA, and wont get it because i don't like it. i would love to test this, but since it's for IV:SA only at EFLC, i wont be able (yes, i do have EFLC, but i don't mod it)

Your choice. Now you have to wait for the first public beta. smile.gif

i'll for sure wait;). but i deffinently hope u'll think about making a couple of improvements on the map tounge.gif and maybe even get someone to convert the HD GTA III cars by OnePiece to IV

Garju67
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#1006

Posted 14 August 2012 - 09:26 PM

user posted image

cool.gif

Mega
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#1007

Posted 14 August 2012 - 09:36 PM

QUOTE (Garju67 @ Tuesday, Aug 14 2012, 18:26)
epic pic

cool.gif

Would be my wallpaper if it was bigger and the hills on the back were fixed, that's awesome!

Sebianoti
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#1008

Posted 14 August 2012 - 09:55 PM

QUOTE (MegaMario1500 @ Tuesday, Aug 14 2012, 21:36)
QUOTE (Garju67 @ Tuesday, Aug 14 2012, 18:26)
epic pic

cool.gif

Would be my wallpaper if it was bigger and the hills on the back were fixed, that's awesome!

+1

Jestic
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#1009

Posted 14 August 2012 - 10:16 PM

Garjur, apply some SG on the hills, K.

Garju67
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#1010

Posted 14 August 2012 - 10:24 PM

GTA III Rage Classic Gameplay # 3 by zzcool



Ash_735
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#1011

Posted 14 August 2012 - 11:04 PM

So what happened to converting the Xbox Map? All I see there is the SA LC map confused.gif

Flitskikker
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#1012

Posted 14 August 2012 - 11:19 PM

QUOTE (Ash_735 @ Wednesday, Aug 15 2012, 01:04)
So what happened to converting the Xbox Map? All I see there is the SA LC map confused.gif

From what I've heard, it's canceled because of too many bugs.

Garju67
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#1013

Posted 14 August 2012 - 11:22 PM

QUOTE (Ash_735 @ Wednesday, Aug 15 2012, 01:04)
So what happened to converting the Xbox Map? All I see there is the SA LC map confused.gif

QUOTE

@RoadRunner71 : Trees will be IV ones. We restored SALC map. Too may bugs on Xbox one, can't work on it.

wahgah
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#1014

Posted 15 August 2012 - 12:06 AM

what is the difference between SALC and xbox map??? is SALC just the original map?

it would still be nice to see the extra models rockstar added to the map for the xbox one.

Squirlkiller
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#1015

Posted 15 August 2012 - 12:10 AM

How about converting the real xbox map and not the "Xbox Version Mod" map.

dffxbox2pc: http://www.gtaforums...howtopic=312948

Garju67
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#1016

Posted 15 August 2012 - 12:19 AM

That's same anyway. If GTA3 PC is bugged then, Xbox one is too. We have the full map already converted. We won't get back to Xbox map. Also, i don't see any problems with SA:LC.

wahgah
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#1017

Posted 15 August 2012 - 12:45 AM

I would just like to see the extra detail added from xbox, maybe at a later date...

tamisa_simulator3
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#1018

Posted 15 August 2012 - 01:35 AM

QUOTE (Wass @ Wednesday, Aug 8 2012, 22:07)
QUOTE (GTARandom @ Wednesday, Aug 8 2012, 21:21)
First of all if the NOOSE tank is sh*tty , why bother porting it?


Second, yes it's in exe but it can be scripted to be on other vehicles as well. Still no controllable turret tho or animation because it's mapped in exe to be used by WFT files(vehicles)

I don't think the APC is shi*ty but I was sad cuz porting it is too hard,I mean yes you can make an external script but I guess it won't be like TBoGT sad.gif
EDIT:but at least we still have the parachute possible smile.gif

use script files for .net scripthook could work, but to moving the turret would be hard.
i know nothing about modding, but i installed a lot of script mods on GTAIV(even enabling parachute on IV, but it looks unrealistic) so it can be possible! biggrin.gif
i also installed a mod that enables buzzard's miniguns and rockets for GTAIV(replaces annihilator)!!!
hope someone can make a script that lets APC Shoot cannons and move the turret by pressing a button(cause make the turret move by mouse would be probably impossible)!

Squirlkiller
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#1019

Posted 15 August 2012 - 04:58 AM

At least convert the "Xbox Textures" mod that was made for GTA:LC, not sure if one was made for III, probably was

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#1020

Posted 15 August 2012 - 07:39 AM

Well in that case I've lost all interest in this mod, I've played enough of the original Liberty City on GTA3, GTA LC and SA LC, I don't need another one to drive around on, especially as you're just ripping off SA LC, so there's not much point really apart from TEH RAGE ENGINE.

Sad really, was looking forward to seeing the Xbox Map done right and being shown off in a major mod but you cancel it because of a few bugs? Hell, on our mod HackMan spent a few weeks making his own damn tools from scratch just so we could convert the map properly, XEPOMAHT has already shown off his model viewer, the only problem seems to be how it was reading textures, seriously, none of you are going to push forward on that and try and sort out the problem?

Honestly, feel it was a dick move to announce that you guys were converting the Xbox map, it got me much more interested in the mod and wanted to keep an eye on this, but if all you're doing is just another SA Map to RAGE (by converting SA LC) then pfft, it's not that special anymore, it's not even the proper map, it's the SA LC additions one where the team added extra stands, etc, around the city to take advantage of San Andreas features.




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