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[WIP|IV-EFLC] GTA III Rage Classic

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Sebianoti
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#691

Posted 05 August 2012 - 11:53 PM

QUOTE (Garju67 @ Sunday, Aug 5 2012, 23:11)
QUOTE (Sebianoti @ Monday, Aug 6 2012, 01:04)
Taking screenshot requests? how about the lighthouse ? =)

user posted image

Hmm thanks but the half of the crane is missing, also something iffy about the boat

Garju67
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#692

Posted 05 August 2012 - 11:54 PM

For crane, maybe a missing LOD.
For boat, everything is okay, it's just a LOD.

RoadRunner71
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#693

Posted 05 August 2012 - 11:55 PM

And can be added at least stationary peds? like in the corners, restaurant terrace, anywhere.

Garju67
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#694

Posted 05 August 2012 - 11:57 PM Edited by Garju67, 06 August 2012 - 12:22 AM.

QUOTE (RoadRunner71 @ Monday, Aug 6 2012, 01:55)
And can be added at least stationary peds? like in the corners, restaurant terrace, anywhere.

There is some peds on the benches. For peds path, i highly doubt that it will be included in release. Need a lot of improvements.

Here is a little vid of working peds.




As you can see, there is a lot of bugs like standing peds etc... So i don't really know if that will be included or no.

Wass
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#695

Posted 06 August 2012 - 12:28 AM

QUOTE (Garju67 @ Monday, Aug 6 2012, 00:57)
QUOTE (RoadRunner71 @ Monday, Aug 6 2012, 01:55)
And can be added at least stationary peds? like in the corners, restaurant terrace, anywhere.

There is some peds on the benches. For peds path, i highly doubt that it will be included in release. Need a lot of improvements.

Here is a little vid of working peds.




As you can see, there is a lot of bugs like standing peds etc... So i don't really know if that will be included or no.

WTF!I thought it was impossible to make ped paths in IV,did you found a new way? tounge.gif

Jestic
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#696

Posted 06 August 2012 - 12:29 AM

user posted image

Garju67
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#697

Posted 06 August 2012 - 12:31 AM

QUOTE (Wass @ Monday, Aug 6 2012, 02:28)
QUOTE (Garju67 @ Monday, Aug 6 2012, 00:57)
QUOTE (RoadRunner71 @ Monday, Aug 6 2012, 01:55)
And can be added at least stationary peds? like in the corners, restaurant terrace, anywhere.

There is some peds on the benches. For peds path, i highly doubt that it will be included in release. Need a lot of improvements.

Here is a little vid of working peds.



As you can see, there is a lot of bugs like standing peds etc... So i don't really know if that will be included or no.

WTF!I thought it was impossible to make ped paths in IV,did you found a new way? tounge.gif

Actually, peds path has been made back in 2011 for GTA IV:San Andreas. But as you can see it's very bugged. Need a lot of improvements.

Sebianoti
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#698

Posted 06 August 2012 - 12:47 AM

QUOTE (Garju67 @ Monday, Aug 6 2012, 00:31)
QUOTE (Wass @ Monday, Aug 6 2012, 02:28)
QUOTE (Garju67 @ Monday, Aug 6 2012, 00:57)
QUOTE (RoadRunner71 @ Monday, Aug 6 2012, 01:55)
And can be added at least stationary peds? like in the corners, restaurant terrace, anywhere.

There is some peds on the benches. For peds path, i highly doubt that it will be included in release. Need a lot of improvements.

Here is a little vid of working peds.



As you can see, there is a lot of bugs like standing peds etc... So i don't really know if that will be included or no.

WTF!I thought it was impossible to make ped paths in IV,did you found a new way? tounge.gif

Actually, peds path has been made back in 2011 for GTA IV:San Andreas. But as you can see it's very bugged. Need a lot of improvements.

PEDs seemed fine, only traffic is buggy, hope that's getting fixed,

Mega
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#699

Posted 06 August 2012 - 12:53 AM

Ped paths look better than traffic, i don't see a reason why it's not included, it looks great! tounge.gif

Jestic
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#700

Posted 06 August 2012 - 12:57 AM

QUOTE (MegaMario1500 @ Monday, Aug 6 2012, 02:53)
Ped paths look better than traffic, i don't see a reason why it's not included, it looks great! tounge.gif

Due:
- Funtionality
- Limitations
- Bugs

Garju67
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#701

Posted 06 August 2012 - 12:58 AM

QUOTE (MegaMario1500 @ Monday, Aug 6 2012, 02:53)
Ped paths look better than traffic, i don't see a reason why it's not included, it looks great! tounge.gif

Lol. Look like i didn't show the right video. tounge.gif
Cars path are a bit bugged, but i can told you that peds path are very bugged. Maybe not showed in this vid but they are. Anyway, nothings is sure atm, thta could be included in final version, i don't know yet.

nkjellman
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#702

Posted 06 August 2012 - 01:14 AM

QUOTE (Garju67 @ Monday, Aug 6 2012, 00:58)
QUOTE (MegaMario1500 @ Monday, Aug 6 2012, 02:53)
Ped paths look better than traffic, i don't see a reason why it's not included, it looks great! tounge.gif

Lol. Look like i didn't show the right video. tounge.gif
Cars path are a bit bugged, but i can told you that peds path are very bugged. Maybe not showed in this vid but they are. Anyway, nothings is sure atm, thta could be included in final version, i don't know yet.

Question: Are the ped paths bugged where the game crashes, or the peds don't have any idea where their going?

Garju67
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#703

Posted 06 August 2012 - 02:14 AM

QUOTE (nkjellman @ Monday, Aug 6 2012, 03:14)
QUOTE (Garju67 @ Monday, Aug 6 2012, 00:58)
QUOTE (MegaMario1500 @ Monday, Aug 6 2012, 02:53)
Ped paths look better than traffic, i don't see a reason why it's not included, it looks great! tounge.gif

Lol. Look like i didn't show the right video. tounge.gif
Cars path are a bit bugged, but i can told you that peds path are very bugged. Maybe not showed in this vid but they are. Anyway, nothings is sure atm, thta could be included in final version, i don't know yet.

Question: Are the ped paths bugged where the game crashes, or the peds don't have any idea where their going?

Nope, it's nothing about crashes. Somtimes, peds just stand, don't spawn or have bad coordinates. Also, there is limitations.

nkjellman
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#704

Posted 06 August 2012 - 02:25 AM

QUOTE (Garju67 @ Monday, Aug 6 2012, 02:14)
QUOTE (nkjellman @ Monday, Aug 6 2012, 03:14)
QUOTE (Garju67 @ Monday, Aug 6 2012, 00:58)
QUOTE (MegaMario1500 @ Monday, Aug 6 2012, 02:53)
Ped paths look better than traffic, i don't see a reason why it's not included, it looks great! tounge.gif

Lol. Look like i didn't show the right video. tounge.gif
Cars path are a bit bugged, but i can told you that peds path are very bugged. Maybe not showed in this vid but they are. Anyway, nothings is sure atm, thta could be included in final version, i don't know yet.

Question: Are the ped paths bugged where the game crashes, or the peds don't have any idea where their going?

Nope, it's nothing about crashes. Somtimes, peds just stand, don't spawn or have bad coordinates. Also, there is limitations.

Well thats not that bad.

Why don't you include them, but set them to off in the trainertlad.ini. Encase there are people who don't care about those things.

ashruff
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#705

Posted 06 August 2012 - 02:40 AM

I can help to convert cars

Mainline421
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#706

Posted 06 August 2012 - 04:28 PM

QUOTE (Garju67 @ Sunday, Aug 5 2012, 23:33)
QUOTE (nkjellman @ Monday, Aug 6 2012, 01:30)
QUOTE (Garju67 @ Sunday, Aug 5 2012, 22:15)
QUOTE (nkjellman @ Monday, Aug 6 2012, 00:08)
Almost thought you had ped paths there for a second.

But is the first mission coded?
QUOTE
I know a place at the edge of the Red Light District where we can lay low, but my hands are all messed up so you better drive brother.

You didn't thought. You just good noticed.
It's working peds path. Won't be included in release though, too many bugs. And no, mission isn't coded yet.
@RoadRunner71 : Trees will be IV ones. We restored SALC map. Too may bugs on Xbox one, can't work on it.

Also, here is a new pic. Sorry for same view than before but damn, that pic is so amazing ! icon14.gif

http://i1148.photobu...rju67/3rc-2.jpg

Now, are they real ped paths, or a work around?

If real, I see a IV SA 4 in the future.

Did you saw IV:SA 3 Old Broadcoast ? This is the same peds path.
And no, there won't be IVSA 4. Peds are too bugged.

So did you move the entire map around the existing paths or mod-able?

Garju67
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#707

Posted 06 August 2012 - 04:29 PM Edited by Garju67, 06 August 2012 - 05:32 PM.

Of course. New coordinates have been written to fit with GTA III map.

EDIT : Here is a new pic. smile.gif

user posted image

Mainline421
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#708

Posted 06 August 2012 - 07:12 PM

Why are they not available as an add-on for GTAIVSA?
Also when will GTA 3 RAGE classic be released and will vehicles sounds be swapped?

Garju67
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#709

Posted 07 August 2012 - 05:07 PM

user posted image

user posted image

user posted image

QUOTE (Mainline421 @ Monday, Aug 6 2012, 21:12)
Why are they not available as an add-on for GTAIVSA?
Also when will GTA 3 RAGE classic be released and will vehicles sounds be swapped?

For the first question, what you talking about? Peds?
For the second, could you rephrase it please? I don't understand what you try to say xD


Squirlkiller
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#710

Posted 07 August 2012 - 05:17 PM Edited by Squirlkiller, 07 August 2012 - 05:24 PM.

QUOTE (Garju67 @ Tuesday, Aug 7 2012, 09:07)
For the second, could you rephrase it please? I don't understand what you try to say xD

If you use basic logic, you will find that he is asking if vehicle sounds with be replaced with III ones

Also, why do the light coronas(?) look like that? It kinda looks cheap (same distinguishable texture and doesn't seem to be rotating)

Mateos
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#711

Posted 07 August 2012 - 06:08 PM

Well, I have a general question in mind for a while, so I'll finally ask it... What about timecyc? ^^' Planned for later?

Garju67
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#712

Posted 07 August 2012 - 06:13 PM

QUOTE (Mateos @ Tuesday, Aug 7 2012, 20:08)
Well, I have a general question in mind for a while, so I'll finally ask it... What about timecyc? ^^' Planned for later?

Yes, planned for later.
I understand what you say, our mod really need a custom GTA III timecyc. IV one don't fit and is so blurry. confused.gif

Mainline421
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#713

Posted 07 August 2012 - 06:38 PM

QUOTE (Garju67 @ Tuesday, Aug 7 2012, 17:07)

QUOTE (Mainline421 @ Monday, Aug 6 2012, 21:12)
Why are they not available as an add-on for GTAIVSA?
Also when will GTA 3 RAGE classic be released and will vehicles sounds be swapped?

For the first question, what you talking about? Peds?
For the second, could you rephrase it please? I don't understand what you try to say xD


I realy do not see what is difficult to understand about the second one I am asking if a release date is know for the mod and if so what will it be? and where or not IV vehicle sounds iwll be replaced with III ones? and for the first one I am talking about ped paths smile.gif

QUOTE (Squirlkiller @ Tuesday, Aug 7 2012, 17:17)
QUOTE (Garju67 @ Tuesday, Aug 7 2012, 09:07)
For the second, could you rephrase it please? I don't understand what you try to say xD

If you use basic logic, you will find that he is asking if vehicle sounds with be replaced with III ones

Garju67
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#714

Posted 07 August 2012 - 06:41 PM

Ah ok, sorry then. blush.gif
For peds, no.
For sounds, i hope so.
For release date, not yet.

Mainline421
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#715

Posted 07 August 2012 - 06:51 PM

QUOTE (Garju67 @ Tuesday, Aug 7 2012, 18:41)
Ah ok, sorry then. blush.gif
For peds, no.
For sounds, i hope so.
For release date, not yet.

what do you mean you have already shown peds in screenshots so i though they were in 3rc and the question was why they are not avalible as an add-on for iv sa

Garju67
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#716

Posted 07 August 2012 - 06:52 PM

QUOTE (Mainline421 @ Tuesday, Aug 7 2012, 20:51)
QUOTE (Garju67 @ Tuesday, Aug 7 2012, 18:41)
Ah ok, sorry then. blush.gif
For peds, no.
For sounds, i hope so.
For release date, not yet.

what do you mean you have already shown peds in screenshots so i though they were in 3rc and the question was why they are not avalible as an add-on for iv sa

I don't know yet if they will be available in Beta 1 and you think they will be available in the demo? tounge.gif Of course not.

Mainline421
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#717

Posted 07 August 2012 - 08:06 PM

QUOTE (Garju67 @ Tuesday, Aug 7 2012, 18:52)
QUOTE (Mainline421 @ Tuesday, Aug 7 2012, 20:51)
QUOTE (Garju67 @ Tuesday, Aug 7 2012, 18:41)
Ah ok, sorry then. blush.gif
For peds, no.
For sounds, i hope so.
For release date, not yet.

what do you mean you have already shown peds in screenshots so i though they were in 3rc and the question was why they are not avalible as an add-on for iv sa

I don't know yet if they will be available in Beta 1 and you think they will be available in the demo? tounge.gif Of course not.

No no not the demo I (of course not it's a demo) when I meant was why are they not available as an add-on for IV SA (the SA map) anyway that's offtopic but I never get a reply (to anything) on the IV SA thread.

Garju67
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#718

Posted 07 August 2012 - 08:10 PM

QUOTE (Mainline421 @ Tuesday, Aug 7 2012, 22:06)
QUOTE (Garju67 @ Tuesday, Aug 7 2012, 18:52)
QUOTE (Mainline421 @ Tuesday, Aug 7 2012, 20:51)
QUOTE (Garju67 @ Tuesday, Aug 7 2012, 18:41)
Ah ok, sorry then. blush.gif
For peds, no.
For sounds, i hope so.
For release date, not yet.

what do you mean you have already shown peds in screenshots so i though they were in 3rc and the question was why they are not avalible as an add-on for iv sa

I don't know yet if they will be available in Beta 1 and you think they will be available in the demo? tounge.gif Of course not.

No no not the demo I (of course not it's a demo) when I meant was why are they not available as an add-on for IV SA (the SA map) anyway that's offtopic but I never get a reply (to anything) on the IV SA thread.

For the same reason than III RC : The peds are very bugged.

Mateos
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#719

Posted 07 August 2012 - 08:13 PM

Thanks, it'll all I wanted to know about timecyc smile.gif Good luck with it!

I saw that dingleman smoothed the terrain on IVSA, will you do it all together later or island by island?

Wass
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#720

Posted 07 August 2012 - 10:26 PM

QUOTE (Garju67 @ Tuesday, Aug 7 2012, 19:13)
QUOTE (Mateos @ Tuesday, Aug 7 2012, 20:08)
Well, I have a general question in mind for a while, so I'll finally ask it... What about timecyc? ^^' Planned for later?

Yes, planned for later.
I understand what you say, our mod really need a custom GTA III timecyc. IV one don't fit and is so blurry. confused.gif

Use TBoGT Timecyc,it's simillar to IV's and it doesn't have blur or "bloom" tounge.gif




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