Case in point: there's absolutely no way to get even anywhere close within the time limit in "Bang Bang" without the use of the Buzzard, and that won't be until the story is over.
"Chinese Takeout" is another pain in the arse when it comes to time, particularly when Tony takes his own sweet effin time strolling out of the building while Luis is playing with himself in the car waiting for him - 5 seconds wasted. Still can't get the time for this.
"Dropping In". I really should have gone for the Time requirement on my initial story playthrough. It would have saved so much time boosting a Maverick, flying it to Ray's house, activating the mission and then flying Luis and Timur to the helipad - half a minute saved. Now, during the mission replays, the mission starts with Luis in the car already without being able to prep a chopper at his house, and it's a real effin pain to drive all the way to the helipad where each collision costs a few seconds.
"Corner Kids" is another unforgiving mission. The goons you have to fight are tough, and there are so many of them that the time limit becomes a joke, considering a considerable chunk of it's wasted waiting for Henrique to wander down to the docks at a leisurely stroll, the clock's ticking and there's nothing you can do about it to skip the scene.
By far the worst is "Blog This...", having to drive Gracie (I'd love to but a bullet in that annoying bitch's brainpan) to her house, then to the internet cafe and then try to navigate the web pages and leave, all in 2:30 mins. My idea of hell is spending eternity trying to beat the time on this mission.
F you Rockstar for making such brilliant games but so bloody frustrating. I wonder if the developers have ever tried to play through the mission replays to achieve the time limits?
Edited by namor, 05 June 2012 - 07:50 PM.