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How to export a edited head.dff

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EAZYJ
  • EAZYJ

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#1

Posted 04 June 2012 - 07:13 PM

Hello everyone, I just edited CJ's face and when I export the model the file size is 52Ko it's normaly around 150Ko.
When I'm going in game testing the new haircut it makes the game crash !

Please tell me how can I export a player file without it crash.

user posted image

Thanks

Convetors
  • Convetors

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#2

Posted 05 June 2012 - 12:29 PM

Ok here is what you need to Do :
1-Select Skin
2-Clik on "as a body part" and clik on "Rename root bone as"
3-Clik bone/Skin export
4-now keep the same option only add "append export to dff" and choose "fat"
5-Clik bone/Skin export and and export it by cliking on your Head.dff so it gonna be exported in it
6-Change the "fat" to "Normal".
7-Clik bone/Skin export and and export it by cliking on your Head.dff so it gonna be exported in it

Note : Since you didnt Moded the Fat model and Ripped model : you gonna except Som bug

EAZYJ
  • EAZYJ

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#3

Posted 05 June 2012 - 02:26 PM Edited by EAZYJ, 05 June 2012 - 03:15 PM.

QUOTE (Convetors @ Tuesday, Jun 5 2012, 12:29)
Ok here is what you need to Do :
1-Select Skin
2-Clik on "as a body part" and clik on "Rename root bone as"
3-Clik bone/Skin export
4-now keep the same option only add "append export to dff" and choose "fat"
5-Clik bone/Skin export and and export it by cliking on your Head.dff so it gonna be exported in it
6-Change the "fat" to "Normal".
7-Clik bone/Skin export and and export it by cliking on your Head.dff so it gonna be exported in it

Note : Since you didnt Moded the Fat model and Ripped model : you gonna except Som bug

Thank you. It works !

BUT there's a problem I imported clumbs FAT and NORMAL and exported it correctly but the game still keep the Ripped head for the normal torso... confused.gif
How to fix it?

Convetors
  • Convetors

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#4

Posted 05 June 2012 - 10:48 PM

QUOTE (EAZYJ @ Tuesday, Jun 5 2012, 14:26)
QUOTE (Convetors @ Tuesday, Jun 5 2012, 12:29)
Ok here is what you need to Do :
1-Select Skin
2-Clik on "as a body part" and clik on "Rename root bone as"
3-Clik bone/Skin export
4-now keep the same option only add "append export to dff" and choose "fat"
5-Clik bone/Skin export and and export it by cliking on your Head.dff so it gonna be exported in it
6-Change the "fat" to "Normal".
7-Clik bone/Skin export and and export it by cliking on your Head.dff so it gonna be exported in it

Note : Since you didnt Moded the Fat model and Ripped model : you gonna except Som bug

Thank you. It works !

BUT there's a problem I imported clumbs FAT and NORMAL and exported it correctly but the game still keep the Ripped head for the normal torso... confused.gif
How to fix it?

thats the bug i was talking about .

since you modified the ripped model only you should do the work for every other Model
The etape will be like this : (Note : you need to start new scene every time)
1-Select Skin
2-Clik on "as a body part" and clik on "Rename root bone as"
3-Clik bone/Skin export
-now lets start on fat model in the import method of the original model you change the number 3 to 2 and modify it
4-now keep the same option only add "append export to dff" and choose "fat"
5-Clik bone/Skin export and and export it by cliking on your Head.dff so it gonna be exported in it
-now lets start on Normal model in the import method of the original model you change the number 3 to 1 and modify it
6-Change the "fat" to "Normal".
7-Clik bone/Skin export and and export it by cliking on your Head.dff so it gonna be exported in it
and Now its done without Bugs biggrin.gif




EAZYJ
  • EAZYJ

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#5

Posted 06 June 2012 - 12:54 PM

QUOTE (Convetors @ Tuesday, Jun 5 2012, 22:48)
QUOTE (EAZYJ @ Tuesday, Jun 5 2012, 14:26)
QUOTE (Convetors @ Tuesday, Jun 5 2012, 12:29)
Ok here is what you need to Do :
1-Select Skin
2-Clik on "as a body part" and clik on "Rename root bone as"
3-Clik bone/Skin export
4-now keep the same option only add "append export to dff" and choose "fat"
5-Clik bone/Skin export and and export it by cliking on your Head.dff so it gonna be exported in it
6-Change the "fat" to "Normal".
7-Clik bone/Skin export and and export it by cliking on your Head.dff so it gonna be exported in it

Note : Since you didnt Moded the Fat model and Ripped model : you gonna except Som bug

Thank you. It works !

BUT there's a problem I imported clumbs FAT and NORMAL and exported it correctly but the game still keep the Ripped head for the normal torso... confused.gif
How to fix it?

thats the bug i was talking about .

since you modified the ripped model only you should do the work for every other Model
The etape will be like this : (Note : you need to start new scene every time)
1-Select Skin
2-Clik on "as a body part" and clik on "Rename root bone as"
3-Clik bone/Skin export
-now lets start on fat model in the import method of the original model you change the number 3 to 2 and modify it
4-now keep the same option only add "append export to dff" and choose "fat"
5-Clik bone/Skin export and and export it by cliking on your Head.dff so it gonna be exported in it
-now lets start on Normal model in the import method of the original model you change the number 3 to 1 and modify it
6-Change the "fat" to "Normal".
7-Clik bone/Skin export and and export it by cliking on your Head.dff so it gonna be exported in it
and Now its done without Bugs biggrin.gif

A million thanks it works wink.gif




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