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Splinter Cell: Blacklist

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Eagles
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#121

Posted 27 August 2013 - 06:25 PM

QUOTE (Doublepulse @ Tuesday, Aug 27 2013, 15:11)
QUOTE (GTAvanja @ Tuesday, Aug 27 2013, 17:52)
Did they bring back enemy interrogations, hacking minigames, lockpicking and e-mail readings? Because those little things are what made Splinter Cell so enjoyable for me. Not flashy takedowns and shooting.

About the interrogations, I saw there was gameplay scene that showed an interrogation being controlled, but I have not seen it yet.

There aren't any controlled interrogations in this game. The only control you have over the interrogations are whether you want to spare or kill the enemy.

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#122

Posted 27 August 2013 - 06:29 PM

F*ck this game then. I'll just play Chaos Theory when I want my SC fix.

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#123

Posted 27 August 2013 - 09:24 PM

But you don't control interrogations in Chaos Theory either.

And of all the stealth action of the classic SC games, you pick the mini-games as the most enjoyable aspect?

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#124

Posted 28 August 2013 - 12:49 PM

QUOTE (darthYENIK @ Tuesday, Aug 27 2013, 23:24)
But you don't control interrogations in Chaos Theory either.

And of all the stealth action of the classic SC games, you pick the mini-games as the most enjoyable aspect?

I wasn't replying just to the post above. It's not about controlling the interrogations.

To me, mini-games are not a separate entity. So I can't say that they are the most enjoyable aspect. Together with other gameplay elements they made Splinter Cell an enjoyable experience. Remove the mini-games and you dumbed down the game. Without them the game doesn't have much to offer besides sneaking around until you reach the end of the level. Opening of bashing the door isn't as fun as lockpicking or using a guard to open it with the retinal scanner. Hacking into computers and reading everyone's e-mail or interrogating guards for passwords and keycodes is far from irrelevant. It made the levels feel more than just boxes filled with stuff. Like real people worked in those buildings. Not being able to interact with your environment makes everything less believable and less immersive.

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#125

Posted 29 August 2013 - 06:13 AM

Well I finished it and I'll say it's definitely one of the best SC games so far. I still miss the quieter and more intimate feel of Chaos Theory and the other installments, and with Blacklist, the folks at Ubisoft seem to want to move closer to the "Call of Duty aesthetic" (big action sequences and a more militaristic, war feel), which is annoying and detracts from what makes Splinter Cell unique. However this game is so much fun and the storytelling was quite engaging, especially towards the end.

There's a really obnoxious and pointless first person shooter sequence right in the middle of the game. I don't know why the f*ck that's even there, it accomplishes nothing.

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#126

Posted 29 August 2013 - 06:38 AM

Obnoxious, elitist, pretentious, hipster point of view ahead.

I played this game at a friends house. Was the first SC game I've played since CT. It felt very, very action-y. It felt very generic. I really didn't enjoy the new voice actor. I didn't like much anything about it, honestly, to my extreme disappointment. sad.gif

Story seemed somewhat interesting, although it didn't pique my interest for the time I played it. Honestly, it just made me want to re-play the older games.


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#127

Posted 29 August 2013 - 06:52 AM

QUOTE (GTAvanja @ Wednesday, Aug 28 2013, 12:49)
QUOTE (darthYENIK @ Tuesday, Aug 27 2013, 23:24)
But you don't control interrogations in Chaos Theory either.

And of all the stealth action of the classic SC games, you pick the mini-games as the most enjoyable aspect?

I wasn't replying just to the post above. It's not about controlling the interrogations.

To me, mini-games are not a separate entity. So I can't say that they are the most enjoyable aspect. Together with other gameplay elements they made Splinter Cell an enjoyable experience. Remove the mini-games and you dumbed down the game. Without them the game doesn't have much to offer besides sneaking around until you reach the end of the level. Opening of bashing the door isn't as fun as lockpicking or using a guard to open it with the retinal scanner. Hacking into computers and reading everyone's e-mail or interrogating guards for passwords and keycodes is far from irrelevant. It made the levels feel more than just boxes filled with stuff. Like real people worked in those buildings. Not being able to interact with your environment makes everything less believable and less immersive.

You hit the nail with your post. Interaction with the environment is what made the game feel more real and more fun.

Stealth games often battle with giving you multiple choices while trying to give you the ability to interact with the environment.

The thing I loved about older games is, while it still gve you choices but emphasizing on stealth, the less obvious seemed to be more fun. I usually would like to take enemies hostage and take them to darkness after interrogations and either head shot the guy coming or knock the hostage.

Blacklist gives you the stealth, gives you the tools, but lacks interaction, making the characters feel like dummies.

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#128

Posted 29 August 2013 - 10:41 AM

now that you mention it... one thing that Splinter Cell series has lost is the good old stealth and explore. since Conviction, the game has changed into "stealth to the next object point" gameplay. (still, if I not wrong, in Conviction you have to explore the level by yourself in some levels)
in Blacklist, it's not hard to stealth through a huge level because you already know where you should head next, all you need to do is get to the object safely without an alarm, while in the previous games you have to completely rely on your own instinct to explore the level. and to explore the level using your insinct and skill by all yourself is what made the previous games so goddamn amazing. Blacklist even though manages to bring back some Chaos Theory feeling and fixed some problems Conviction had, but it still already lost the spirit of the good old Splinter Cell games. if there is one thing this gaming generation has lost, is the feeling of complete a game's level by yourself, not the game complete it for you.

as I said before, Blacklist is a good game, but it's also one of many Ubisoft's games suffered from the casualization of gaming, which sadly f*cked up the uniqueness of a game.

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#129

Posted 31 August 2013 - 03:03 AM

Had my doubts about this being an official Splinter Cell addition since Ironside and others are gone but after playing acouple hours, I feel so immersed into it and glad that I BOUGHT it and not just rented it. It's truly a great game so far.. the options you have with Blacklist is just great, though I'm still sad about the new voice actor and it not really fitting the Fisher persona.. it's growing on me.

It's still a Splinter Cell to add to your collection if you haven't already, once you begin playing, you can't stop. I played until about 3am this morning and didn't have one WTF moment but all of them were HOLY sh*t THIS IS AWESOME! Definitely recommend this.. truly.

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#130

Posted 31 August 2013 - 07:36 AM

I finished it. It's definitely a step in the right direction from Conviction, and feels a lot more like the classic SC, but it's still not there.

I think a big part of the reason is, the classic games were about intelligence gathering, where at this game still feels like it's about a soldier. Someone who is in there to kill. I think I enjoyed some of the side 4E missions more than a lot of the single player campaign missions, because the were more like the classics, especially Grim's missions.

I will agree with you GTAvanja, that it was a great feeling to hack a computer, find an email detailing where a new way to get into a hard spot is, or the password for a keypad. That felt more authentic then just opening a door.

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#131

Posted 01 September 2013 - 02:50 PM Edited by The Yokel, 24 March 2014 - 10:35 PM.

What's up with everybody's eyes? Facial expressions in this game are weirder than Bioware faces.


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#132

Posted 02 September 2013 - 08:01 AM

Nooooo, you didn't like it? That's such a surprise.

And I disagree with practically everything you said. But that's cool. It takes diff'rent stroke to move the world.

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#133

Posted 02 September 2013 - 08:49 AM Edited by GunWrath, 03 September 2013 - 09:47 AM.

I'm right now at the Infiltrate Guantanamo Bay mission .. so I figured I had some opinions on the game so far.

Of course it's not the original Splinter Cell I've played 11yrs ago nor any titles from years back but Double Agent wasn't like the firsts either. Each Splinter Cell always had a different route with stealth and achieving your objectives. I liked Conviction but I didn't 'love' it.. so far with Blacklist, at first prior to release I wasn't pleased because of the new voice actor and the way Fisher looked as opposed to other SC's but throughout playing the game, I rather enjoy it and feel more home to Splinter Cell than I did with Conviction. Which we all know Conviction took a different route, more than just stealth but a hardass Fisher with vengeance. But Blacklist feels more of Pandora Tomorrow/Chaos Theory mixture to me.

The story is intriguing, not the best.. but keeps you going and attached to a certain point. I like Briggs, Charlie, Grim and Sadiq seems like a genuine terrorist, so it's rather engaging and easy to keep playing. The options you have with your gear, gadgets, suits, etc is fun and keeps you playing to successfully complete each objective to gather more points in return for money. So far, I'd put Blacklist in my Top 3 of SC games, I think we all just grew up or been so used to the old Fisher that we aren't quite adjusting to the new Fisher and the new direction that Ubisoft is going.

I wonder about Fisher's future though, obviously he's getting older and there will be a point where they can't continue to make Fisher the lead guy, so who would you take over? Briggs? Eh, I'm skeptical about that, not because he's black but I don't really feel Briggs but we really don't know him honestly. Perhaps a SC where a new agent joins 4E and Fisher continues the role of an actual Commander or what have you and your new mentor. Just weird because in Blacklist, the aging Fisher (even though he looks in his early 30's for some odd reason) was able to be as agile as he was in the early days.. I love Fisher, don't get me wrong but I believe it's time to retire him, especially since Ironside isn't there.. that is what nearly blew my chances of buying this one. Time to bring in the new generation.

Anyways, we'll see how the last missions go, digging it so far.. minus those annoying f*cking guard dogs! KILL EM WHEN YOU GET A CHANCE! little f*cking hitlers

Edit:: Finished that sh*t son.. whew, that ending was nice, left it open for another one!

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#134

Posted 11 September 2013 - 03:03 AM

f*ck it, I'm bumping..

 

I finished Single like last week or so.. I finally turned it back on to finish the solo/coop missions out of drunk curiosity.. and I get about 30mins into a level, finally get spotted, starts me at the beginning.. any f*cking ways.. anyone on Xbox360 with Blacklist willing to linc up and help a dude out? I mean sh*t..

 

Let me know.. I'm playing now.. just to have fun.. but I rather beat these missions legitimately if able. Thanks


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#135

Posted 11 September 2013 - 03:08 AM

I would have, but I got it from GameFly, and sent it back already.

 

And I don't have a mic, so it's kind of hard to play this co-op.  Possible, but hard.


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#136

Posted 12 September 2013 - 03:57 PM

It looks like absolute rubbish.

 

The game really shouldn't be called Splinter Cell.


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#137

Posted 12 September 2013 - 08:33 PM

Yea, PC is easier to co-op without a mic, since you got text chat as well. I haven't finished all the side missions yet, but some of them definitely are more entertaining than few of the story missions.

 

I am trying to ghost the missions as much as possible.

 

Spies vs Mercs is fun as well, it is hard to get this balance right though. They give you sonar goggles to see the other players on the map as one of the spies, so it kind of ruins the point of stealth a little if everyone selects Sonar goggles.


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#138

Posted 31 May 2014 - 01:22 AM

Mega bump.. just curious if anyone is up for co-op or something? Felt like playing a game I haven't in awhile and chose Blacklist. If anyone is down for X360, let me know. Gamertag is same as forum name.


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#139

Posted 31 May 2014 - 02:09 AM

Sucks, I've got it on Uplay. Didn't even know it had co-op. I've only played a few minutes of it. 

I got it for free when it came out because I bought a new video card.


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#140

Posted 31 May 2014 - 02:57 AM

Yeah, the Co-Op is pretty fun.. just played a few rounds with a random dude. Then we did a survival type mode.. took on 25 waves, then had to capture HVT's then I left. Glad to see some people still play it.


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#141

Posted 10 June 2014 - 12:53 PM

Completely missed this game as I wasn't gaming or on the forums as much last year. I loved playing Conviction, without getting in to a debate about where it fits in compared to previous titles, I just loved the whole vibe. Sneaking around, listening in on peoples conversations and then knowing I'm going to put a bullet in their head was brilliant. I kinda felt bad for killing some of the guys in it. When you hear something like.. "I'm taking the wife and kids on vacation next month" - then me: "No you're not" - whack!! Satisfying feeling. 

 

I get what people are saying about the series turning more action-based and the multiple routes thing seems to be dying out.. but I know I'll get some fun hours out of Blacklist. I think I'm going to pick it up.. haven't even seen any gameplay so it will all be new to me. There's no hype distorting my view and I don't have any expectations, so I'm happy. 

 

I love when a game goes off the radar and then you remember it. :D


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#142

Posted 10 June 2014 - 01:20 PM

Chaos Theory remains the best SC for me, but Blacklist is an awesome addition to the series as well. It's far better than Double Agent and Conviction in my opinion (they are still great games though), and definitely a step in the right direction to take the series back to its stealthy roots.

I did not care much for most of the side missions though.
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#143

Posted 10 June 2014 - 02:07 PM

Hopefully we'll get a next gen SC next year, all it needs is Michael Ironside and some eye candy.
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#144

Posted 10 June 2014 - 03:36 PM

I don't think Ironside would make a return but that would definitely be awesome. I'd like to see another SC and this time, going back to their roots. Blacklist was fun but it honestly didn't feel too much of an authentic SC to me. But hopefully they'll announce one by next year's E3, we'll see.


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#145

Posted 27 July 2014 - 05:09 PM

I bought sc convictions for its co-op play and I wasn't disappointed in the slightest other than it was too short. I was really thinking about getting blacklist because its under $20 on amazon.com. Can somebody let me know how the co-op is or if it even has co-op? Thanks it'd be much appreciated.


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#146

Posted 27 July 2014 - 07:33 PM Edited by GunWrath, 27 July 2014 - 07:33 PM.

The co op missions are completely separate from the singleplayer and become unlocked after you finish the first single player mission. It does not matter where the two players are in the singleplayer. Most side missions can be played single player or co op, with only 4 missions out of the 16 being co op only.

 

As for the mechanics they are quite simple. Some ledges in a level can only be climbed with a co op partner, some doors are like this as well. And of course if one player gets taken down the other has a certain amount of time to revive them. You can also "dual execute" which lets you take out several enemies at once or can be used to kill people with helmets (first shot helmet, second shot head).

 

Apart from these things the game plays exactly like the singleplayer :) If you ever played conviction you will know what to expect.

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#147

Posted 27 July 2014 - 11:44 PM

thanks for the info. Although $20 ain't breaking the bank aka money the boss gives me lol. It wouldn't be worth it if I didn't enjoy the game. But I greatly enjoyed convictions sp as well as the co-op aspect of it(probably more so). Definitely getting this game.


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#148

Posted 28 July 2014 - 08:37 AM

I picked this up a couple of weeks ago for a tenner. Not bad.

 

And tbh, it's worth it.

 

Graphically, it's very nice. I don't like the new sam. He's older but also younger which is weird. He's more physical, quicker, stronger despite being close to retiring age.

 

Voice acting feels slightly more real but good god, it's terrible. Yawn. Fisher has no character and no dynamic to his voice. Don't mind Briggs, and i think Charlie's a twat (but that at least hints at personality), and Grim's boring too. I've yet to see any hint of the old dynamic between Grim and Sam (i strongly recommend you play the start of CT's Bank level if you can't remember it, and hear their little conversation).

The gameplay itself.... well at least you can complete some levels without disturbing a guard, but it feels like going through the motions. Some of the animations are nice but it feels too overpowered. Fisher can climb and shimmy faster than he should (I actually nudge the stick slightly to make it more realistic) and yet he runs like a 60 year old.

 

Weapons - has the Five seveN been removed from this game? More so, does anyone else miss the SC20K? They had the 3000 in conviction and the 40K in Blacklist, but it's just a gun. No multi launcher - to me that was one of the cornerstones of Splinter Cell. No real thermal vision, either, just a crap filter to the sonar crap (which i don't mind but i miss the original).

At least NV's back I guess.

 

I really haven't played that much tbh. I've just completed the mission in detriot i think, in that department store-cum-underground complex. New Sam Fisher really bores the pants off of me. Ironisde left because A) Ubisoft wanted a younger actor (they can put it how they want, i think they thought Ironside was too old) and B) Ironside was becoming less content with the violence in the games. But imo, Ubisoft should have done whatever they needed to keep Sam. His voice acting has always been superb - from the simple grunts to his sarcastic comments. Ironside is Fisher. End of, for me. No ironside=no fisher.

 

What i think they should have done, is bring in this new guy as a new character, a new splinter cell. Fisher could still be head of 4E (that name itself annoys me), but he'd instead do Lambert's old role, with Grim being tech support again.

 

The interchange between Fisher and Lambert, or between Fisher and Grim in the first three games was one of the things that made SC great for me. Little quips, retorts, sarcasm etc. So much character. Unless something big is going to happen in the voice acting in Blacklist, so far i've seen next to zero charisma. Hell, so far only Cobin (is that his name?) shows any kind of emotion. For what it's worth, that was a good moment haha.

 

But thinking about this, I don't know how I would fix this game. Try to emulate Chaos Theory? Little point in that but i felt that Double Agent was a decent entry in the series, but ultimately that presented the first blow that is killing SC in my eyes - Lambert's death. It was one hell of a moment in gaming when that happened. From Sam's "Sorry, old friend" in the PS2 version, to the actual deed in the 360 version... I can honestly say it felt like I was losing a friend then. And i knew i was responsible.

 

After DA, though, SC died for me. I remember seeing the original Conviction, and i actually liked it. Combine that with the traditional stealth, and i actually thought it'd be a winner. Fisher's a fugitive, cops seek him, hide from them etc.
But even then, it felt like they were reinventing something that didn't need it.

 

And saying all that, am i the only one who hates the new "duck walk" crouch that Fisher does in C and B? It looks awkward and i don;t know, but i prefer the old body positions. I miss the split leg jump, too.

 

A step in the right direction? Yes, Close to old SCs? No. They need better voice actors - they need Ironside for fisher, end of - they need to bring back some of the old features. As mentioned, Lock picking, computer hacking (granted, it's slightly archaic to have passwords to door locks on the computers), i even liked the EEV and remote hacking in CT.

 

Also in CT, i spent 20 minutes playing with the enemy. PSST, then creep away. Guard's confused, then shrugs it off.... HEY, guard's baffled now. Same thing. HEY - now the guard's on edge, and he's starting to get scared. I moved around this little basement, turning off the light, whispering, throwing bottles, running, turning on the light etc.... that was fun. As said, Blacklist feels like you're rushing to the next objective. I don't use the distract voice thing much because it feels too risky. Also, can't we recover sticky cams we've fired? At least we can carry bodies, i guess, but hey. The SC20K needs to return imo, and like i said, if they wanted a new actor, i wonder if having Sam as your boss and you play this new guy would have worked better....

 

I liked conviction, though, but i didn't love it. I loved PD, CT & DA. I really liked the first game. But Conviction felt more like 24 than Splinter Cell. And blacklist feels more like Conviction than the other games.


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#149

Posted 29 July 2014 - 08:35 AM

wow. Guess my stealthy and sneaking skills are lacking big time. Took me way longer then it should have to complete the prolog lol.(had to relearn everything) but I'm enjoying this game a great deal overall. Was hoping I could bone up on my skills before I did anything co-op but damn... I get spotted no matter what I do it seems lol. Great game. Would recommend to others.


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#150

Posted 03 August 2014 - 06:36 PM

Completed the hackers den mission yesterday and despite the frustration it gave me in the beginning, it tuned out to be the most fun one yet
Felt a lot like CT if I'm honest. Climbing over and through laser grids, using rafters to access that final hack... Done it all ghost style - only exception was the HVT.

Games growing on me and I know it sounds sad but I can't get over the lack of Ironside
The man himself dislikes violence and they had to throw big bucks to get him in conviction
I suspect new guy doesn't give a sh*t and is cheaper

But I think they should revert to the quieter, stealthier game like ct, and bring Ironside back. He IS Fisher

That or introduce a new character, no one can live up to Sam or michaels shadow.

It makes me glad the film was never made

Anyway with this new wave of optimism I true Charlie's missions... I aced the first embassy (getting lucky with the dogs) but the games being clever with the Swiss one - I had to turn it off as I was getting too pissed off.

Not sure waves of guards are splinter cells thing but the first mission of Charlie's did turn out to be fun

I still have not succeeded in replicating the teasing I could in ct: whistle, lure a guard, sneak away, make a noise, turn light off, whistle, throw bottle, turn on radio, turn on light, throw another bottle, whistle, Zap the light, turn off radio, laugh at the guard freaking out, repeat for twenty minutes, get bored and sneak past like I was never there...




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