Posted 02 June 2012 - 05:21 PM
Posted 02 June 2012 - 06:40 PM
Then you have to open it up with notepad and delete everything below meshnormals and everything above frame main.
Then load it in collmaker, which will make a col out of it.
Open it in colleditor 2 and change it to a SA version col.
Add some spheres in it so it looks like a default col.
Then export the final version using this file as the collision model.
There may be a newer, easier way though.
Posted 02 June 2012 - 09:36 PM
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