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[WIP]GTA4 HUD by DK22Pac

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DK22Pac
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#1

Posted 18 May 2012 - 08:08 PM Edited by DK22Pac, 18 May 2012 - 08:42 PM.

Hello. I'm planning to create GTA4 HUD for San Anreas with many features.
So I'll show you progress on this modification here.

Already done:
-health bar
-armor bar
-fixed radar width&height
-replaced radar icons
-fixed radar icons width&height
-changed level markers
-changed marker colors
-changed radar map size
-some changes in menu map

wip screens:
user posted image user posted image

user posted image
Co-authors: CrazyRus29, LostMC
  • Amir Hussain Khan, Adrian28, Faustrox and 2 others like this

d3jan
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#2

Posted 18 May 2012 - 08:35 PM Edited by d3jan, 26 July 2012 - 06:17 PM.

nice biggrin.gif but will the old hud be removed ?
user posted image

DK22Pac
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#3

Posted 18 May 2012 - 08:40 PM

Yes, I just started with radar.

zmudziak32
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#4

Posted 18 May 2012 - 09:16 PM

Nice, I hope you will finished hud. Good alternative to Alexander Blade GTA IV Hud.

rockstartgame
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#5

Posted 19 May 2012 - 12:32 AM

NICE DK22PAC YOUR GREAT MODDING

PM ME THE MOD COMPLETE inlove.gif http://www.youtube.c...me?feature=mhee

elMarcoPL
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#6

Posted 19 May 2012 - 07:36 AM

I fall in love. Waiting for release!!!

Ηeath
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#7

Posted 19 May 2012 - 07:59 AM

What's the difference between this and Alexander's?

DK22Pac
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#8

Posted 19 May 2012 - 08:29 AM

Thanks guys.
JF-Mir2
Why do you ask me? Make screens and compare.

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#9

Posted 19 May 2012 - 08:50 AM

I'm interested to know what the difference is .. besides the coding tounge.gif

Also; one thing that bugged me about Alexander's HUD, was not being able to move the time. Wasn't compatible with all phone textures.

Also, on the 2nd page of this thread; http://www.gtaforums...ic=457169&st=0; you said you where going to re-make that mod . Are you going to include it in your GTAIV HUD? Maybe even some sort of 'Phone Service' mod?

King Shady
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#10

Posted 19 May 2012 - 10:43 AM

Looks alot better for me . inlove.gif
When will you release the next stage of your light mod ?

Function-X-
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#11

Posted 19 May 2012 - 06:04 PM

Amazing and unexpected, Great job !

juarez
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#12

Posted 19 May 2012 - 06:39 PM

Good work. tounge.gif

DK22Pac
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#13

Posted 22 May 2012 - 03:25 PM

Another screen with level markers, more coming soon.
user posted image

aStiffSausage
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#14

Posted 22 May 2012 - 03:38 PM

Looks good, but will you include the effect where cops show on radar?

DK22Pac
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#15

Posted 22 May 2012 - 04:07 PM

QUOTE (oksa8 @ Tuesday, May 22 2012, 19:08)
Looks good, but will you include the effect where cops show on radar?

Maybe.

d3jan
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#16

Posted 23 May 2012 - 09:41 PM

QUOTE (oksa8 @ Tuesday, May 22 2012, 17:38)
Looks good, but will you include the effect where cops show on radar?

that would be great, and will gps be included too ?

Los Santos Pedestrian
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#17

Posted 24 May 2012 - 12:06 AM

QUOTE (oksa8 @ Tuesday, May 22 2012, 15:38)
Looks good, but will you include the effect where cops show on radar?

Cops appear randomly around the player (just spawning in the same block), so that would require a whole new script to not make it look weird.

d3jan
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#18

Posted 24 May 2012 - 11:10 AM

QUOTE (Los Santos Pedestrian @ Thursday, May 24 2012, 02:06)
QUOTE (oksa8 @ Tuesday, May 22 2012, 15:38)
Looks good, but will you include the effect where cops show on radar?

Cops appear randomly around the player (just spawning in the same block), so that would require a whole new script to not make it look weird.

it would't need a whole new script, he only need to make markers on the cops to show on the radar that's all

DK22Pac
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#19

Posted 24 May 2012 - 11:16 PM

I think no. i haven't much information about pathfind system.

Chrome_Adderz
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#20

Posted 25 May 2012 - 04:53 AM

AFAIK, it'll 'cause a heavy performance loss...Judging from the textures appearing at one time..10s of cops on the radar, the radius thing, the stars, gunshots, explosions, etc...as function X suggested, it'll be better if there are lesser textures appearing...

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#21

Posted 07 June 2012 - 05:59 AM

looks better than alexander's HUD. any update? confused.gif

DK22Pac
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#22

Posted 08 June 2012 - 11:15 AM

Update? Yeah!
user posted image

zmudziak32
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#23

Posted 08 June 2012 - 12:42 PM

Nice hud. Waiting for final version with no bugs.

lpgunit
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#24

Posted 08 June 2012 - 02:05 PM

Does this display properly on all aspect ratios, i.e. 16:10 or something? Alex's IV HUD was 'swell, but it, like the vanilla HUD, stretches when I switch to a different resolution.

DK22Pac
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#25

Posted 08 June 2012 - 02:14 PM Edited by DK22Pac, 08 June 2012 - 02:16 PM.

Yes, it must. Previous screens were made with 1280x1024, the last one with 1600x900. Oops, all were made with 1600x900.

d3jan
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#26

Posted 08 June 2012 - 06:58 PM Edited by d3jan, 08 June 2012 - 07:32 PM.

the hud is awsome biggrin.gif i neve tought the police thingy will be done tounge.gif

zmudziak32
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#27

Posted 08 June 2012 - 07:45 PM

Will be radar zoom like in GTA IV? And functional phone, that will see name of boss who call us and we can call for police, taxi, ambulance and firefighters.

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#28

Posted 08 June 2012 - 08:08 PM

@zmudziak32

I don't see a need for calling public services, of course they would be great addition, but not needed unless DK22Pac wants them.

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#29

Posted 08 June 2012 - 11:33 PM

@DK22pac I have to say this - you're one of my GTA personal gods. Seriously.

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#30

Posted 09 June 2012 - 04:09 AM

WHERES THE LINK !! cryani.gif cryani.gif icon14.gif [SIZE=7][COLOR=green]




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