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GTA V vehicles.ide lines found in mp3 files

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Okin
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#601

Posted 15 May 2012 - 11:02 PM

Have all files been completely explored? Nothing else to see?

Fantaseb
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#602

Posted 15 May 2012 - 11:03 PM

And remember who gave this info to be posted me smile.gif


And I aint looked through every file to see if there is or not, to busy with other things smile.gif

Hawk0251
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#603

Posted 15 May 2012 - 11:03 PM

SNOWPLOUGH!!!! o.O

32brownsfan
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#604

Posted 15 May 2012 - 11:04 PM

QUOTE (Okin @ Tuesday, May 15 2012, 23:02)
Have all files been completely explored? Nothing else to see?

I doubt it these are old, there are barely any new vehicles on this list so they probably made a list of these earlier deciding what was returning. I really don't want to know more I like it when it is a surprise

Okin
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#605

Posted 15 May 2012 - 11:05 PM

QUOTE (Fantaseb @ Tuesday, May 15 2012, 23:03)
And remember who gave this info to be posted me smile.gif


And I aint looked through every file to see if there is or not, to busy with other things smile.gif

Im just so curious to see if there is any files that give away character names so at least if that is revealed to be consistent with leaks we can take it from there.

Huntley_Sport
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#606

Posted 15 May 2012 - 11:05 PM

They need more cars. 25 different boats is way too much. no bmx and mountain bike?

Fantaseb
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#607

Posted 15 May 2012 - 11:05 PM

When I have done somethings I will have a look for myself and see what I can find smile.gif

daniel-hayman
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#608

Posted 15 May 2012 - 11:06 PM

QUOTE (Huntley_Sport @ Tuesday, May 15 2012, 23:05)
They need more cars. 25 different boats is way too much. no bmx and mountain bike?

bmx and mountain bikes were found in the code a few pages back.

EscoLehGo
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#609

Posted 15 May 2012 - 11:07 PM

I've never seen a thread this consistently populated, look how thirsty we all are

NewportByChrysler
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#610

Posted 15 May 2012 - 11:07 PM

LOL @ "DEY NEED MOAR CARS DURRRR", it's a WIP file, FFS.

najtrows
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#611

Posted 15 May 2012 - 11:08 PM

QUOTE (Okin @ Tuesday, May 15 2012, 23:05)
QUOTE (Fantaseb @ Tuesday, May 15 2012, 23:03)
And remember who gave this info to be posted me smile.gif


And I aint looked through every file to see if there is or not, to busy with other things smile.gif

Im just so curious to see if there is any files that give away character names so at least if that is revealed to be consistent with leaks we can take it from there.

i have nothing else to do but i don't really know how i would search through the files correctly. i do have them all though.

twisted89
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#612

Posted 15 May 2012 - 11:08 PM

Not much in this one but here you go smile.gif
CODE
#-------------------------------------------------------------------
# Weapon groups
# o WeaponGroup( (Resident/Streaming),   groupname )
#-------------------------------------------------------------------
#WeaponGroup( Resident, gun@ak47 )
#WeaponGroup( Resident, gun@baretta )
#WeaponGroup( Resident, gun@deagle )
#WeaponGroup( Resident, gun@handgun )
#WeaponGroup( Resident, gun@mp5k )
#WeaponGroup( Resident, gun@rocket )
#WeaponGroup( Resident, gun@shotgun )
#WeaponGroup( Resident, gun@uzi )
#WeaponGroup( Resident, gun@rifle )
#WeaponGroup( Streaming, gun@binoculars )
#WeaponGroup( Streaming, gun@camera )
#WeaponGroup( Streaming, gun@c4 )
#WeaponGroup( Streaming, gun@detonator )

#-------------------------------------------------------------------
# Gesture groups
# o GestureGroup( (Resident/Streaming),   groupname )
#-------------------------------------------------------------------
#GestureGroup( Streaming, gestures@m_seated)

#-------------------------------------------------------------------
# Vehicle driveby groups
# o VehicleDrivebyGroup( (Resident/Streaming), groupname , FDSMin, FDSMax, FPSMin, FPSMax, RPSMin, RPSMax, FDSMin, FDSMax, additionalFlags )
#-------------------------------------------------------------------
#VehicleDrivebyGroup( Streaming, veh@drivebylow,   0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,   DBF_AlternateFireFront DBF_RoofNeeded DBF_NoRearDrivebys DBF_HasGrenades DBF_DriverLimitsToSmashWindows(0.16, 0.29) )
#VehicleDrivebyGroup( Streaming, veh@drivebyvan,   0.0, 1.0, 0.0, 1.0, 0.625, 0.95,0.125, 0.625,  DBF_IsVanFlagNeededForRear DBF_HasGrenades DBF_DriverLimitsToSmashWindows(0.16, 0.29) )
#VehicleDrivebyGroup( Streaming, veh@drivebylow_conv, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,   DBF_NoRoofNeeded DBF_HasGrenades )
#VehicleDrivebyGroup( Streaming, veh@drivebybike_spt, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,   DBF_HasGrenades )
#VehicleDrivebyGroup( Streaming, veh@drivebybike_dirt, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,   DBF_HasGrenades )
#VehicleDrivebyGroup( Streaming, veh@drivebybike_free, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,   DBF_HasGrenades )
#VehicleDrivebyGroup( Streaming, veh@drivebybike_chop, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,   DBF_HasGrenades )
#VehicleDrivebyGroup( Streaming, veh@drivebybike_scot, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,   DBF_HasGrenades )
#VehicleDrivebyGroup( Streaming, veh@drivebytruck,  0.0, 1.0, 0.0, 0.322, 0.625, 0.95,0.125, 0.625, DBF_HasGrenades DBF_DriverLimitsToSmashWindows(0.24, 0.42) )
#VehicleDrivebyGroup( Streaming, veh@DRIVEBYHELI,  0.0, 1.0, 0.0, 0.5, 0.75, 0.25, 0.75, 0.25,  DBF_NoDriverDrivebys DBF_NoDriverGrenadeDrivebys DBF_HasRifle DBF_HasGrenades DBF_PassengersDontNeedIntroAnims DBF_DampenRecoilAnim DBF_JustPauseFiringForReload)
#VehicleDrivebyGroup( Streaming, veh@DRIVEBYboat_spee, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,   DBF_NoDriverDrivebys DBF_NoDriverGrenadeDrivebys DBF_AllSeatsUseFrontAnims DBF_HasRifle DBF_HasGrenades DBF_PassengersDontNeedIntroAnims DBF_DampenRecoilAnim DBF_JustPauseFiringForReload)
#VehicleDrivebyGroup( Streaming, veh@DRIVEBYboat_stnd, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,   DBF_NoDriverDrivebys DBF_DisableFrontDrivebys DBF_HasRifle DBF_HasGrenades DBF_DampenRecoilAnim DBF_JustPauseFiringForReload)
#VehicleDrivebyGroup( Streaming, veh@drivebystd,   0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,   DBF_HasGrenades DBF_AdjustVerticalHeightFS DBF_AlternateFireRear DBF_DriverLimitsToSmashWindows(0.16, 0.29) )
#VehicleDrivebyGroup( Streaming, veh@drivebycop_std,  0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,   DBF_NoDriverDrivebys DBF_NoRearDrivebys )
#VehicleDrivebyGroup( Streaming, veh@DRIVEBYBOAT_BIG, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,   DBF_HasGrenades DBF_DampenRecoilAnim)
#VehicleDrivebyGroup( Streaming, veh@drivebyairtug, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,    DBF_HasGrenades DBF_DampenRecoilAnim)
#VehicleDrivebyGroupV2( Streaming, veh@DRIVEBYHELI_1H,  veh@DRIVEBYHELI,  0.0, 1.0, 0.0, 0.5, 0.75, 0.25, 0.75, 0.25, DBF_NoDriverGrenadeDrivebys DBF_NoDriverDrivebys DBF_HasGrenades DBF_PassengersDontNeedIntroAnims DBF_JustPauseFiringForReload)
#VehicleDrivebyGroupV2( Streaming, veh@DRIVEBYboat_spee_1H, veh@DRIVEBYboat_spee, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,   DBF_HasGrenades DBF_AllSeatsUseFrontAnims DBF_PassengersDontNeedIntroAnims DBF_JustPauseFiringForReload)
#VehicleDrivebyGroupV2( Streaming, veh@DRIVEBYboat_stnd_1H, veh@DRIVEBYboat_stnd, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,   DBF_HasGrenades)


#-------------------------------------------------------------------
# Vehicle groups
# o VehicleGroup( (Resident/Streaming),   groupname )
#-------------------------------------------------------------------
#VehicleGroup( Streaming, veh@boat_stand_big )
#VehicleGroup( Streaming, veh@boat_standing )
#VehicleGroup( Streaming, veh@skimobile )


#-------------------------------------------------------------------
# Bike groups
# o BikeGroup( (Resident/Streaming), groupname, leftHandleBarOffset x, y, and z, rightHandleBarOffset x, y, and z )
#-------------------------------------------------------------------
#BikeGroup( Streaming, veh@bike_spt,   0.030, -0.063,  0.029, -0.027, -0.060,  0.029)
#BikeGroup( Streaming, veh@bike_dirt,   0.025, -0.060,  0.003, -0.030, -0.054,  0.005)
#BikeGroup( Streaming, veh@bike_chopper,  0.006, -0.070,  0.020, -0.009, -0.072,  0.016)
#BikeGroup( Streaming, veh@bike_freeway,  0.045, -0.063, -0.032,  0.020, -0.070, -0.032)
#BikeGroup( Streaming, veh@bike_scooter,  0.038, -0.057,  0.026, -0.039, -0.057,  0.026)


#-------------------------------------------------------------------
# VehicleToDrivebyLink: Links between vehicles and which drivebys should be used
# o VehicleToDrivebyLink( (Resident/Streaming), groupname, drivebygroupName, optionalSpecificModel, additionalFlags)
#-------------------------------------------------------------------
#std
#VehicleToDrivebyLink( - veh@skimobile,    veh@drivebystd, - )
#police drivebys
#VehicleToDrivebyLink( - veh@std,     veh@drivebystd, - )
#low
#VehicleToDrivebyLink( - veh@low,     veh@drivebylow, - )
#VehicleToDrivebyLink( - veh@low,     veh@drivebylow_conv, - )
#van
#VehicleToDrivebyLink( - veh@van,     veh@drivebyvan, - )
#VehicleToDrivebyLink( - veh@van,     veh@drivebystd, - )
#bikes
#VehicleToDrivebyLink( - veh@bike_spt,    veh@drivebybike_spt, - )
#VehicleToDrivebyLink( - veh@bike_dirt,    veh@drivebybike_dirt, - )
#VehicleToDrivebyLink( - veh@bike_chopper,   veh@drivebybike_chop, - )
#VehicleToDrivebyLink( - veh@bike_freeway,   veh@drivebybike_free, - )
#VehicleToDrivebyLink( - veh@bike_scooter,   veh@drivebybike_scot, - )
#trucks
#VehicleToDrivebyLink( - veh@truck,    veh@drivebytruck, - )
#helicopters
#VehicleToDrivebyLink( - veh@HELICOPTER,   veh@DRIVEBYHELI, - )
#VehicleToDrivebyLink( - veh@HELICOPTER,   veh@DRIVEBYHELI_1H, - )
#speed boat
#VehicleToDrivebyLink( - veh@boat_speed,   veh@DRIVEBYboat_spee, - )
#VehicleToDrivebyLink( - veh@boat_speed,   veh@DRIVEBYboat_spee_1H, - )  
#VehicleToDrivebyLink( - veh@boat_stand_big,  veh@DRIVEBYBOAT_BIG, - )  
#VehicleToDrivebyLink( - veh@boat_standing,  veh@DRIVEBYboat_stnd, - )
#VehicleToDrivebyLink( - veh@boat_standing,  veh@DRIVEBYboat_stnd_1H, - )

Fantaseb
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#613

Posted 15 May 2012 - 11:08 PM

QUOTE (najtrows @ Tuesday, May 15 2012, 23:08)
QUOTE (Okin @ Tuesday, May 15 2012, 23:05)
QUOTE (Fantaseb @ Tuesday, May 15 2012, 23:03)
And remember who gave this info to be posted me smile.gif


And I aint looked through every file to see if there is or not, to busy with other things smile.gif

Im just so curious to see if there is any files that give away character names so at least if that is revealed to be consistent with leaks we can take it from there.

i have nothing else to do but i don't really know how i would search through the files correctly. i do have them all though.

Lol.... You cant view the files smile.gif So dont bother

DjMiikkii
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#614

Posted 15 May 2012 - 11:11 PM

This will be the Z75 motorcycle I bet, somewhat of a Kawasaki Z750 wink.gif

user posted image

leik oh em jeez!
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#615

Posted 15 May 2012 - 11:12 PM

QUOTE (RamKaNam @ Tuesday, May 15 2012, 12:35)
QUOTE (productofboom @ Tuesday, May 15 2012, 17:32)
Wait, I'm confused. Why would the gta v car list be in the max payne files? Explain please!

Because they are not going to re-code, design, every single thing for there two same generation games.

No, but MP3 was further in development than V. With MP3 being developed first, there's no reason for any V exclusive file to ever be in the game unless it was placed there on purpose. Now I can see them forgetting to delete a MP3 file from V, as that could be leftover. But the other way around just doesn't make sense.

baguvix_wanrltw
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#616

Posted 15 May 2012 - 11:12 PM Edited by baguvix_wanrltw, 15 May 2012 - 11:15 PM.

There it is again, the "skimobile"... does anyone actually think that was in MP3? tounge.gif

And the bike in the trailer does look a lot like a Kawasaki Z750... Z75 fits pretty well.

skillz7855
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#617

Posted 15 May 2012 - 11:13 PM

QUOTE (DjMiikkii @ Tuesday, May 15 2012, 23:11)
This will be the Z75 motorcycle I bet, somewhat of a Kawasaki Z750 wink.gif

user posted image

thats the Vadar its already from GTA IV

daniel-hayman
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#618

Posted 15 May 2012 - 11:13 PM

twisted89 you are a legend! that pretty much confirms snowmobiles and dirt bikes! yesssssss.

najtrows
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#619

Posted 15 May 2012 - 11:13 PM

QUOTE (Fantaseb @ Tuesday, May 15 2012, 23:08)
QUOTE (najtrows @ Tuesday, May 15 2012, 23:08)
QUOTE (Okin @ Tuesday, May 15 2012, 23:05)
QUOTE (Fantaseb @ Tuesday, May 15 2012, 23:03)
And remember who gave this info to be posted me smile.gif


And I aint looked through every file to see if there is or not, to busy with other things smile.gif

Im just so curious to see if there is any files that give away character names so at least if that is revealed to be consistent with leaks we can take it from there.

i have nothing else to do but i don't really know how i would search through the files correctly. i do have them all though.

Lol.... You cant view the files smile.gif So dont bother

well yeah, that was what i meant. "search through correctly" = "open so they are not faulty code"

Fantaseb
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#620

Posted 15 May 2012 - 11:14 PM

QUOTE (najtrows @ Tuesday, May 15 2012, 23:13)
QUOTE (Fantaseb @ Tuesday, May 15 2012, 23:08)
QUOTE (najtrows @ Tuesday, May 15 2012, 23:08)
QUOTE (Okin @ Tuesday, May 15 2012, 23:05)
QUOTE (Fantaseb @ Tuesday, May 15 2012, 23:03)
And remember who gave this info to be posted me smile.gif


And I aint looked through every file to see if there is or not, to busy with other things smile.gif

Im just so curious to see if there is any files that give away character names so at least if that is revealed to be consistent with leaks we can take it from there.

i have nothing else to do but i don't really know how i would search through the files correctly. i do have them all though.

Lol.... You cant view the files smile.gif So dont bother

well yeah, that was what i meant. "search through correctly" = "open so they are not faulty code"

Okay np smile.gif

FRAIZER
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#621

Posted 15 May 2012 - 11:14 PM

What if this is a rough script of the Second Trailer? And it is to be edited with only some of those things to be included in the trailer.

SonofUgly
  • SonofUgly

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#622

Posted 15 May 2012 - 11:15 PM Edited by SonofUgly, 15 May 2012 - 11:21 PM.

QUOTE (twisted89 @ Tuesday, May 15 2012, 16:08)
Not much in this one but here you go smile.gif

CODE
#WeaponGroup( Streaming, gun@binoculars )
#WeaponGroup( Streaming, gun@camera )

Binoculars and camera are in.
CODE
#VehicleDrivebyGroup( Streaming, veh@DRIVEBYHELI,  0.0, 1.0, 0.0, 0.5, 0.75, 0.25, 0.75, 0.25,  DBF_NoDriverDrivebys DBF_NoDriverGrenadeDrivebys DBF_HasRifle DBF_HasGrenades DBF_PassengersDontNeedIntroAnims DBF_DampenRecoilAnim DBF_JustPauseFiringForReload)
#VehicleDrivebyGroup( Streaming, veh@drivebycop_std,  0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,   DBF_NoDriverDrivebys DBF_NoRearDrivebys )

Can shoot while passenger in Heli, but can't shoot while driving police car, or heli.

Fantaseb
  • Fantaseb

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#623

Posted 15 May 2012 - 11:15 PM

QUOTE (FRA1Z3R @ Tuesday, May 15 2012, 23:14)
What if this is a rough script of the Second Trailer? And it is to be edited with only some of those things to be included in the trailer.

Maybe you might be right we will have to see. Any word from Rockstar Games yet?

GeorgieNJ
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#624

Posted 15 May 2012 - 11:16 PM

Snow in V? My dream will come true if it's in the game. I always wanted to drive in snow in gta, now with current physics engine this should be so much fun, driving on some icy curvy road in the mountains smile.gif

friendly luggage
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#625

Posted 15 May 2012 - 11:16 PM

REMOVED

Okin
  • Okin

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#626

Posted 15 May 2012 - 11:16 PM

QUOTE (FRA1Z3R @ Tuesday, May 15 2012, 23:14)
What if this is a rough script of the Second Trailer? And it is to be edited with only some of those things to be included in the trailer.

That is a VERY good point! Would explain why the obvious vehicles from the trailer have been omitted.

Finn 7 five 11
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#627

Posted 15 May 2012 - 11:16 PM

QUOTE (leik oh em jeez! @ Wednesday, May 16 2012, 10:12)
QUOTE (RamKaNam @ Tuesday, May 15 2012, 12:35)
QUOTE (productofboom @ Tuesday, May 15 2012, 17:32)
Wait, I'm confused. Why would the gta v car list be in the max payne files? Explain please!

Because they are not going to re-code, design, every single thing for there two same generation games.

No, but MP3 was further in development than V. With MP3 being developed first, there's no reason for any V exclusive file to ever be in the game unless it was placed there on purpose. Now I can see them forgetting to delete a MP3 file from V, as that could be leftover. But the other way around just doesn't make sense.

Yeah i was thinking this too but i couldn't quite word it.

baguvix_wanrltw
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#628

Posted 15 May 2012 - 11:19 PM Edited by baguvix_wanrltw, 15 May 2012 - 11:21 PM.

Why? Who can say they didn't start doing the V vehicle configuration stuff before the Max Payne vehicle configuration stuff, seeing as how they basically just had to copy + paste from GTA IV and add some new vehicles?

@Fantaseb/twisted89: Do you have any timestamps for the files, as in created/modified dates?

Finn 7 five 11
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#629

Posted 15 May 2012 - 11:21 PM

QUOTE (baguvix_wanrltw @ Wednesday, May 16 2012, 10:19)
Why? Who can say they didn't start doing the V vehicle configuration stuff before the Max Payne vehicle configuration stuff, seeing as how they basically just had to copy + paste from GTA IV and add some new vehicles?

I was wondering, why are vehicles that are not featured in MP3 in the game files? I don't quite get it...is it accidental when copying snippets of vehicles over or what?

Okin
  • Okin

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#630

Posted 15 May 2012 - 11:22 PM

I would bet they started work on V late 2008 early 2009. When the backlash against IV really started to kick in. They probably thought they would be safe until after MP3 release but realised the game they made wasnt good enough and had to start earlier.




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