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is there any restrictions to txds and dffs

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GinoPinoy
  • GinoPinoy

    Filipino Modder

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#1

Posted 06 May 2012 - 08:03 AM

here are my questions

is there a minimum and maximum number of pictures in a single txd file??

if yes what is the number???

is there a minimum and maximum number of polygons in a single dff file ???

if yes what is the number???




because i edited the whole sex shop items to a game shop

new models from scratch (i've used 3dsmax9) and textures (i've used photoshop cs5 - PNG format)

it dpes not appear in game but it appears in MED (map editor)


user posted image

please this mod is almost finished (i' m just debugging it) please help me out

http://www.gtagarage...ow.php?id=10520

ZAZ
  • ZAZ

    Kernlochbohrer

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#2

Posted 06 May 2012 - 03:29 PM Edited by ZAZ, 06 May 2012 - 03:34 PM.

QUOTE (GinoPinoy @ Sunday, May 6 2012, 16:03)
here are my questions
is there a minimum and maximum number of pictures in a single txd file??

do you mean lodvegaswest2.txd?
you can answer this question by yourself when you make an extra textur for your new model

QUOTE
is there a minimum and maximum number of polygons in a single dff file ???

read Poly limit?


QUOTE
because i edited the whole sex shop items to a game shop

new models from scratch (i've used 3dsmax9) and textures (i've used photoshop cs5 - PNG format)

it dpes not appear in game but it appears in MED (map editor)


i had a look into your cj_sex.txd
the gun_dild1,2,3,4 seems buggy because there is set "no alpha channel"
but when i click on alpha/mask it shows a black field

GinoPinoy
  • GinoPinoy

    Filipino Modder

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  • Joined: 16 Dec 2009

#3

Posted 07 May 2012 - 11:45 AM

i tried every thing and the same bug happens lower polygons and stuff

but i found out when i put the old txd file (cj_sex.txd)

the models are back but some of the models are change


WTF!!!


is there a proper way of editing map objects in san andreas




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