Another thing I can't understand would be how the ''Game Name'' string from vehicles.ide works. (admiral, admiral, car, ADMIRAL, ADMIRAL,[COLOR=red], the red string being Game Name). Apparently that assigns the vehicle's name and sound, but I have no clue how I'm suppose to create a new Game Name attribute or whatever to import new car sounds and GXT names. Is there a file the stores all this stuff or is it coded within the audio and .gxt file itself?
Lastly, this is a bit early to be thinking about but, are there any additional scripts for the APC and Buzzard's weapons that I'm supposed to know about? Or can I just add the vehicles and the weapon (cannon / missiles) and they will work together?
EDIT: I figured out most of that (the red stuff), all that's left to do is to make the car use the newly added sounds in the newly created .rpf and the default radio stations. I can't figure that out at all...
Edited by TUN3R, 04 May 2012 - 02:33 PM.