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The Elder Scrolls Online

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Knife
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#1

Posted 03 May 2012 - 04:09 PM Edited by Knife, 03 May 2012 - 04:18 PM.

Just popped up: http://www.gameinfor...lls-online.aspx

user posted image

QUOTE
Long rumored and much anticipated, The Elder Scrolls Online is finally being unveiled in the June issue of Game Informer. In this month's cover story we journey across the entire land of Tamriel, from Elsweyr to Skyrim and everywhere in between.

Developed by the team at Zenimax Online Studios, The Elder Scrolls Online merges the unmatched exploration of rich worlds that the franchise is known for with the scale and social aspects of a massively multiplayer online role-playing game. Players will discover an entirely new chapter of Elder Scrolls history in this ambitious world, set a millennium before the events of Skyrim as the daedric prince Molag Bal tries to pull all of Tamriel into his demonic realm.

"It will be extremely rewarding finally to unveil what we have been developing the last several years," said game director and MMO veteran Matt Firor, whose previous work includes Mythic's well-received Dark Age of Camelot. "The entire team is committed to creating the best MMO ever made – and one that is worthy of The Elder Scrolls franchise."

An in-depth look at everything from solo questing to public dungeons awaits in our enormous July cover story – as well as a peek at the player-driven PvP conflict that pits the three player factions against each other in open-world warfare over the province of Cyrodiil and the Emperor's throne itself.


Platforms are PC and Mac only.

Knife
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#2

Posted 03 May 2012 - 04:22 PM

So, yeah. I don't think I'll be alone in saying I feel apprehensive about this. First of all, it's not developed by Bethesda and the studio I believe is unheard of/new. Yes it's called The Elder Scrolls and within the lore of that world, but it'll be interesting to see how similar it is to the main titles in the series. Or will it just be a WoW-like experience?

Nah Tso Gud
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#3

Posted 03 May 2012 - 04:26 PM

Awesome, can't wait to read up on it... Though I do get a bit nervous everytime an MMO comes out that I may possibly like... So easy to spend too much time playing them :S

d0mm2k8
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#4

Posted 03 May 2012 - 04:37 PM

All the provinces of Tamriel.
Beth Soft not developing (as to not impede the next Fallout).
Already been in development for years.

Now all I need is confirmation that it isn't like WoW and I'll consider purchasing it already.

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#5

Posted 03 May 2012 - 04:45 PM

Entire Tamriel? holy sh*t, can't wait to see how it looks like.

King Of Monra
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#6

Posted 03 May 2012 - 05:03 PM

Anything you have to pay monthly for isn't worth playing. (I'm guessing you'll have to pay a monthly fee )

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#7

Posted 03 May 2012 - 05:05 PM Edited by GTAvanja, 03 May 2012 - 10:22 PM.

I'm intrigued. But I get bored of MMO's very fast. I only played WoW for 2 months before I got so f*ckin' bored of the damn thing. And if they're planning a subscription based paying model I won't even touch it. If it's like Guild Wars 2 I'd be willing to give it a shot.

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#8

Posted 03 May 2012 - 05:08 PM

It may not have that Bethesda touch, but then again, Skyrim didn't either (in feel/depth). I'm going to give the new developers the benefit of the doubt. Is anyone else just excited we finally get to see Black Marsh? And I hear Valenwood is beautiful as well, it sure looks it from across The West Weald. Still, I'm envisioning the return of Medium Armor and Spears. More customization will be a must for an MMO, right? Good fun guys.

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#9

Posted 03 May 2012 - 05:09 PM

This looks awesome, but I'm not gonna get my hopes up too high.

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#10

Posted 03 May 2012 - 05:43 PM

I've never played one of these MMOs. What do you reckon the camera view will be like? A very panned out 3rd person, like a real time strategy game, or 1st person? I just can't see myself getting it tbh. That subs fee puts me right off.

lt_yao
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#11

Posted 03 May 2012 - 07:27 PM Edited by lt_yao, 03 May 2012 - 07:34 PM.

It's cool that they set it a mellenia before Skyrim so the singleplayer game can still advance onwards.

I however feel skeptical about this, mainly due to lack of information, which as I understand we'll get more of tomorrow. I can't imagine TES series becoming an MMO, while the notion of having to explore whole of Tamriel (if that's even gonna be possible) is absolutely awesome, I just can't wrap my head around of it being an MMO... If the gameplay will change to a third-person perspective button mashing aka WoW mode it really won't feel like TES for me anymore, the huge factor of TES being TES is the first person combat (Lets be honest, who plays it 3rd person view...), having skills that you need to execute in order to fart or grin at a monster like you're missing a few chromosomes so it runs away would ruin it for me.

Unless they kept the sort of active combat style as it were in Skyrim, only with a few tweaks on how to execute certain moves.

Now then... I wonder what kind of subscription model will it be, if it'll have any that is. As a long time WoW player I didn't mind the subscription model until recently where I paid money to not have fun and feel like I wanna strangle a bitch. Thus why I pre-purchased Guild Wars 2, but if it's like GW2 where it's pretty much Buy to play then that's bloody brilliant.

...

Come to think of it though... I already occupy myself with multiple MMO's, it's kind of hard to have more than 2 MMO's that you can keep up with.







I've no idea what I just wrote.

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#12

Posted 03 May 2012 - 08:24 PM

QUOTE (Pedochu @ Thursday, May 3 2012, 12:08)
Is anyone else just excited we finally get to see Black Marsh? And I hear Valenwood is beautiful as well

Very. And I agree - Skyrim did not feel like a Bethesda game at all to me. I completely stopped playing it after two week's of release because of the lack of appeal. And I waited almost six year's for the damn game, too.

I hope this isn't going to turn out to be another WoW copy. This is actually something I've waited for a long time to be unveiled and I really REALLY hope they don't f*ck it up.

Can't wait to see a gameplay clip. icon14.gif

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#13

Posted 03 May 2012 - 08:27 PM

That's Awesome!!! EDIT* I wonder If The next fallout game will have this sort of Online Game dozingoff.gif

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#14

Posted 03 May 2012 - 08:38 PM

Yea, I'm more curious at this point as to how it's going to look and feel before I can invest genuine enthusiasm for it. Both Fallout and TES have always seemed ideal for a MMO type game with their expansive enviroments but to some degree their strength has always been rooted in the single player experience.

If anything, I would opt for more of that but with in game options for co-op dungeons you can run with friends, without worrying about thousands scurrying about on a server chasing the same loot as you.

It will be interesting to see how this plays out.

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#15

Posted 03 May 2012 - 08:58 PM

Let's face it, it's going to be like WoW.

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#16

Posted 03 May 2012 - 09:18 PM

At least the combat will be better.




Right?

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#17

Posted 03 May 2012 - 09:25 PM

QUOTE (lkkarus @ Thursday, May 3 2012, 16:18)
At least the combat will be better.




Right?

You think hot key combat is going to be better?

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#18

Posted 03 May 2012 - 10:00 PM

I imagine the beast heads are to represent the game's three factions. Curious to hear more about those, and indeed an explanation as to why the dragon has his tongue up the griffins poop shoot.

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#19

Posted 03 May 2012 - 10:02 PM

The market is completely flooded with MMO's already D:


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#20

Posted 03 May 2012 - 10:28 PM

QUOTE (papanesta @ Thursday, May 3 2012, 21:58)
Let's face it, it's going to be like WoW.

Well if they can maintain a Elder Scrolls "feel" and (obviously) maintain the lore... it's already endlessly better than WoW.

Excited for this one. Was figuring about buying and investing time in SWTOR but eventhough I liked the short "test plays" I did at a friend's place, I backed out and didn't go for it (not enough time + there were other epic games).

This could have a chance tounge.gif .

MrcTOtheJ
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#21

Posted 03 May 2012 - 11:34 PM Edited by Mr.c TO the J, 03 May 2012 - 11:37 PM.

This is pretty much the first MMO I am actually intrested in seeing how it pans out.(aside from Fallout online which is a possiblity to be deved by this team seeing as Bethesda now has those rights)

Though I hope they at least worked closely enough with the TES team to get all the lore, and art stuff right. All of Tamreil for the first time since Arena…By The Nine.

I know it won’t happen most likely but I hope they keep how the single player games have played, first person view, 3rd as an option, none of this average MMO stuff, just TES…with other people. At least no hubs like other MMOS have, that way you get the unimpeeded TES feel.

Can't wait to see all the provinces, and go abck to Cyrodiil, and Morrowind, wayyy before we've even seen them so far. As a big TES fan (actually maybe even a Fanboy) I can't wait to see more, though I have some doubts too, like gameplay and lore.

EDIT: Jeremy Soule better be doing the soundtrack to this too, he did wonders in Morrowind, Oblivion, and Skyrim.

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#22

Posted 04 May 2012 - 02:31 AM

here's the information from the game informer mag with thanks to the neogaf forums

QUOTE

-Releasing 2013 for PC/Mac
-Developed by ZeniMax Online Studios
-MMORPG
-250 Person Team
-Started development in 2007
-"This time, saving the world from the awakening of ancient evil is only the beginning. What happens when hundreds or thousands of prophesied heroes all think that they should be Emperor?"
-The game is fully voice acted
-Third person perspective
-The game uses a hotbar to activate skills like other traditional MMOs
-Visually it looks like other Hero Engine MMOs like SWTOR
-The general art style is kind of like RIFT or Everquest 2
-You can't be a werewolf or vampire
-Crafting, alchemy, and soul stones will exist in an unrevealed form
-There will be Daedric Princes like Molag Bal, the primary antagonist, and Vaermina, "whose sphere of influence extends to the dream world and the nightmares of mortals", along with some unnamed others
-Constellations will be in the game a la Mundus stones (which work like guardian stones) and also give the answer to things like block puzzles where you step on the blocks in a certain order
-Tons of towns ranging from Imperial City, Windhelm, Daggerfall, Sentinel, Mournhold, Ebonheart, Elden Root, Shornhelm, Evermore, Riften, and a lot more
-Radiant AI will not be present
-There will be mounts, but no flying mounts
-Fast travel exists in the game in the form of wayshrines, which are also your ressurection point, and you can teleport from one wayshrine to any other wayshrine you have already visited
-There most likely won't be dragons
-Sneaking will be in the game, but how it is implemented is undecided
-They're not talking about pets right now
-There will be no player housing
-There will be no NPC romances or marriage
-"It needs to be comfortable for people who are coming in from a typical massively multiplayer game that has the same control mechanisms, but it also has to appeal to Skyrim players."
-Features most of Tamriel including Skyrim, Morrowind, Summerset Isle, and Elseweyr.
-"Not all provinces are included in their entirety; Zenimax Online is keeping large areas inaccessible to save them for use as expansion content. Nonetheless, every major area is represented to some extent."
-As an example, Windhelm is fully implemented, but Winterhold and the mages' college won't be in at launch.
-There are three player factions:
--Ebonheart Pact: The Nords, Dunmer, and Argoninans
--Aldmeri Dominion: Altmer, Bosmer, and Khajit
--Daggerfall Covenant: Bretons, Redguard, and Orcs
-"Recreateing the freedom Elder Scrolls players expect within the World of Warcraft-style mechanics Zenimax Online is using for this MMO would be impossible without changing the way that players interact with the world."
-As such, the game uses a hubless design
-For example, you don't necessarily pick up a quest to do the following, but if you kill all the necromancers in an undead barrow, a shade you free at the end will reward you.
-However, to help you find these events, various NPCs you talk to will tell you where they are happening and put a marker pointing them on your map, which is obviously totally different than receiving a quest.
-Not all quests will have NPCs that indicate where they are
-The game uses MMORPG genre standards such as classes, experience points, and other traditional MMORPG progression mechanics, but they try to present it "around the core fantasy presented by traditiona Elder Scrolls games" such as traveling around and righting wrongs or seeking riches
-The game world is very large relative to Skyrim
-You can explore almost anything you can see
-the game is set 1000 years in the past
-You can't master every discipline
-The imperials are an enemy to all three factions, lead by the noble Tharn family and the King of Worms, Mannimarco, and are hatching a plot to take over all of Tamriel
-But BEHOLD, Mannicmarco is scheming with Daedric prince Molag Bal to take over the world behind the Tharn's back
-Also, your soul has already been stolen by Molag Bal, which is the reason you can come back from death over and over again, and the starting plot is that you're fighting Molag Bal to get your soul back from him
-Hitting the level cap takes about 120 hours
-Each faction has their own leveling content
-An example quest is the story of Camlorn, where you have to stop evil werewolves who have their eyes set on conquest. First, you have to do a "standard MMO kill and collection quest" to sto ghosts from attacking some mages and soldiers. The ghosts are reliving a battle that the werewolf leader was in. You summon a ghost to find out what's going on, and the ghost tells you to wear her dead husband's armor to re-experience the battle he died in. You then get transported hundreds of years into the past to fight this battle. During this battle, you can choose to save the dead man's wife or to pursue the Werewolf leader. ZeniMax chooses to save the man's wife, who then tells you that the Werewolf leader is weak to fire. This information is helpful when you fight him, but you don't actually need to do this quest before fighting the werewolf leader if you don't want to. Basically, you can skip parts of quest chains if you want, but you get some benefit for playing the whole thing. Also, whenever you go back to the town you just saved, everything there hails you as a hero.
-The game features three faction PvP where you fight to take over keeps and use trebuchets and other siege weapons to help do it. At the high end, you can have 100 v 100 battles. There are also farms and mines you can try to take over. Mots of this happens in Cyrodiil where your goal is to take over and hold the Imperial City to get faction wide bonuses for it. If you have played Dark Age of Camelot, this probably sounds familiar. For those who haven't, essentially the entire zone is a giant PvP area will all sorts of points of interest.
-The most accomplished PvP player on your faction becomes emperor whenever you take over the capital
-When you take over Cyrodiil, you will be able to adventure in it as a hostile city a la Kvatch
-The game will have raids and heroic modes for its dungeons as end game content in addition to faction PvP
-There is also balanced PvP for people who prefer eSports
-The game will also have high end public dungeons
-Public dungeons are essentially instances that aren't actually instanced, so anyone can be in them, so imagine a World of Warcraft dungeon that featured everyone on the server in the area instead of just your party
-There are standard instanced dungeons as well
-Back on the topic of the skillbar, you have a limited number of skills you can use at any given time, and can change them whenever you're out of combat
-The number of skills is equal to (paraphrase) "a light and heavy attack with your current weapon that take up the first two slots, a few more spells related to your class, and an ultimate in the last slot".
-The ultimate is used once you gain enough finesse, which is earned by doing well in combat
-You also get a bonus loot chest if you're soloing and max your finesse, and you can also build finesse by comboing with other players
-For example, a rogue can put oil on the ground that a mage can set on fire
-A fighter can also spin in the firestorm a mage puts down, which sends out fireballs
-If you've seen Guild Wars 2 videos, the above will seem familiar
-You can't combo with the abilities of enemy players though, so if an enemy faction player drops an oil slick, you can't set it on fire
-The Thieves Guild and Dark Brotherhood will be presented, but in what form isn't detailed as their contnet is hard to recreate in an MMO setting
-NPCs will try to work together and use player like behavior when fighting you, and (at least to my understanding) have stamina as well
-They want the AI to be good, so instead of enemies in a dungeon sitting around and waiting to be pulled, you will be attacked by the entire room and they will try to react to how you are playing
-The claim was not demo'ed to Game Informer
-You destroy dark anchors to gain reputation with the Fighter's Guild. They are large hooks that fall from the sky pseudorandomly and have Daedric guardians next to them. They are easier to kill with a group, and once destroyed, everyone who participated gets a reputation boost with the Fighter's Guild, and eventually nets you rewards like new skills and abilities.
-The combat model will not be real time due to latency
-The combat is based around a stamina bar which you can use to sprint, block, interrupt, and break incapacitating effects
-Blocking is the primary focus of these abilities, and can do things like stopping the secondary effects of attacks such as an ice spell slowing you
-Stamina also applies to PvP, so stamina management (and wearing down your enemy's stamina) is important, as your crowd control abilities might be on a long cooldown, and if you use them before the enemy player runs out of stamina, they will probably just block the effect
-ZeniMax feels that having the stamina bar will help break down the Holy Trinity as stamina allows you to do things like tank
-However, healing is still a big part of the game
-There is also no aggro mechanic in the game, which is part of the reason stamina blocking and healing exist



Docfaustino
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#23

Posted 04 May 2012 - 02:43 AM

The only thing that sounds like TES is the Tharn/Mannimarco interplay, which at least gives me hope the story will be good. Still, I can't help but feel like they'll bend over backwards to keep players of other MMOs happy. We're owed a first person option, no?

MrcTOtheJ
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#24

Posted 04 May 2012 - 04:01 AM

I guess I can live without first person, all I need to find is a computer that can run it well enough, because no clue if this will be able too, odds are it won't the newest game I dare run on it is San Anderas. (and minecraft but that isn't to taxing).

Though I do know when/if I do get it I'm Joining the Ebonhart pact, why? My three Favorite races, Dunmer, Nords, and Argonians, hell yeah.

Kind of cool how they are useing the Tharns and Manimarco, intresting, then Molag Bal to top it off, so I guess they have two antagonists to work off of.

Hopefully, Kvach's and the Imperial City's arena will be able to be used for PvP fights, I don't know if Kvach's arena was arround then, but the Imperial City's will be since it's been arround since the first era.

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#25

Posted 04 May 2012 - 04:29 AM

QUOTE
-The game uses a hotbar to activate skills like other traditional MMOs
-Visually it looks like other Hero Engine MMOs like SWTOR


oooowww.. sh*t.

And my optimism for this project has come tumbling down. I was silently hoping for kind of a... MMORPGFPS, ie traditional TES games with online. I suppose that was a bit much to ask in retrospect. The Hero Engine doesn't make things any better either.

Probably won't be showing much interest in this unless they have something incredibly mindblowing in store, though it looks to be shaping up like the same old.

QUOTE
-There will be no player housing


Has there been any game since SWG that has had this? Player housing, if executed right, should be a necessity in any MMO.

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#26

Posted 04 May 2012 - 05:45 AM

QUOTE (The Killa @ Friday, May 4 2012, 07:29)
QUOTE
-The game uses a hotbar to activate skills like other traditional MMOs
-Visually it looks like other Hero Engine MMOs like SWTOR


oooowww.. sh*t.

And my optimism for this project has come tumbling down. I was silently hoping for kind of a... MMORPGFPS, ie traditional TES games with online. I suppose that was a bit much to ask in retrospect. The Hero Engine doesn't make things any better either.

Probably won't be showing much interest in this unless they have something incredibly mindblowing in store, though it looks to be shaping up like the same old.

QUOTE
-There will be no player housing


Has there been any game since SWG that has had this? Player housing, if executed right, should be a necessity in any MMO.

My thoughts exactly.

The fact that it's a hotkey bar MMO really throws me off, it jut doesn't feel like TES.

Most of their design decisions are questionable, it really seems to be a cookie-cutter MMO more or less. Taking things from Dark Ages of Camelot, Guild Wars 2 and WoW. The latter being a poor choice, just throwing them into a melting pot and throwing it at a wall seeing what sticks.

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#27

Posted 04 May 2012 - 07:59 AM

QUOTE
This time, saving the world from the awakening of ancient evil is only the beginning. What happens when hundreds or thousands of prophesied heroes all think that they should be Emperor?


Let all true men declare their loyalty. The Ruby throne is mine by right. They will bend the knee or I will destroy them.

My penis is rising.

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#28

Posted 04 May 2012 - 09:07 AM

So this is really just the same old MMO with the elder scrolls name attached to attract Skyrim fans. They could of at least gone for something different, changed it up a bit.

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#29

Posted 04 May 2012 - 09:31 AM

Who knows what they came up with, I was quite surprised when going from WoW to SWTOR to see the major differences in game-style.

While everyone who's never played any MMO is capslocking all forums with: ALL MMOS ARE THE SAME CAUSE I NEVER PLAYED ONE HURDPRHDURHRPUDP.

SwTOR was a good step towards a non-crappy MMO, I doubt this'll take it further (after all it's not BioWare) but still, might bring some new changes.

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#30

Posted 04 May 2012 - 09:31 AM

I don't understand why they can't make a game like normal TES only with other people around all the time? Why does every MMO need a hotkey bar with abilities? Why can't we just have Skyrim combat? Why does every MMO need to be in third perspective? I don't think it's impossible to make a game like Skyrim into an MMO. They just don't want to do it. They're after WoW fanbase.




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