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Grand Carma CLEO Races

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BBHD
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    BaBaHarD

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#1

Posted 03 May 2012 - 09:50 AM Edited by BaBaHarD, 02 November 2013 - 08:28 AM.

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Grand Carma Races[CLEO]
Get 15 races through the Grand Carma maps
GTA San Andreas modification
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This is a modification from the original ZAZ's N-Races CLEO mod.
With it you may do 15 races against opponents and get 5 savepoints through the Harmalarm's Grand Carma TC.

What's Grand Carma ???
Have a look over HERE

Where could I download Grand Carma ???
Just clik HERE

What's Grand Carma Races ???
It's....

6 Races points in:
Beaver City
Craggy Isle Dam Complex
Mr Jolly fairground
Machnachem's Acid Ocean Repressor
Bleak City Commercial District
Beaver Country Terminal Airport
including 15 races

more...

5 Savepoints in:
Beaver City
Bleak City Commercial District
Beaver Country Airport
Mr Jolly fairground
Junkyard
including several spreaded vehicles around them

Some videos over HERE
 

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To download Grand Carma Races...

Go to GTA Garage

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Big thanks to ZAZ for his CLEO scripts and his permission to mod it,
and Harmalarm for his faboulous Grand Carma Total Conversion !


Alt
  • Alt

    BugBear's Fan

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#2

Posted 03 May 2012 - 01:54 PM

How could I miss this mod? notify.gif DirectLink to map installer for lazy folks smile.gif
BaBaHarD, good job icon14.gif Race map without races is kinda weired.

BBHD
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    BaBaHarD

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#3

Posted 03 May 2012 - 03:11 PM Edited by BaBaHarD, 03 May 2012 - 03:13 PM.

QUOTE (Alt @ Thursday, May 3 2012, 14:54)
How could I miss this mod?  notify.gif DirectLink to map installer for lazy folks smile.gif
BaBaHarD, good job  icon14.gif Race map without races is kinda weired.

Cheers Alt smile.gif
I'll never forget Carmageddon my first crazy game on my first pc !!!
I can't tell you how many white night played, and played, and played and how many peds killed !!!

ZAZ
  • ZAZ

    Kernlochbohrer

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#4

Posted 20 May 2012 - 06:18 AM

Well done, BaBaHarD. Good paths and nice races cookie.gif

BBHD
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    BaBaHarD

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#5

Posted 20 May 2012 - 11:19 AM

QUOTE (ZAZ @ Sunday, May 20 2012, 07:18)
Well done, BaBaHarD. Good paths and nice races cookie.gif

Thanks alot ZAZ colgate.gif
Without you this mod couldn't exist !!

ZAZ
  • ZAZ

    Kernlochbohrer

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#6

Posted 20 May 2012 - 05:27 PM

QUOTE (BaBaHarD @ Sunday, May 20 2012, 12:19)
QUOTE (ZAZ @ Sunday, May 20 2012, 07:18)
Well done, BaBaHarD. Good paths and nice races  cookie.gif

Thanks alot ZAZ colgate.gif
Without you this mod couldn't exist !!

I'm glad to see that someone can undertand and edit the racescript

BBHD
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    BaBaHarD

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#7

Posted 20 May 2012 - 06:49 PM

Have you seen I removed the red markers on opponents, reduced radar blip's size and changed radar blip's colors ??

The opcode 088B: set_car ##@ form_drag_multiplier_to #.# is so funny when exceed the limits !!

ZAZ
  • ZAZ

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#8

Posted 21 May 2012 - 07:16 PM

QUOTE (BaBaHarD @ Sunday, May 20 2012, 19:49)
Have you seen I removed the red markers on opponents, reduced radar blip's size and changed radar blip's colors ??

yes, tiny radar blips looks good

QUOTE
The opcode 088B: set_car ##@ form_drag_multiplier_to #.# is so funny when exceed the limits !!

nice method
but there's a problem because of the script addons, the file size is to big
take note to sannys compiler message "largest Script", your script have 48 305b
it should be smaller than 46 000b otherwise it can have bugs(scriptparts will not be read)
I didn't noticed any bug of your script but i know that it can happen
You should delete the content of the unused coords tables
CODE
0871: init_jump_table 966@ total_jumps 27 default_jump 0 @NRACES_39896 jumps 0 @NRACES_21565 1 @NRACES_21946 2 @NRACES_22291 3 @NRACES_22876 4 @NRACES_23461 5 @NRACES_24106 6 @NRACES_24961
0872: jump_table_jumps 7 @NRACES_25786 8 @NRACES_26737 9 @NRACES_27748 10 @NRACES_28339 11 @NRACES_28960 12 @NRACES_29455 13 @NRACES_29956 14 @NRACES_31207 15 @NRACES_32488
0872: jump_table_jumps 16 @NRACES_33319 17 @NRACES_34084 18 @NRACES_34909 19 @NRACES_35554 20 @NRACES_35684 21 @NRACES_36857 22 @NRACES_37317 23 @NRACES_37578 24 @NRACES_38139
0872: jump_table_jumps 25 @NRACES_39090 26 @NRACES_39399 -1 @NRACES_39896 -1 @NRACES_39896 -1 @NRACES_39896 -1 @NRACES_39896 -1 @NRACES_39896 -1 @NRACES_39896 -1 @NRACES_39896


here are the coords tables from 966@ = 0 till 16, :NRACES_21565  till   :NRACES_33319


here are unused coords tables from  966@ = 17 till 26, :NRACES_34084 till  :NRACES_39399
delete it's content

:NRACES_34084
0002: jump @NRACES_39896

:NRACES_34909
0002: jump @NRACES_39896

:NRACES_35554
0002: jump @NRACES_39896

:NRACES_35684
0002: jump @NRACES_39896

:NRACES_36857
0002: jump @NRACES_39896

:NRACES_37317
0002: jump @NRACES_39896

:NRACES_37578
0002: jump @NRACES_39896

:NRACES_38139
0002: jump @NRACES_39896

:NRACES_39090
0002: jump @NRACES_39896

:NRACES_39399

BBHD
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    BaBaHarD

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#9

Posted 21 May 2012 - 08:07 PM


I doesn't knows that the file size is limited.
I haven't intention to make a next release because no asking from players and no inspiration at this moment.
Maybe, one day, I will.
But I keep your great advice in mind !!!
Thanx for tips ZAZ wink.gif

ZAZ
  • ZAZ

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#10

Posted 22 May 2012 - 05:14 AM

Nobody knows than me because nobody wrote such big cm files.

What's about the gtagarage download ? You should write to the moderator to complete the approval
I wrote there a comment with permission
click on support and write a comment

One more suggestion: It's difficult to find the download for the map
maybe you should do it in this way:
DOWNLOAD Grand Carma map at Harmalarm's website
scroll down where to find
Grand Theft Auto Downloads
Grandcarma beta 2.2
and click on the picture with map

BBHD
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    BaBaHarD

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#11

Posted 22 May 2012 - 06:29 AM

I sent a ticket on 3 May to gtagarage's admins but still no answer since.

First post and gtagarage details are updated !!! wink.gif

Silent
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#12

Posted 22 May 2012 - 02:39 PM

QUOTE (ZAZ @ Tuesday, May 22 2012, 07:14)
Nobody knows than me because nobody wrote such big cm files.

Sure it is limited, CM missions use the same rules as regular SCM missions. So 69000b max.




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