Jump to content

» «

Vertex Pre Lighting Problem

No replies to this topic
  • solo


  • Members
  • Joined: 25 Jul 2002


Posted 02 May 2012 - 09:53 AM


Havenít modded anything in years, but decided to finally go back and finish up a mod I made a long time ago.

Anyway, I have my old models fired up in 3DS Max 2012, Kams script installed and working and Iím good to go. The problem I am having is vertex pre lighting. If I make a new model, I can pre light and export it no problem. But, no matter what I try with my old models (bridges) I cannot get the pre lighting to work, resulting in a dark model.

I read somewhere that the latest version of 3DS Max uses a different vertex paint modifier than previous versions, and you basically flatten everything down to 1 layer and automatically apply a new vertex paint modifier on top of the flattened on. Iíve done that and still no luck.

Has anyone had a similar problem? Is there a poly limit on models sizes in GTA3 which could be causing this problem? Any help would be great

1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users