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[SA|REL] Lensflare

34 replies to this topic
johnny404
  • johnny404

    (ノゝ∀・)~キラ☆

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#31

Posted 29 October 2013 - 05:46 PM

Would be great if you could add something to enable the sun in SA-MP (there already is, but its a cleo solution, it would be great if that was included within the .asi, like how proportionalcoronas was added in)

 

and an .ini file that lets you disable/enable stuff within IMFX would be great aswell!


jackusCTB
  • jackusCTB

    Peon

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#32

Posted 25 December 2013 - 03:54 PM Edited by jackusCTB, 25 December 2013 - 03:55 PM.

_DK is it possible to completely remove the lens flare from the game? I mean the lens flare generated from the sun, not the bugged flare generated from fire, already disabled with

0A8C: write_memory 0x53B759 size 1 val 0 vp 1

That would be great because both SA::Render and the new version (0.238) of ENB series creates the lens flare from the bloom shader, so the game lens flare and the post process effects overlap. Looking forward to your reply!  :^:


aStiffSausage
  • aStiffSausage

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#33

Posted 25 December 2013 - 04:04 PM

You could also remove all the entries from lensflare.dat.


jackusCTB
  • jackusCTB

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#34

Posted 25 December 2013 - 04:47 PM

You could also remove all the entries from lensflare.dat.

 

Yes I thought of removing it this way, thanks for the interest.

I asked to see if he had a more "elegant" way to do this.


aStiffSausage
  • aStiffSausage

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#35

Posted 25 December 2013 - 04:58 PM

True, even though I use all of the features, I think a lot of other users would be happy with a configuration file to disable certain effects.





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