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johnny404
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#31

Posted 29 October 2013 - 05:46 PM

Would be great if you could add something to enable the sun in SA-MP (there already is, but its a cleo solution, it would be great if that was included within the .asi, like how proportionalcoronas was added in)

 

and an .ini file that lets you disable/enable stuff within IMFX would be great aswell!


jackusCTB
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#32

Posted 25 December 2013 - 03:54 PM Edited by jackusCTB, 25 December 2013 - 03:55 PM.

_DK is it possible to completely remove the lens flare from the game? I mean the lens flare generated from the sun, not the bugged flare generated from fire, already disabled with

0A8C: write_memory 0x53B759 size 1 val 0 vp 1

That would be great because both SA::Render and the new version (0.238) of ENB series creates the lens flare from the bloom shader, so the game lens flare and the post process effects overlap. Looking forward to your reply!  :^:

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aStiffSausage
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#33

Posted 25 December 2013 - 04:04 PM

You could also remove all the entries from lensflare.dat.


jackusCTB
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#34

Posted 25 December 2013 - 04:47 PM

You could also remove all the entries from lensflare.dat.

 

Yes I thought of removing it this way, thanks for the interest.

I asked to see if he had a more "elegant" way to do this.


aStiffSausage
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#35

Posted 25 December 2013 - 04:58 PM

True, even though I use all of the features, I think a lot of other users would be happy with a configuration file to disable certain effects.


nyolc8
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#36

Posted 21 September 2014 - 03:11 PM

Sorry I know this is a big bump but noticed a bug, the lens flare effect flickers when I'm in interior view in vehicles.

Tried V1, V2 (imfx), imfx with explosions, same problem with all versions. Is this fixable somehow? I want to play from interior view but the effect flickering really disturbing.


lima1
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#37

Posted 18 May 2015 - 06:28 PM

Sorry for bump but one could say any site that has a very realistic lensflare, without exaggeration as I find ?


DK22Pac
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#38

Posted 27 April 2017 - 12:29 PM

New version of IMFX (test version currently) is released and uploaded to github.

Check it here

https://github.com/D...c/imfx/releases

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Ezekiel
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#39

Posted 27 April 2017 - 12:44 PM

hell yeah

Spoiler
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Deadstroke
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#40

Posted 28 April 2017 - 01:27 AM Edited by Deadstroke, 28 April 2017 - 01:28 AM.

Is it necessary set gunflases for custom weapons on gunflash.dat? Isn't it possible that it'll be set automatically?
 
Some crashes has been happening with me when I explode something. I'm using Remastered Effects from Ezequiel and Junior_Djjr. I sent my modloader.log on spoiler. It wasn't happening in previous version.

 

Spoiler
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miclin
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#41

Posted 28 April 2017 - 07:07 AM

Read the first post. That will fix the crash

Deadstroke
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#42

Posted 29 April 2017 - 12:03 AM

Read the first post. That will fix the crash

 

Sorry, I didn't understand what you said. I might use overdose effects, is it what you want to say? Because Remastered Effects was made to be compatible with IMFX.


DK22Pac
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#43

Posted 01 May 2017 - 12:39 AM Edited by DK22Pac, 01 May 2017 - 12:55 AM.

Is it necessary set gunflases for custom weapons on gunflash.dat? Isn't it possible that it'll be set automatically?
 
Some crashes has been happening with me when I explode something. I'm using Remastered Effects from Ezequiel and Junior_Djjr. I sent my modloader.log on spoiler. It wasn't happening in previous version.
 

Spoiler

Fixed in last commits. Please wait for next release.

Upd: https://github.com/D.../tag/v01052017t

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Deadstroke
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#44

Posted 01 May 2017 - 07:27 PM Edited by Deadstroke, 01 May 2017 - 07:38 PM.

Good update!

 

I perceived that the gun flashes doesn't work in mirrors, I don't if you want to fix it.

 

And there is a bug with lensflare. Apparently I think It shouldn't happen:

Spoiler

LaDiDa
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#45

Posted 01 May 2017 - 08:56 PM

Holy sh*t, with more vanilla like lensflare that might've been a cool feature xD

DubHaMlg777
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#46

Posted 01 May 2017 - 09:42 PM Edited by DubHaMlg777, 01 May 2017 - 09:42 PM.

And there is a bug with lensflare. Apparently I think It shouldn't happen:
Spoiler
Spoiler

Dash Shack
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#47

Posted 02 May 2017 - 08:09 PM Edited by Dash Shack, 02 May 2017 - 08:17 PM.

The lensflare is awesome man. Good work as always :)

 

I found a bug aswell here is a pictures of it:

 

WjmYcPr.png

 

v2LwhQn.png


Kushy300
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#48

Posted 07 May 2017 - 06:48 PM

Hey, can you make your new version compatible with SAMP? 


kkjj
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#49

Posted 12 May 2017 - 11:34 AM Edited by kkjj, 12 May 2017 - 11:39 AM.

@DK22PAC, can you make the VC clouds effect for SA???
Edit: Also Sun rays effect...

Edit2: I found RPG effect in Overdose effects, so I request you, please enable that effect in next version of IMFX...

LaDiDa
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#50

Posted 12 May 2017 - 02:13 PM

Hey, can you make your new version compatible with SAMP? 


Better yet, ask SA:MP to be compatible with IMFX...

Kushy300
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#51

Posted 13 May 2017 - 05:02 AM

 

Hey, can you make your new version compatible with SAMP? 


Better yet, ask SA:MP to be compatible with IMFX...

 

I was just asking.. The previous version was compatible with..

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Junior_Djjr
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#52

Posted 14 May 2017 - 09:19 AM Edited by Junior_Djjr, 14 May 2017 - 09:19 AM.

And there is a bug with lensflare. Apparently I think It shouldn't happen:

Spoiler

Try FireLensflare=1 or 0 in MixSets.

Deadstroke
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#53

Posted 14 May 2017 - 06:54 PM

 

And there is a bug with lensflare. Apparently I think It shouldn't happen:

Spoiler

Try FireLensflare=1 or 0 in MixSets.

 

 

FireLensflare with:

* 1 or -1: this bug happens. I think the lensflare is set on fire when FireLensflare = 1, and when FireLensflare = -1 MixSets doesn't change it, IMFX does.

* 2 or 0: this bug doesn't happen. Some coronas appear in place of the bug.


rondellboom123
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#54

Posted 15 May 2017 - 12:40 AM

Is it possible to remove that smoke on the muzzleflash? It looks weird how it's moving with the weapon's motion.

 


Junior_Djjr
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#55

Posted 15 May 2017 - 01:01 AM

* 2 or 0: this bug doesn't happen. Some coronas appear in place of the bug.

The coronas are vanilla feature.

Kushy300
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#56

Posted 16 May 2017 - 01:24 AM Edited by Kushy300, 16 May 2017 - 01:27 AM.

Just discover some weird things

 

- One of the Tec doesn't have muzzle

- When I shoot with the MP5, Desert Eagle and Shotgun, the muzzle flash go in another direction

 


Dash Shack
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#57

Posted 16 May 2017 - 03:49 PM

Is it possible to remove that smoke on the muzzleflash? It looks weird how it's moving with the weapon's motion.

 

You can use Mod Mix Sets and set the DisableColFx=1 or just use edited effects.fxp.


rondellboom123
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#58

Posted 17 May 2017 - 01:01 AM

Mix Sets didn't fix this problem, old version of IMFX works fine though.


Minhkute360
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#59

Posted 19 May 2017 - 02:34 AM

Hey guys, the mod doesn't work for me, the .ini is absent. I downloaded on Mixmods.


DK22Pac
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#60

Posted 21 May 2017 - 01:49 PM

And there is a bug with lensflare. Apparently I think It shouldn't happen

Fixed in new version.
 

Is it possible to remove that smoke on the muzzleflash? It looks weird how it's moving with the weapon's motion.

This smoke is a part of a particle itself. It'll require fxp editing.
 

One of the Tec doesn't have muzzle

This happens in SAMP only. Not fixed yet, probably won't be fixed.
 

When I shoot with the MP5, Desert Eagle and Shotgun, the muzzle flash go in another direction

Fixed in new version.

https://github.com/D.../tag/v21052017t

2 my old scripts, Different BloodSpots and HD RoadsignFont (along with oksa8's HD texture) were added to IMFX

mXJNAYPm.jpg s1INlUbm.jpg
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