Quantcast

Jump to content

» «
Photo

TXD Workshop imports texture alpha up to 128 px

2 replies to this topic
fastman92
  • fastman92

    фастман92 | ف

  • Members
  • Joined: 28 Jul 2009
  • None

#1

Posted 30 April 2012 - 11:27 AM Edited by fastman92, 30 April 2012 - 11:29 AM.

user posted imageuser posted imageuser posted image

I have a properly created 256 x 256 PNG texture with alpha and TXD Workshop doesn't import it properly.
Texture is resized to 128 x 128 after importing.
I tried G-TXD with no success as well.
In result i cannot import textures with alpha bigger than 128 x 128 px.

BTW If anyone wants to create a custom HSV Palette of any size, go here: http://pastebin.com/BmfMMFQx
PHP is required to run. Available in XAMPP package.

ZAZ
  • ZAZ

    Kernlochbohrer

  • Members
  • Joined: 10 Jan 2005
  • European-Union

#2

Posted 06 May 2012 - 02:52 PM

QUOTE (fastman92 @ Monday, Apr 30 2012, 19:27)
I have a properly created 256 x 256 PNG texture with alpha and TXD Workshop doesn't import it properly.
Texture is resized to 128 x 128 after importing.
I tried G-TXD with no success as well.
In result i cannot import textures with alpha bigger than 128 x 128 px.

sometimes they wont work with compressing
i have alpha textures 256x256 in this mod:
http://www.gtaforums...howtopic=497252
compressed as well uncompressed

i had trouble in the past with textures in this case:
when i had a txd file which include only bmp, duplicated a bmp to add a new texture,
changed bmp to tga with alpha
it always srewed up when i reopened the txd

i have no experience with png
i work either with bmp or tga

fastman92
  • fastman92

    фастман92 | ف

  • Members
  • Joined: 28 Jul 2009
  • None

#3

Posted 11 May 2012 - 02:18 PM

I solved my problem by re-saving file as 32-bit PNG in Paint.NET and importing it in TXD Workshop.
Thanks for trying to help me.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users