UV map glitche
Posted 30 April 2012 - 07:22 AM Edited by GinoPinoy, 30 April 2012 - 08:05 AM.
when i played it in game the texture of the model looks like scramble eggs
when i corrected the uv map and export it and put it in te game it still look like scramble eggs but weirder
i repeated the process again but it still the same
what is the correct process in uv map editing??
my game is gta san andreas
and my 3d program is Autodesk 3ds Max 9
Posted 05 May 2012 - 05:55 AM
i hope this will help someone in the future
step one: click editable mesh
step two: select the part of the model
step three: detach that part
step four: on the modifiers click unwrap uvw
step five: click edit
step six: fix the uv map to your liking
step seven: convert it to editable mesh by right clicking and pick "convert to"
step eight: attach it back to your model
and your done
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