when i played it in game the texture of the model looks like scramble eggs
when i corrected the uv map and export it and put it in te game it still look like scramble eggs but weirder
i repeated the process again but it still the same
what is the correct process in uv map editing??
my game is gta san andreas
and my 3d program is Autodesk 3ds Max 9
Edited by GinoPinoy, 30 April 2012 - 08:05 AM.