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HD Claude for GTAIV

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Mega
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#361

Posted 29 October 2013 - 11:23 PM Edited by MegaMario1500, 29 October 2013 - 11:23 PM.

That's kinda harsh :D I saw a video on youtube where the guy replaced one of the protagonist with Niko's model, so theoritically it's possible already to use this mod on GTA5.But yeah it's kind of complicated.

 

Not really, Niko was already in the files, he was used in GTA:O Character creation.

 

And sorry if that sounded harsh, wasn't my intention.


FidoX
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#362

Posted 30 October 2013 - 12:08 AM

Oh, I see.I thought he was only available as a parent and not as an actual model


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#363

Posted 30 October 2013 - 12:32 AM

Oh, I see.I thought he was only available as a parent and not as an actual model


Yeah if you bought collectors edition tho which i didn't. Some people have come real close to recreating him using that alone. Just wish I could've. But I'm not about to create another character since I don't have him as an option

FidoX
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#364

Posted 31 October 2013 - 02:09 AM

Files in my dropbox ;)
szZTOt5.jpg

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MrPeteyMax
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#365

Posted 31 October 2013 - 02:45 AM

How are you so damned good?

 

Were you thinking of working on any other III era characters/protagonists in the future?


FidoX
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#366

Posted 31 October 2013 - 03:36 AM

Thanks :) Yeah, I have some thoughts about it.The only problem is, that I can never get satisfied with the results.So I keep working on stuff that I thought they were done :D
For exapmle now the normal map on his neck doesn't seems to be right.But if I could ever get to do another character, I'll do one of the GTA3 characters or Tommy.
 

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MrPeteyMax
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#367

Posted 31 October 2013 - 04:18 AM Edited by MrPeteyMax, 31 October 2013 - 06:08 AM.

I'm not sure if you want us to post bugs we find, but I was in the first mission and this happened;

 

2013-10-31_00002.jpg

 

2013-10-31_00004.jpg

 

2013-10-31_00006.jpg

 

Unlike the snapshot's it was actually flickering. There are pictures where you don't see it as well because I was mashing F12 trying to get the picture. I know you said cutscenes are still a bit buggy, but I thought you should know. Also the mouth doesn't move but I think you know that.

 

This happened because I forgot to put a file in. Thought the result was pretty funny.

 

2013-10-31_00007.jpg

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FidoX
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#368

Posted 31 October 2013 - 02:40 PM

I know about these.The mouth is not rigged, so that's why it won't move.And in cutscenes sometimes it works normally, sometimes it looks like this.Never got this glitch in the intro cutscene though.


Mega
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#369

Posted 31 October 2013 - 04:14 PM Edited by MegaMario1500, 31 October 2013 - 04:15 PM.

 

 

 

2013-10-31_00007.jpg

We can say that Claude is full of... nothing!

 

Spoiler


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#370

Posted 31 October 2013 - 08:27 PM

We can say that Claude is full of... nothing!

Spoiler

 

 

Ba-dum-tish.png

 

Like I say, I'm not complaining. Glitches are almost certain in mods. I just thought I'd post them incase you didn't know.

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Cadoz
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#371

Posted 02 November 2013 - 06:43 PM

Out of curiosity, which head should I use if I want cutscene models?


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#372

Posted 03 November 2013 - 10:00 PM

The latest version appears in cutscenes but only the head model.those parts of the hair model which have alpha channels aren't rendered in cinematics.that's not a bug, I made it that way for a reason.The other one that works with cutscenes is in the cutsceneheadbuggy folder obviously.


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#373

Posted 07 November 2013 - 10:10 PM Edited by fidox, 08 November 2013 - 01:15 AM.

Spot the differences! In these two pics you can see two individual head models.I'll show what's different tomorrow ;)oAMIKXZ.jpgF2Ww9Pt.jpg

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Bonnano
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#374

Posted 08 November 2013 - 01:22 AM Edited by Bonnano, 08 November 2013 - 01:23 AM.

I guess the one on the left is yours? I have a feeling I have never seen the right one before either. One is the artwork rendition, and the other one is the ingame rendition?


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#375

Posted 08 November 2013 - 01:41 AM

The ones in the middle are mine, the other two are just there for comparison.(The model on the left is the model of Tommy used in cutscenes in Vice City).But the differences I was talking about are between the two head models in the middle.The first picture shows a somehow altered Tommy (of course not mentioning that it got some more polygons)


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#376

Posted 08 November 2013 - 03:56 AM

Oh, I see, also, what happened to the GTA 3 student coat? It looked pretty good.

 

X0PTU.png


Mega
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#377

Posted 08 November 2013 - 06:49 PM Edited by MegaMario1500, 08 November 2013 - 06:53 PM.

That Tommy...

 

*fangirl scream*

 

You made incredible progress since last year, fidox. I'm impressed.

 

But one thing I don't like too much is that (assuming you changed CS model inspired by artwork) is that he looks kinda angry and his eyes are too open. 

I think he should look more relaxed like the original, you know?

(just my opinion)


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#378

Posted 09 November 2013 - 10:26 PM

Spot the differences! In these two pics you can see two individual head models.I'll show what's different tomorrow ;)oAMIKXZ.jpgF2Ww9Pt.jpg

Best HD model of Tommy's head I have yet to see. Sir, you diverse a medal.


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#379

Posted 10 November 2013 - 12:28 AM

Oh, I see, also, what happened to the GTA 3 student coat? It looked pretty good.
 
X0PTU.png


Holy cow that looks truly amazing :O
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FidoX
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#380

Posted 10 November 2013 - 04:51 PM

The student coat was "cancelled", because no one showed interest.But I'll finish it anyway, cause last week I reexplored it and thought: how cool would it look if it was done :D I totally forgot about it...Anyway thank you all :) these kind of comments really motivate me

@Megamario - I'll keep that in mind ;) it's far from a finished version that's why I wanted to share with you the progress, so you share your thoughts suggestions. It is common that the creator "falls in love" with his model and can't see it's flaws.


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#381

Posted 10 November 2013 - 05:33 PM

I normally hate Claude, he's one of the worst protagonists in my opinion, although I love your work, looks awesome!


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#382

Posted 10 November 2013 - 09:23 PM

6tQDQK2.jpg 
Here you can see those two different models from an alternate perspective.I thought it's kinda funny how he has a different proprtion of his face and his nose's different too, but it doesn't make a noticable change in front view.
The one in the middle is as close to the original Tommy as it's possible, and the other one is altered to make him look more handsome and closer to this artwork: http://fc01.devianta...own-d4vyku3.jpg
I love this Ray Liotta impression on this one.What do you think? Which is better?
 


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#383

Posted 18 November 2013 - 10:57 PM

kbGsnpn.jpg
Progress on Tommy

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#384

Posted 18 November 2013 - 11:18 PM

That looks pretty neat. Great job so far.


Mega
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#385

Posted 18 November 2013 - 11:21 PM

Why is Tommy so pale? Just wondering, he looks kinda off...


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#386

Posted 18 November 2013 - 11:33 PM

Thank you :)
I was lazy and used some GTAIV textures in the progress.That's why.But still he looks more tanned than Niko or everyone in IV :D


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#387

Posted 19 November 2013 - 08:32 PM

91fDIJq.jpg
Survival clothing, kinda finished.Just needs rigging

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Bonnano
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#388

Posted 20 November 2013 - 03:22 AM

91fDIJq.jpg
Survival clothing, kinda finished.Just needs rigging

That looks awesome, I like how the boots look with those pants.


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#389

Posted 20 November 2013 - 02:28 PM

Holy crap! No words! Can't wait for new haird too.

This is amazing!

kbGsnpn.jpg
Progress on Tommy


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#390

Posted 21 November 2013 - 08:43 PM

Getting closer to the final version:
BOMYkx6.jpg





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