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How do I edit a car mod to fully color-changeable?

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powerofpencil
  • powerofpencil

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#1

Posted 25 April 2012 - 08:20 AM Edited by powerofpencil, 25 April 2012 - 08:50 AM.

I have this good car mod the only problem though is only a little object in the interior changes its color accordingly, and not the entire outside parts, which in this case always remain black. Is there a tutorial or maybe someone kind enough to do that for me? smile.gif

fireguy109
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#2

Posted 25 April 2012 - 08:21 PM

Go to the "faces" mode, select all the faces, open the material editor, and either make a new texture for them or use an existing texture; either way add this to the end of the material name -

CODE
[prim]


That will make those faces the same color as the primary car color (if it spawns green they will be green, etc). You can also do this with whole objects. To make the parts the trim or secondary color (Sabre stripes, etc) use this instead -

CODE
[sec]

powerofpencil
  • powerofpencil

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#3

Posted 25 April 2012 - 10:18 PM

I'm very confused are you talking about some editing tool?

fireguy109
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#4

Posted 26 April 2012 - 11:41 PM

You need to import the car into Zmodeler or 3ds Max or something to edit it...

Then just follow my earlier instructions.

felixfast
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#5

Posted 21 July 2013 - 01:30 AM

Hi Fireguy,

I did exactly what you said to change the seat colors as secondary with different add-on cars, but cars lost their textures (tires, interior, etc)...

I did the change [sec]- on seat textures, using zmodeler as you said...with some cars it worked but again I lost other textures, I'am sure that I'am

doing right as you explained above because I' checked many times...

If you have any suggestions it will be nice to hear

Thanks

separationspecialist
  • separationspecialist

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#6

Posted 08 August 2013 - 06:56 AM

QUOTE (fireguy109 @ Wednesday, Apr 25 2012, 20:21)
Go to the "faces" mode, select all the faces, open the material editor, and either make a new texture for them or use an existing texture; either way add this to the end of the material name -

CODE
[prim]


That will make those faces the same color as the primary car color (if it spawns green they will be green, etc). You can also do this with whole objects. To make the parts the trim or secondary color (Sabre stripes, etc) use this instead -

CODE
[sec]

Thanks for such a good help.




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