| 020A: set_car 0@ door_status_to 1|
0135: set_car 0@ door_lock 2;; never used in VC
The first one can't do the trick and the second one causes a game crash. And one more thing - when I found these two opcodes they were having global variables but I changed that to locals because I decided to test them in CLEO threads. So is it possible that some opcode causing a game crash because it "doesn't like" for example local variables (only globals)?