(This is temporary. Files haven't yet been approved on gtagarage Updated on 13 May 2012 to fix light export problem pointed out by blaster_nl).
(The vehicle in the screenshot has already been released & is available at gtainside. )
This tool doesn't offer major breakthroughs. Kam's scripts and Zmodeler2 have been around for a while and most of the stuff they can't do has since been made possible through tools like DexX's SAGFX, Deniska's Maxscripts or Steve M's CollEditor 2. Well MOST but not everything.
So here's some of the new stuff you can do with this tool:
(a) Export non-zero vertex alpha. Applies for both normal and night vertex colors.
(b) Store face data as Tristrip. Two algorithms supplied.
© No need to waste time manually detaching smooth groups to ensure that hard edges aren't lost in the model. The tool does all the dirty work while leaving the original objects in your scene intact. You can also leave the modifier stack uncollapsed.
(d) Possible to export more than 1 hierarchy at the same time (in case you want to generate a multiclump file).
(e) All four car colors.
And there's support for both UV maps, UV anim export, lights and night vertex colors. Nothing new there but could be handy to have everything in the same interface. In general, I hope this is a more robust tool that gives fewer buggy models.
See the readme for more information.
Credit is due to guys who evaluated this tool and also those who uncovered the file format (didn't do any investigation myself). Thanks to fastman92, DexX, The Hero, RESpawn, Kam, Deniska, Steve-M and everybody else who contributed to format information on gtamodding.com
Edited by seggaeman, 13 May 2012 - 06:26 PM.