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Special Methods to Spawn Peds and Objects

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ZAZ
  • ZAZ

    Kernlochbohrer

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  • Joined: 10 Jan 2005
  • European-Union

#1

Posted 15 April 2012 - 07:23 PM

Don't know if it is new for you that some ojects in SA automatical spawns peds
e.g the parkbench or the ticketautom.
these dff files have a special extension which will be removed when you import and export it with 3dmax
but it's possible to copy the extension with RWAnalyze.exe and add it to another

Also in the clothshops will be spawed peds, also if you run the game with stripped main and empty paths
They are either spawned by an object with special extension or by another way....

...i found a fascinating fact:
visit the paperchase office (where you must find the construction map of Caligulars)
go up to the first upper floor and then right
There are office rooms with peds, sitting at tables and doing nice animations
user posted image

Then shut down the game, start MEd and load the whole Interior world,
look into the office rooms of paperchase: paperchase03
and you'll see that these rooms are empty, no tables, no chairs, no computers

Now open int_veg.ide, scroll down to 2dfx and remove these entries:
CODE
14594, 17.8761, 20.892, 2.03265, 5, 1, 9, 8, 4, -90, 6, 1, 5, 50, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
14594, 20.961, 9.6312, 2.03265, 5, 1, 8, 13, 4, -90, 6, 1, 4, 50, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
14594, 20.961, -13.6587, 2.03265, 5, 1, 13, 13, 4, -90, 3, 1, 3, 50, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
14594, -2.54301, -19.4613, 2.03265, 5, 1, 30, 11, 4, -180, 30, 1, 2, 50, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
14594, -28.2164, -13.9635, 2.03265, 5, 1, 13, 17, 4, -180, 3, 1, 1, 50, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1

test it ingame, visit the paperchase office and you'll see that these rooms are empty, no peds, no tables, no chairs, no computers

the 2dfx entries have as first entry the ID of the target model

I don't know if these entries spawns objects with special extension or objects and peds together
I tried to copy an paste the 2dfx entries of gen_int1.ide with ID 14675 infront to have peds in Hotelatrium_LAn but it crashed

Btw. 2dfx was used in VC for 2dfx effects, but it's not the same in sa
the 14594, paperchase03 havn't any light effect




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